Posts tagged “ideas”

ChittahChattah Quickies

  • The Americanization of Mental Illness [NYTimes.com] – Mental illnesses have never been the same the world over but are inevitably sparked and shaped by the ethos of particular times and places…“We might think of the culture as possessing a ‘symptom repertoire’ ­ a range of physical symptoms available to the unconscious mind for the physical expression of psychological conflict."..Those who minister to the mentally ill inadvertently help to select which symptoms will be recognized as legitimate…For more than a generation now, we in the West have aggressively spread our modern knowledge of mental illness around the world…we’ve been exporting our Western “symptom repertoire” as well. That is, we’ve been changing not only the treatments but also the expression of mental illness in other cultures. Indeed, a handful of mental-health disorders ­ depression, post-traumatic stress disorder and anorexia among them ­ now appear to be spreading across cultures with the speed of contagious diseases.
  • The Children of Cyberspace: Old Fogies by Their 20s [NYTimes.com] – They theorize that the ever-accelerating pace of technological change may be minting a series of mini-generation gaps, with each group of children uniquely influenced by the tech tools available in their formative stages of development.

    “People two, three or four years apart are having completely different experiences with technology,” said Lee Rainie, director of the Pew Research Center’s Internet and American Life Project. “College students scratch their heads at what their high school siblings are doing, and they scratch their heads at their younger siblings. It has sped up generational differences.”

    Those in the Net Generation spend two hours a day talking on the phone and still use e-mail frequently. The iGeneration spends considerably more time texting than talking on the phone, pays less attention to television and tends to communicate more over instant-messenger. The newest generations will expect an instant response from everyone they communicate with

ChittahChattah Quickies

  • Zach Gage’s Antagonistic Books – A set of two books and instructions for how to build them. ANTAGONISTIC BOOKS turns the emotions and actions surrounding the banning of books into physical objects that undermine the user.

    Danger reenacts what has historically been done to dangerous literature, self-immolating when opened.

    Curiosity represents the notion that many book-banners feel, that the true danger of literature is that once you've opened a book you have been forever changed and can never go back. Emulating this notion, Curiosity can never be closed. Once opened, it is locked in an open position forever.

    (via Waxy)

  • Netflix agrees to delay in renting out Warner movies [latimes.com] – "This deal uniquely works for Netflix because our subscribers are desensitized to street dates and more interested in being matched to the perfect movie," said Ted Sarandos, Netflix's chief content officer, who handles studio relationships. "Some subscribers will so passionately want to see it in the first 28 days they may go out and buy it, just as some people want to see 'Avatar' so badly they pay to watch it in 3-D." [Snort! Guffaw!]
  • Book Industry Study Group – BISG is the leading U.S. book trade association for supply chain standards, research, and best practices. For over 30 years, BISG has been working on behalf of its diverse membership of publishers, retailers, manufacturers, distributors, wholesalers, librarians and others involved in both print and digital publishing to create a more informed, empowered and efficient book industry supply chain for both physical and digital products.

    In seeking support from and representing every sector of the book industry, BISG affirms its belief in the interdependence of all industry segments. BISG understands that success in business is often easier to achieve through joint effort and that common problems are best solved together.

  • How to create new reading experiences profitably [booksahead.com] – Books have served well as containers for moving textual and visual information between places and across generations. [digita] books need to be conceived with an eye on the interactions that text/content will inspire. Those interactions happen between the author and work, the reader and the work, the author and reader, among readers and between the work and various services, none of which exist today in e-books, that connect works to one another and readers in the community of one book with those in other book-worlds….Publishing is only one of many industries battling the complex strategic challenge of just-in-time composition of information or products for delivery to an empowered individual customer. This isn’t to say that it is any harder, nor any easier, to be a publisher today compared to say, a consumer electronics manufacturer or auto maker, only that the discipline to recognize what creates wonderful engaging experience is growing more important by the day.
  • New York, 2009 [Flickr] – My photos from my recent trip to New York City. Art, street art, strange signs, people watching, and other observations. Check it out!

Encouraging Stick-with-it-ness

I purchased a new shaver recently, and tossed in among all the paperwork (warranty info, ads for accessories, instructions in multiple languages) is this bit of afterthought:

This just screams of missed opportunity. In product development, a lot of effort is put into creating an attractive package that will encourage people to buy; some effort is put into the OOBE, or Out Of The Box Experience (what happens when you take everything out and see it for the first time and then try to set it up and use it); and while there’s a lot of us who talk about the overall user experience, it’s distressing to see products be delivered to the customer with such a lack of finish around something so crucial.

The developers have reason to believe that the first time you use the product, you may be disappointed. Or at least not delighted. Nor the next time. Nor the next time, for 30 days, at which point (gradually, we assume), you’ll be receiving the optimum results.

The automotive industry has framed this sort of issue as “break-in” where you the customer are responsible for taking extra care of the vehicle during that period (with specific dos and don’ts like top-speed, etc.). Consider the difference between “It won’t work at its best for a while” and “Be sure to take care of it while it breaks in.” If the issue was the customer learning curve you might see messages like

Congrats on your purchase of a new Kodak digital camera. If you’ve (somehow) never used a digital camera before, you’ll probably find you are taking a lot of crappy pictures (hey, no film, right?). But after a while you’ll get the hang of it: you’ll figure out how to best aim, focus, and expose your picture, and you’ll also clue into the need to delete all your failed pictures. Until then, you might feel a bit frustrated, but that’s just the regular learning curve and it takes most people about 30 days of regular picture taking before they feel more confident.

The shaver people have to do more than toss a piece of a paper in the box to properly reframe this initial-sub-par-evolving-to-primo-experience. Some ideas (and I’m sure if you’re reading this you have others)

  • A 30-day supply of shaving lotion: “By the time you use up this lotion, you’ll be shaving at peak smoothness!”
  • 30 days worth of calendar stickers showing a progressively more smiling shaving man that you can put on your calendar after each shave (variation: 30 Post-Its that go on your bathroom mirror and are pulled down one-by-one as you count down from 30)
  • A phone call (or text, tweet, email, or snail mail) after 30 days congratulating you on reaching the optimum phase for your shaver and making you mindful of the experience you are now having
  • A 30-day subscription to a local newspaper that will fit into the morning routine. Stickers on the paper remind you who paid for it and count down towards optimal shaving
  • A social media app (i.e., a Facebook page) that alludes to a 12-step program, where members receive their 30-day tokens as they complete their trial period with the shaver (“I’ve got 30 days clean and shaved”)

The specific ideas, while fun to generate, aren’t really the point as much as the need for companies to think a little more broadly about optimizing the links between their promises, expectation management, and overall experience.

See also: The Experience Before The Out-of-the-box Experience

ChittahChattah Quickies

  • Don Norman on Ethnography and Innovation – Some great commentary on Norman's piece (discussed here as well) including the very exciting revelation that Edison did something very much like ethnography!
  • General Motors – The Lab – It’s a pilot program for GM, an interactive design research community in the making. Here you can get to know the designers, check out some of their projects, and help them get to know you. Like a consumer feedback event without the one-way glass.

    We work on ideas that will influence our future vehicles. We want to share our ideas, inventions and pre-production vehicle designs. We want to build the right cars and trucks for your future. We want your opinion.

  • Iceberg Digital Book Reader for the iPhone – Digital books as content, as hardware, as a platform, as an OS, as an app? Interesting to see a range of approaches appearing. Iceberg use the iTunes store to sell the books, which seems like a brilliant strategy, leveraging a storefront/distribution platform that already exists.
  • Steal These Books – From Wikipedia page about book theft, a set of articles that describe what books get stolen from bookstores (independent, chain, and campus) and libraries.
  • Archaeology’s Hoaxes, Fakes, and Strange Sites – A large set of links to articles about fake archeological-type stuff (discoveries, artifacts, and the like). How and why.

ChittahChattah Quickies

  • Pictorial Highlights of IDSA Project Infusion – Without really getting into the content at all, a visual review of the trip to Miami Beach.
  • Project 10 to the 100 – Google crowd-sourced 150,000 "ideas to change the world by helping as many people as possible." They've boiled then down to 16 'Big Ideas' and now are going to decide (they are taking votes but it doesn't seem that is the actual decision mechanism) which one to fund. But the process looks random, the results appear ill-defined, and the next steps are murky. I'm not harshing on Google here; this is the process we see in most engagements, moving from insights to opportunities to actual next steps. It's very challenging to do what. Google has done here and make this a public-facing activity, without the benefit of people sitting together in a room developing a shared understanding. We also don't have as much of a stake in what Google does as we would in our own business; we're the public, not members of the team.

ChittahChattah Quickies

  • One Hour Design Challenge: The Trapper Kindle – Core77 – A much better post on what makes the Trapper-Kindle such a great response to the Reading Ahead research. Nice concepting and nice storytelling, all!
  • An error from a previous edition has been corrected – A rather aspirational piece on the power of digital books to support corrections after publication. Although we've got this with news already and the argument presented about the amount of fact-checking doesn't seem to be relevant – even if you have the ability to post new corrections technically doesn't mean you have the human resource to find those corrections.
  • Core-Toons: The Trapper-Kindle – While intended as humor, this is also the sort of design concepts we love, as they take an observation, or an insight about people and visualize a solution. We asked Core77's community to make the book more sensual, and here's a great example! Looking forward to more great design ideas for Reading Ahead!

ChittahChattah Quickies

  • 'Magic Fingers Vibrating Bed' inventor dies at 92 – The inventor of the "Magic Fingers Vibrating Bed," which brought weary travelers 15 minutes of "tingling relaxation and ease" for a quarter in hotel rooms across America during its heyday as a pop culture icon in the 1960s and '70s, has died.
  • Vending machines for Gold? – While it's just a plan at this point, it seems that the idea is more about disruption and promotion than simply "vending."
  • Let’s Embrace Open-Mindedness – My article published at Johnny Holland, considering the challenges in living up to the standard we set for ourselves. And there's a story about cheese, too!
  • Why some cultural products and styles die out faster than others – To investigate how cultural tastes change over time, Berger and Le Mens analyzed thousands of baby names from the past 100 years in France and the US. (Because there is less of an influence of technology or advertising on name choice, baby names provide a way to study how adoption depends on primarily internal factors.) The researchers found a consistent symmetry in the rise and fall of individual names; in other words, the longer it took for a name to become popular, the longer it took for the name to fade out of popularity, and thus the more staying power it had compared to names that quickly rose and fell. The effect was robust, occurring in both countries and across various time windows.

    According to the results, the quicker a cultural item rockets to popularity, the quicker it dies. This pattern occurs because people believe that items that are adopted quickly will become fads, leading them to avoid these items, thus causing these items to die out.

    (via Lone Gunman)

ChittahChattah Quickies

  • Mass Customization of the Fiat 500 – A number of folks we recently met in Europe mentioned this new (although an updated classic) car as being perfect for their needs. The variation and customizing, while perhaps not unique in today's marketplace (I'm imaging the Mini's variability is similar if not beyond) was still striking: "The 500 is available with four different trim levels: Naked, Pop, Lounge, and Sport. Customers can choose also between 15 interior trims, 9 wheel options, 19 decals, and 12 body colours. There are over 500,000 different personalized combinations of the 500 that can be made by adding all kinds of accessories, decals, interior and exterior colours, and trims."
  • Searching for Value in Ludicrous Ideas – Allison Arieff writes about "inventor/author/cartoonist/former urban planner Steven M. Johnson" whose "work tends toward the nodes where social issues intersect with design and urban planning issues." I'm reminded of my formative experiences with Al Jaffee features from MAD magazine where he's describe future products or technologies, or explain (fancifully) the workings of some current product (i.e. bars of soap that are made with quick disappearing stuff on the outside and then a small interior core that takes a long long time to dissolve).
  • Traffic: Why We Drive the Way We Do (and What It Says About Us) by Tom Vanderbilt – Suggested to me by René Vendrig at the Amsterdam UX Cocktail Hour, after my talk on looking at cultural differences based on everyday observations. He tells me "It is about traffic, but the real subject is human psychology and how we deal with that kind of situations."
  • It's Not TV, It's HBO – HBO's standard-creating slogan, giving words to the premium experience of their programming.
  • It's not just coffee, it's Starbucks. – New ad campaign for Starbucks attempts to differentiate on quality, but sounds just a bit familiar.
  • All This ChittahChattah | Flying the sneaky skies – (see link for screen grab)

    While checking in online for a United Airlines flight, you may be offered the opportunity to upgrade to Economy Plus. It’s likely that most people decline upsells in many situations, though. The default would be to click “no thanks” and move on to completing the transaction. But United has done some tricky and manipulative interface design. The bright yellow arrow with bold text placed on the right is almost irresistible. E-commerce sites have trained us to envision a transaction moving from left to right (granted that they’ve landed on that model since it corresponds to how we read and other cultural factors); it’s very easy to click on the arrow and make a purchase you didn’t want. It takes cognitive work to search for the preferred option which is a lowly blue-underlined unbolded text link off to the left.

  • Evil-interface design in airline website design spanked by European Commission – "Another common problem is the use of prechecked boxes offering services like travel insurance; consumers must uncheck the boxes to remove the unwanted charge." I've written before about United's website being slightly more subtle in their evilness, by offering an upgrade during check-in where the highly visible (colored graphic arrow) button in the default location will cost you tons of money; it's more effort to realize, locate, and decline the offer. Why do we live in a world where major brands want to sell us things that we don't want by tricking us? It's unconscionable that any company can claim to respect consumers and then pull crap like this.
  • Cyd Harrell of Bolt | Peters reacts to the ludicrous Dell campaign trying to sell computers to women, in 2009 – "…a woman, with the last Dell I will ever own. It’s my current laptop, and I chose it because I needed a computer powerful enough to run screensharing tools and high-res video; I needed mobile broadband to stay in touch with my clients and employees, and not just my kid (heresy!); I needed my screen to look great when I go to meetings with clients. That is to say, I needed it for work. Dell, let’s make it official: you can bite me and the millions of other women who take themselves and their technology seriously."

    I love the articulate passion here, as well as the insight into what may have happened organizationally/culturally at Dell (ahem, really crappy research) that leads to such a horrendously offensive sales pitch to HALF of their buying population

ChittahChattah Quickies

  • What comes after super-noticing power? Bionic noticing! – [Matt Jones] sees mobile as something of a super power device and described something he calls "bionic noticing" – obsessively recording curious things he sees around him, driven by this multi-capable device in his pocket. "Making maps and taking photos and sucking photons out of the city and putting them up on Flickr. It's the thing I can't do without now – this remembering machine."

ChittahChattah Quickies

  • Dean Kamen: Be A Genius and Get It Wrong – This Esquire profile of Dean Kamen nicely supports with what I wrote in a previous interactions column (Some Different Approaches To Making Stuff).
    "A process that usually begins with Kamen fixating on a pressing human need and following his nose with little regard for precedent or practicality. One day he saw a man in a wheelchair struggling to get over a sidewalk curb. Instead of trying to build a better wheelchair, he asked himself what that man really needed. To be able to go up stairs, to cross rough terrain, to rise up and look normal people in the eye. [The solution:] Wheels that could spin back and forth so precisely and so fast, you could balance on just two of them.
    He made the iBOT come true. It's an amazing accomplishment, but the practical issues still dog him — at $26,100, it costs way too much for most wheelchair users. Same with the Segway, which he put $50 million of his own money into before giving any serious thought to the problem of selling it."

Series

About Steve