Posts tagged “innovation”

We say we value innovation and creativity…but do we?

It shouldn’t be a big surprise to anyone reading this that the uncertainty of something new and innovative creates a feeling of risk, and can discourage the pursuit of a creative option.

Some research from 2012 (The Bias Against Creativity: Why People Desire but Reject Creative Ideas) delves into that further.

“Prior research shows that uncertainty spurs the search for and generation of creative ideas, yet our findings reveal that uncertainty also makes us less able to recognize creativity, perhaps when we need it most.”

Via the New York Times,

“People actually have strong associations between the concept of creativity and other negative associations like vomit and poison,” said Jack Goncalo, a business professor at the University of Illinois at Urbana-Champaign. “Agony was another one.”

A new study

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shows how people unfavorably evaluate others who are described as being creative. It appears that even the mention of their creativity (as opposed to experiencing it directly) was sufficient to cause a negative assessment of the creative person.

Like many biases, being aware of their existence can be a first step to addressing them, but like many biases, their baked-in nature can make for a significant challenge to overcome.

How to Grow and Thrive as A User Researcher

Check out an interview with me in How to Grow and Thrive as A User Researcher on the Adobe blog. An excerpt is below

What are the benefits of sharing career failures and mishaps rather than just successes?

We need to share both! Thinking about the field of user research, it’s important for practitioners to continue our development. Examining what went wrong (or what was different from what we expected) can highlight practices that might have avoided any particular mishap. But user research is so much about people and all their quirks, personalities, strengths, flaws, emotions, and so on — it’s what the work is about! There are inevitably surprises, and failures, and so another way to think about improving our skills is in accepting the lack of control, and even embracing it.

Researchers are often ‘selling’ the benefits of the practice to colleagues and stakeholders, and while I’m probably not going to lead with failure stories, it’s helpful to have a framework for considering them. ‘Failures’ are inevitable and while we work hard to prevent them, they are still coming for us, and reframing them as part of the messy people experience that we’re out there to embrace can help us discuss more realistically with our collaborators. There’s no reason any of us should feel alone with these experiences; as Doorbells, Danger, and Dead Batteries illustrates, they are part of this work.

Some well-known and very successful designers don’t do any user research. What do you think about that approach?

Let’s assume that’s true. It’s foolish to declare that the only way to innovate is through research. Even when we do research, there are many other factors at play that determine success. What does concern me is that approaches championed by ‘well-known and very successful’ individuals won’t succeed for everyone. It’s real swell that Steve Jobs (or substitute your favorite successful innovator) did it this way. But you’re not Steve Jobs!

Special thanks to Oliver Lindberg for the interview!

My 2017 UX Research “tips”

The LA User Experience meetup group asked me for three tips (more like thoughts than tips, I think) for 2017. You can see all the collected tips here.

  1. Research is everywhere. I continue to marvel at the growth of research. Back in the day, people would write to ask me if they knew of any research openings; now they write to ask me if I know of anyone who they could hire for their research position. We shouldn’t get cocky, as demand for research can lead to commodification, degrading research to a tactical, evaluative tool rather than the strategic powerhouse it is.
  2. Research is necessary but not sufficient for innovation. It’s just one of many parts in making business decisions. Research identifies unmet needs but design, technology, service, etc. all figure out how to address those needs. Research assesses solutions but only in certain contexts. Some things can’t be fully evaluated until after they exist (consider the invention of the Post-It, for example). This is an innovation problem, not a research problem.
  3. Harness storytelling for teaching and learning. Stories take us through a process of an experience, from the beginning, to the middle, through to the end. Crucially for learners, they can highlight mistakes and failures as much as successes. And stories can tell it like it is, providing a level of authenticity that more traditionally presented instructional material can’t convey. And finally, we respond emotionally to stories: drama, suspense, pathos, humor all facilitate engagement and end up sticking around in our memory
  4. .

Listen to Steve on Wise Talk

Insights

I was interviewed by Sue Bethanis for Mariposa Leadership’s Wise Talk show. In an episode titled The Art of Interviewing Users we talked about how to see and notice in a different way, being aware of our own filters and biases, and constantly rediscovering what the problem you are trying to solve really is. You can listen to the interview below, or at Wise Talk.

To download the audio Right-Click and Save As… (Windows) or Ctrl-Click (Mac).

Announcing: Pro Bono Management/UX Consulting for Small Businesses

In collaboration with Sarah Rice, we are pleased to announce the launch of our pro bono management/UX consulting service aimed at small businesses in the San Francisco Bay Area.

We’re looking for small business owners who are interested in growing or who are feeling “stuck.” Using what we’ve learned in years of consulting, we can help you think about what’s working, what to improve, and how you can go about making those changes.

With one or two short sessions at your offices or at ours, we can help you clarify business goals, look for ways to improve your customer’s experience, prioritize strategic objectives, identify tactical next steps and so on. Each consultation will be customized to you and your business needs.

As part of the process, we’ll document and share some of your story to raise awareness and inspire others.

If you’re a small business in the SF Bay Area and you’d like to know more, please get in touch with us! Email WeCanHelp@seneb.com

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or phone 408-315-8961.

About Sarah and Steve
Sarah Rice is principal of Seneb Consulting, a solo consultancy helping companies of all sizes understand and influence customer behavior. Past clients include Microsoft, eBay, PayPal, Princess Cruises, Yahoo! and NetApp.

Steve Portigal is founder of Portigal Consulting

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, a boutique agency that helps companies to discover and act on insights about their customers and themselves. He’s also the author of Interviewing Users: How to Uncover Compelling Insights.

Let’s talk about death, baby

death

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Curious to come across Death Cafe.

At Death Cafes people come together in a relaxed and safe setting to discuss death, drink tea and eat delicious cake. The objective of Death Cafe is “To increase awareness of death with a view to helping people make the most of their (finite) lives”. Jon Underwood founded Death Cafe in 2011 based on the work of Swiss sociologist Bernard Crettaz. Bernard offered ‘Cafe Mortels’ in Switzerland and France. Jon was already developing a project to get people talking about death and immediately knew that Bernard’s vision clicked with his.

Searching on my zip code, I found (within a large-ish geographic radius) 7 events in the next 6 weeks and 3 that just passed. I can’t speak to the attendance levels or quality of the events but this strikes me as a notably well-established movement.

The Death Cafe site is one of the projects by Impermanence, “a not-for profit social enterprise that undertakes innovative work around death and dying.” Seems a challenging but wide-open area for innovating.

Innovation is evolution not revolution

While The Internet killed (the perception of) Innovation is most definitely hyperbolic, this take on our culture of accelerated expectations and escalated promotion is worth a read. Do you agree that innovation is made of many long series of evolutions – not revolutions?

Tech news is saturated with the equivalent of “Sears and Roebucks redesigns catalogue” and “Zenith to improve knobs on radios.” We mistake updates to Facebook or some new feature on the iPhone for a business trying to innovate. The PR departments of these big consumer-facing tech companies try to cloud out the rest of the news cycles. Those tweaks represent a business trying to compete – not innovate. Those are not the same things.

Even though its confluences can cause rapid shifts in technology, innovation is made of many long series of evolutions – not revolutions.

Take the good ol’ microprocessor. You’d be hard pressed to find a technological developments in the last century that’s more important. Critics of today’s progress love to point at it and say, “Why don’t we have moments like that anymore?” Yet it took decades, a century even, of research to finally put the workable technology in practice.

But what did the public see? They saw companies like Fairchild Semiconductor put it all together and come out of nowhere to dominate the industry (for a while).

Pleasure Principle

limon

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In 2009 I wrote about my visit to Jimmyjane, a company that designs non-crappy vibrators and scented candles and the like. While claiming to evolve intimacy, they lacked any point of view on either the mechanical or the emotional aspects of sexual and sexy.

I’m excited to learn about another company, Minna Life who say they are “bringing user experience innovation to the pleasure product space.” They have one product already (Ola) and are raising funds on indiegogo for another (Limon).

It’s hard to trace the source of their “innovations” – which might just be cool features (or at worst, feature-creep) such as change-how-hard-you-squeeze-to-change-how-hard-it-vibrates, highly multi-purpose form, and recordable vibration patterns.

What’s very cool, specifically with Limon, is that there’s a video that includes people discussing what they like about using it (no, it doesn’t show them using it!) and the text of the site includes quotes from “early testers.”

My initial reaction (e.g., from looking at their site) is that Minna Life is making incremental improvements in their category. Of course, how hard is it to recognize innovation? I’m not a user of these products, so what do I know? Does an innovation have to smack you in the face (if you will)? Do you look at it and immediately understand how it changes everything about how you have been going about a behavior? Or does it sneak in the back door (if you will), arriving in a recognizable form but ultimately enabling something dramatically new? I remember thinking that the iPad was just a comically large iPhone. While I can’t say what in fact it turned out to be, it so clearly was not that and has indeed proven to be something dramatic.

At worst, a company in this category is taking a user-centered and creative approach. At best, there’s a perspective about facilitated sexuality that will bring significantly new experiences to the world.

Steve interviewed by Denise Lee Yohn about Interviewing Users

I was interviewed by Denise Lee Yohn – we chatted about interviewing, insights, innovation, iPods and probably some other words that start with the letter i

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Listen at the link or through the widget below.

To download the audio Right-Click and Save As… (Windows) or Ctrl-Click (Mac).

Series

About Steve