Posts tagged “article”

Our latest article: Content, the Once and Future King


Our latest interactions column Content, the Once and Future King has just been published.

Christian Marclay’s The Clock is a 24-hour film, in which each minute of the 24 hours is depicted by images of clocks (or other depictions of the time) from other movies. Creating The Clock was an intensive, meticulous process. For at least several months, as many as six people spent their days watching DVDs and ripping potential clips; Marclay spent three years working at his computer for 10 to 12 hours a day. With at least 90 years of cinematic history to work with, and perhaps 90,000 movies available, there is a substantial corpus of moving images to draw from. Let’s call this Big Content.

Get the PDF here.

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Our latest article: Elevator Pitch


Our latest interactions column (written by Steve Portigal and Julie Norvaisas) Elevator Pitch has just been published.

It seems only yesterday that the VCR and its flashing 12:00 was the go-to whipping boy for the interaction field. “Gosh almighty,” the lament would rise. “What does it say about us if we can’t even make a usable digital clock, one that won’t blinkingly admonish us for our failures?” Note to younger readers: The VCR, now obsolete, was an entertainment device that “streamed” video information directly from physical media, not unlike its successor, the nearly obsolete DVD player. We’re stoked to propose an alternative that isn’t likely to be obsolete for a while: the elevator.

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Our latest article: What to Expect When You’re Not Expecting It


Our latest interactions column (written in collaboration with Julie Norvaisas) What to Expect When You’re Not Expecting It has just been published.

We are inevitably astounded and affected by what exists outside of explicit research project constraints.We indulged in a little reflection on some of the people we’ve met and how meeting them took us outside of the business questions at hand but had a real impact on the team and reframed the way we thought about the business questions. This opportunity to dwell on the exception provides a reminder of how these experiences deliver a potent dose of humanity to the business of providing products for people.

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Our latest article: The Hard Work Lies Ahead (If You Want It)


My latest interactions column The Hard Work Lies Ahead (If You Want It) has just been published.

Abraham Maslow’s “Hierarchy of Needs” from 1943 is a well-known psychological framework that has been applied (directly, or through derivative versions) to thousands of diverse problems. Our work often brings us back to his hierarchy as we consider addressing a richer set of needs through the stuff we’re making. And while I like to look at and think about people more than stuff, I feel as though we’ve come to a point where we aren’t thinking hard enough about the “stuff.” It’s high time to leverage this style of hierarchy to challenge the types of user experiences we’re enabling with the stuff we’re making.

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ChittahChattah Quickies

  • [from steve_portigal] How I Learned to Stop Worrying and Love the Flow [Nieman Storyboard] – [Via @kottke. While many decry the loss of personal connection that our devices lead to; here's a theory that says the opposite, that it creates feelings of greater connectness] I was traveling with friends, and one of them took a call. Suddenly, instead of feeling less connected to the people I was with, I felt more connected, both to them and to their friends on the other end of the line (whom I did not know). My perspective had shifted from seeing the call as an interruption to seeing it as an expansion. And I realized that the story I had been telling myself about who I was had widened to include additional narratives, some not “mine,” but which could be felt, at least potentially and in part, personally. A small piece of the global had become, for the moment, local. And once that has happened, it can happen again. The end of the world as we know it? No — it’s the end of the world as I know it, the end of the world as YOU know it — but the beginning of the world as WE know it.
  • [from steve_portigal] The Acceleration of Addictiveness [Paul Graham] – [Via @waxpancake. He describes how slowing down by taking hikes gives him a mental and creative freedom that his addictions have rendered otherwise inaccessible] Most if not all the things we describe as addictive are. And the scary thing is, the process that created them is accelerating. We wouldn't want to stop it. It's the same process that cures diseases: technological progress. Technological progress means making things do more of what we want. When the thing we want is something we want to want, we consider technological progress good. If some new technique makes solar cells x% more efficient, that seems strictly better. When progress concentrates something we don't want to want—when it transforms opium into heroin—it seems bad. But it's the same process at work. No one doubts this process is accelerating, which means increasing numbers of things we like will be transformed into things we like too much.
  • [from steve_portigal] Exactitudes® – [Thanks @MicheleMarut! Pattern-matching is a fabulous way to develop observational skills] Rotterdam-based photographer Ari Versluis and profiler Ellie Uyttenbroek have worked together since October 1994. Inspired by a shared interest in the striking dress codes of various social groups, they have systematically documented numerous identities over the last 14 years. They call their series Exactitudes: a contraction of exact and attitude. By registering their subjects in an identical framework, with similar poses and a strictly observed dress code, Versluis and Uyttenbroek provide an almost scientific, anthropological record of people’s attempts to distinguish themselves from others by assuming a group identity. The apparent contradiction between individuality and uniformity is, however, taken to such extremes in their arresting objective-looking photographic viewpoint and stylistic analysis that the artistic aspect clearly dominates the purely documentary element.

ChittahChattah Quickies

  • 'Magic Fingers Vibrating Bed' inventor dies at 92 – The inventor of the "Magic Fingers Vibrating Bed," which brought weary travelers 15 minutes of "tingling relaxation and ease" for a quarter in hotel rooms across America during its heyday as a pop culture icon in the 1960s and '70s, has died.
  • Vending machines for Gold? – While it's just a plan at this point, it seems that the idea is more about disruption and promotion than simply "vending."
  • Let’s Embrace Open-Mindedness – My article published at Johnny Holland, considering the challenges in living up to the standard we set for ourselves. And there's a story about cheese, too!
  • Why some cultural products and styles die out faster than others – To investigate how cultural tastes change over time, Berger and Le Mens analyzed thousands of baby names from the past 100 years in France and the US. (Because there is less of an influence of technology or advertising on name choice, baby names provide a way to study how adoption depends on primarily internal factors.) The researchers found a consistent symmetry in the rise and fall of individual names; in other words, the longer it took for a name to become popular, the longer it took for the name to fade out of popularity, and thus the more staying power it had compared to names that quickly rose and fell. The effect was robust, occurring in both countries and across various time windows.

    According to the results, the quicker a cultural item rockets to popularity, the quicker it dies. This pattern occurs because people believe that items that are adopted quickly will become fads, leading them to avoid these items, thus causing these items to die out.

    (via Lone Gunman)

Get our latest article, Interacting With Advertising

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My latest interactions column, Interacting With Advertising has just been published.

There’s a famous saying (attributed to John Wanamaker, the retailing pioneer): “Half the money I spend on advertising is wasted; the trouble is, I don’t know which half.” And while that’s still true, we propose this corollary: Half our encounters with advertising are dripping with evil; the trouble is, we don’t know which half.

Get a PDF of the article here. To receive a copy of the article, send an email to steve AT portigal DOT com and (if you haven’t given us this info before) tell us your name, organization, and title. We’ll send you a PDF.

Related: Forced Engagement

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Get our latest article: Poets, Priests, and Politicians

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My latest interactions column, Poets, Priests, and Politicians has just been published.

[W]e’re increasingly exposed to rhetoric in the arenas of marketing and politics. It’s easy to be cynical and dismissive of relabeling. “It’s a feature, not a bug,” has long been a cliche in software and technology development, and we are perhaps less likely to examine the possibilities that lie along that tension: the power of words in the process of understanding people and creating new things for them.

Get a PDF of the article here. To receive a copy of the article, send an email to steve AT portigal DOT com and (if you haven’t given us this info before) tell us your name, organization, and title. We’ll send you a PDF.

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Get our latest article: Some Different Approaches to Making Stuff

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My latest interactions column, Some Different Approaches to Making Stuff, has just been published.

I propose an incomplete framework for how companies go about making stuff (products, services, miscellaneous). In characterizing this as incomplete, I hope to hear about other approaches that will flesh out the framework.

  1. Be a Genius and Get It Right
  2. Be a Genius and Get It Wrong
  3. Don’t Ask Customers If This Is What They Want
  4. Do Whatever Any Customer Asks
  5. Understand Needs and Design to Them

Get a PDF of the article here. To receive a copy of the article, send an email to steve AT portigal DOT com and (if you haven’t given us this info before) tell us your name, organization, and title. We’ll send you a PDF.
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Please wait here. We’ll be right back with some fresh hot insight.

I was interviewed recently for What insight is ethnography delivering? (PDF). It’s a pretty clear piece, and I think we show well in it. Lots of tidbits but the closest thing to controversy is this:

Portigal accepts that while there needs to be conditions, such as a ban on any logos being worn by the accompanying client, and an agreement to undertake some basic workshop training to introduce them to the principles of field work, he is happy to bring along a member of the client’s team. “It’s the 80/20 rule: we ask 80% questions, you ask 20%. It takes them a couple of practices and then I think they can make a really valuable contribution.”

However, for O’Brien, the very thought of having a non-team member accompany out in the field is a non-issue. “We simply don’t believe in it,” he says. “The fewer people, the better. If you start crowding a room out, how is the participant going to feel comfortable? In fact, we have even lost jobs over it.”

It took me many years to come around to this way of thinking, but as our work has become more about facilitating our clients to take action and less about handing off insights, it seems right on for us. I’d love to hear what you think!

New Forrester Study on Personas

Last year I gave a talk at an IDSA event where I described the practice of personas as user-centered bullshit. In January I expanded that into Persona Non Grata, my first column for interactions magazine. More recently, I was interviewed about the topic by Forrester Research.

Vidya Drego at Forrester has now issued a report – How To Get The Most From Design Personas – although given her brief, much of our conversation around the limitations and risks of personas, as well as alternatives, does not appear prominently in this document.

Get our latest article: Hold Your Horses

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My fourth interactions column, Hold Your Horses, has just been published. I talk about the creative process of uncovering insights and the need for gestation and reflection time.

Get a PDF of the article here. As the interactions website only has a teaser, we’d like to offer a copy of the article. Send an email to steve AT portigal DOT com and (if you haven’t given us this info before) tell us your name, organization, and title. We’ll send you a PDF.
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Get our latest article: The Journey Is The Reward

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My third interactions column, The Journey Is The Reward, has just been published. I offer some thoughts about the experience of the outsider, especially when we travel to other countries, and how that outsider experience can be so generative in understanding other frames of reference and cultural models.

Get a PDF of the article here. As the interactions website only has a teaser, we’d like to offer a copy of the article. Send an email to steve AT portigal DOT com and (if you haven’t given us this info before) tell us your name, organization, and title. We’ll send you a PDF.

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Design an “Experience” for Users – Profiled in a Japanese technology magazine

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Portigal Consulting is covered in a recent cover article (Design an “Experience” for Users) in NIKKEI ELECTRONICS, January 28, 2008 vol. 970.

A large number of companies are seeking detailed information from end users that will hold clues for products offering a brand new experience. But for an idea to become reality, companies will have to discard any basic assumptions they already hold.

The magazine is print-only, and is in Japanese (link above is only to the article summary). If you’ve got a copy of the article and want to share, please let me know. We’d love to see the piece and someday even find a translation.

Update: scans are posted here. Thanks, David!

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