Posts tagged “user experience”

ChittahChattah Quickies

  • Subway To Start Tessellating Cheese July 1? [The Consumerist] – Three years after the protests began, it seems Subway has finally listened to its customers and will start tessellating cheese on its sandwiches, according to what appears to be an internal weekly newsletter. As anyone who has gotten a Subway sandwich knows, most Subways layer their isosceles-cut cheese in an overlapping fashion. This means one side of the sandwich gets more cheese than the other and leaves pockets of zero cheese, resulting in a uneven flavor and texture distribution. As the newsletter says, "This will improve the cheese coverage on the sandwiches."
  • Reading Lolita On Paper [graphpaper.com] – Throughout the final terrifying third act of the book, Nabokov knew that the reader would be constantly, sometimes consciously, sometimes not, seeking (or deliberately avoiding seeking) a single word, a word whose distinctive typographical form would light up like a flare in the reader’s peripheral vision, paragraphs in advance, impossible to miss. Every time you turn a page, even if you avoid it, your eyes will, in an instant, claw through the one-thousand characters in every new two-page spread to find it, the word, the single characteristic letter. He plays with this visual expectation so thoroughly — torments the reader, in fact — that it’s inconceivable that he wasn’t always thinking about printed words, words on pages being turned in a reader’s hands. Oh, how glad am I that I was unable to find Lolita in any sort of eBook format.
  • Kno is a digital textbook that is about to change the way knowledge is transmitted and the way students learn – First we did our homework about the way students do their homework. We studied the way they study. We probed them about the best way to re-imagine the analog studying and reading experience in the digital world. The Kno’s two generous panels open like written material has opened for hundreds of years. The experience is reassuringly book-like. Indeed, because we respect and honor the textbook, content of 99 percent of all textbooks – including the charts and graphs – fit flawlessly. No material spills beyond the screen, so there’s no awkward scrolling or manipulation required. If Kno only transferred existing textbooks into a digital form, we might as well sleep in and skip class. Kno pushes further than that. Our mission is to create a new kind of immersive, fluid, fully-engaging learning experience – made possible because the power of the physical is combined, for the first time, with the potential of the digital. It’s a whole new form factor that feels natural because it is natural.
  • Christina York’s sketched notes from UPA2010 – [Her summary of my presentation begins on slide 5] This was the perfect complement to Rachel Hinman’s opening keynote. Steve enthusiastically dives deeper into cultural clues, cues and gaps that impact our work and our own experiences in this world. In this session I sat at the front, which I usually don’t do (I like to observe the entire room). However, I am a fan of Steve’s and was like a groupie in the front row. How embarrassing. But Carol sat next to me, and I felt better about myself. Steve delivered an impassioned talk and engaged an audience that richly represented the cultures present at this conference. The group discussion was as rich as the presentation and I really appreciated that Steve’s focus was to give us something to think about and not try to ground everything in application.
  • Complete Beginner’s Guide to Design Research [UX Booth] – Valiant attempt to take a complex volume of expertise and boil it down to some essentials. Not sure what it means to be a "luminary" in this field but certainly the company we're listed with is pretty awesome. Curious to hear what others have to say about this piece.

Culture: You’re Soaking In It (from UPA2010)

At UPA2010 in Munich last month, I presented Culture: You’re Soaking In It

Culture is everywhere we look, and (perhaps more importantly) everywhere we don’t look. It informs our work, our purchases, our usage, our expectations, our comfort, and our communications (indeed, if you aren’t familiar with a specific geographic and historical set of experiences, the presumably clever title for this talk will instead be perhaps bland). In this presentation, Steve will explore the ways we can experience, observe, and understand diverse cultures to foster successful collaborations, usable products, and desirable experiences.

Here are the slides and audio:

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Listen to audio:

To download the audio Right-Click and Save As… (Windows) or Ctrl-Click (Mac)

Also see: Rachel Hinman’s wonderful opening keynote Technology as a Cultural Practice

It IS a big deal…

I’ve got a Dell laptop, and I’ve got two phone numbers for Dell tech support – one for general customers and one for small business. Every time I’ve called either number, the reps have told me that I actually need to be talking to someone via the other number.

Today I told Shane, the Dell support person I was talking to, how I get bounced around. Since I didn’t want to distract from getting my actual tech issue handled, I concluded with, “But it’s not a big deal.”

To my surprise, Shane responded, “It IS a big deal.” And then he proceeded to write an internal email to fix the routing of my calls and confirm what number I should use in the future.

What a shift it made in my mood to have it validated that this call-routing confusion was, in fact, something that is annoying and shouldn’t be happening. Thank you, Shane. Bravo.

The impact of good post-purchase customer service is tremendous, and these little humanizing moments go a long way towards creating that experience.

Making a sandwich should not be an ordeal

The package says “Easy Open.” To me, “easy open” doesn’t mean “requires simple hand tools.”

During lunchtime today, I spent two minutes, with audible grunts interspersed, trying to pry the plastic sheets of this roast beef packaging apart with my fingers. No luck. So I bit into the package, ripping several pieces off with my teeth. Still didn’t get to the roast beef. Finally resorted to scissors.

I’ve noticed that packaging-related glitches often seem more prevalent with organic and “heath” foods. Maybe it’s that many of these companies are smaller and less well-heeled than established Consumer Packaged Goods producers, and so are putting fewer resources into packaging design, materials, and production?

There are myriad examples of companies of all sizes going the direction of luxury or delight with their packaging (see related posts below). But on just a basic functional level – especially for a segment of the industry working for greater adoption – more attention to the non-comestible aspects of the customer experience would be great to consider.

Related posts:

Crock Addict
Packaging Surprise

Slides and audio from UX Process Improved: Integrating User Insight at SXSW

At SXSW last month, I presented UX Process Improved: Integrating User Insight with Aviva Rosenstein. I’m posting the slides and audio here.

Listen to audio:

To download the audio Right-Click and Save As… (Windows) or Ctrl-Click (Mac)

ChittahChattah Quickies

  • Polyvore, a fashion Web site for the masses [The New Yorker] – Lee and her colleagues like to keep tabs on exactly how people are using Polyvore. They know that the average user spends ten or eleven minutes per session and clicks on twelve Polyvore pages per visit; they know that users “import” 1.2 million products per month. But they are boundlessly curious about the Polyvore setmaker’s process. And so Lee invited Gail Helmer, the user from Calgary who goes by the handle MyChanel, to come to Mountain View and let the engineers observe her at work on a set. Lee called it “usability testing,” as if Helmer­chosen because of the quality, consistency, and popularity of her sets­were a lab rat. “She’s very fashion-savvy,” Lee told me. “She’s one of the top members.” Helmer arrived at the offices straight from the airport, wearing jeans from Zara tucked into black boots, a gray sweater she’d bought for ten dollars, and a white ruffled shirt. “Banana,” she said, pinching a ruffle. “The Republic of.”

ChittahChattah Quickies

  • Mozilla Labs Test Pilot – Test Pilot is a platform collecting structured user feedback through Firefox. Test Pilot studies explore how people use their web browser and the Internet – and help us build better products. Once you install the Test Pilot add-on in Firefox, you will automatically receive notifications on upcoming and finished studies. You have the full control on your participation:
    * You choose if you want to participate in a particular study
    * You can see what data has been collected from you in real time
    * At the end of a study, you choose if you want to submit your data to the Test Pilot servers
    * You also have the option to quit the platform
    * If the test requires you to install a new feature or product, the platform will ask for your permission
  • The Men Who Stare at Goats Featurette – Goats Declassified – While the main film was wry, and a bit weak, this short (an extra track on the DVD) is a curious consideration of bringing in innovative thinking, without regards to what may seem ludicrous, contrary, or transgressive, into the military, a culture that is traditional and closed-minded.

ChittahChattah Quickies

  • Last supper ‘has been super-sized’, say obesity experts [BBC News] – The food portions depicted in paintings of the Last Supper have grown larger – in line with our own super-sizing of meals, say obesity experts. A Cornell University team studied 52 of the most famous paintings of the Biblical scene over the millennium and scrutinized the size of the feast. They found the main courses, bread and plates put before Jesus and his disciples have progressively grown by up to two-thirds. Based on the assumption that the width of an average loaf of bread from the time should be twice that of the average disciple's head, the researchers plotted the size of the Passover evening dishes. The main meals grew 69% and plate size 66% between the oldest (carried out in 1000AD) and most recent (1700s) paintings. Bread size grew by about 23%.
  • Butch Bakery – Where Butch Meets Buttercream – "Butch Bakery was born when David Arrick felt it was time to combine a masculine aesthetic to a traditionally cute product -the cupcake. When a magazine article mentioned that cupcakes were a combination of everything "pink, sweet, cute, and magical", he felt it was time to take action, and butch it up." Flavors include Rum & Coke, Mojito, Home Run, Beer Run, Campout, Tailgate, Driller, and (ahem) Jackhammer
  • Making Design Research Less of a Mystery [ChangeOrder] – Design researchers don't work exactly like professional detectives. We don't sit down with their users and start asking them point-blank questions regarding a single moment in time, such as, "Exactly where were you on the night of November 17th, when Joe Coxson was found floating face-down in a kiddie pool?" We don't consider the users as criminals, having perpetrated crimes against the state—our clients?—that must be solved. The crimes are the points of friction that go remarked (or unremarked) about the course of our subject's lives, in using the tools that surround them, and in the myths and beliefs that drive their everyday behavior. Our methods of detection are geared towards being sponges, soaking up both the large-scale and minute details that indicate layers of behavior that may have gone unremarked in the design and everyday use of various products, services, and interactive systems.
  • The Medium – Shelf Life [NYTimes.com] – People who reject e-books often say they can’t live without the heft, the texture and the scent of traditional books. This aria of hypersensual book love is not my favorite performance. I sometimes suspect that those who gush about book odor might not like to read. If they did, why would they waste so much time inhaling? Among the best features of the Kindleis that there’s none of that. The device, which consigns all poetry and prose to the same homely fog-toned screen, leaves nothing to the experience of books but reading. This strikes me as honest, even revolutionary….Most of these books were bought impulsively, more like making a note to myself to read this or that than acquiring a tangible 3-D book; the list is a list of resolutions with price tags that will, with any luck, make the resolutions more urgent. Though it’s different from Benjamin’s ecstatic book collecting, this cycle of list making and resolution and constant-reading-to-keep-up is not unpleasurable.
  • Human-flesh Search Engines in China [NYTimes.com] – The popular meaning of the Chinese term for human-flesh search engine is now not just a search by humans but also a search for humans, initially performed online but intended to cause real-world consequences. Searches have been directed against all kinds of people, including cheating spouses, corrupt government officials, amateur pornography makers, Chinese citizens who are perceived as unpatriotic, journalists who urge a moderate stance on Tibet and rich people who try to game the Chinese system. Human-flesh searches highlight what people are willing to fight for: the political issues, polarizing events and contested moral standards that are the fault lines of contemporary China.

Bringing life to technology

Several things caught my eye today representing different ways of bridging manufactured things and organic beings (human and otherwise).

Alternative scale: instead of showing weight, this scale tells a person what to eat.

The knit footie below uses the heat generated by an Apple power adapter to warm the toes.

And finally, this living lamp produces a soft, ambient glow using cells from a Chinese hamster enriched with firefly genes.

ChittahChattah Quickies

  • Topeka, KS changes its name (for a month) to Google, KS – I wrote about this sort of bombastic advertising in interactions (http://interactions.acm.org/content/?p=1231) referencing the dot-com era's Half, Oregon, and the classic Truth or Consequences, NM
  • Toy Traveling – Travel Agency for Teddy bears and cuddly toys – [Productizing the" trend" of taking pictures of your stuffed animals on your vacation] Is your darling exceptional? Give him extraordinary present – trip to Prague – the beautiful heart of Europe. Except amazing experiences, he will bring back home many great photos and other presents. Do you collect stuffed toys, dolls or other fun “non-living” friends and you believe they also deserve rest and vacation or an outstanding experience in an interesting country? If you do, pack up its suitcase, wish it a nice trip and send it to the Czech Republic where your friend can enjoy the historic beauty of Prague as well as other services that will leave both you and your friend satisfied. Let it go on cool trips, group events and wellness therapy in the heart of Europe – done with respect to your friend and loving care. We are tolerant and unbiased. We will be happy to welcome all kinds of your toys regardless nationality, race, religion, sexual preferences, age or handicaps.
  • A list of UX-related sessions at SXSW Interactive [Nick Finck] – There's a great deal happening at this event! Here's one attempt to filter (including our session on UX methods!)

ChittahChattah Quickies

  • Klaus Kaasgaard: Why Designers Sometimes Make Me Cringe [interactions magazine] – [A response to Dan Formosa's piece about marketing research] There is no doubt that Formosa has been exposed to a lot of bad market research in his career. So have I. But I have also been exposed to a lot of bad design research, whether dealing with qualitative data or quantitative data. I cringe at both. And while we should point out when the emperor has no clothes in our daily work situations, it is not the bad research that defines a discipline. I have been exposed to both good market research and good design research as well and, more important, some of the most compelling and impactful research combined different research techniques for a more comprehensive and insightful outcome. That, I suppose, leads me to my conclusion.
  • How many Kindles have really been sold? (And other interesting tidbits about ebooks) [Mobile Opportunity] – Some interesting numbers about the size and dynamics of the market: sales, usage, platforms, content. One highlight is the preferred device used to read ebooks
    -PC: 47%
    -Kindle: 32% (and rising in later waves of the survey)
    -iPhone: 11%
    -iPod Touch: 10%
    -Other smartphones (including Blackberry) 9%
    -Netbooks 9%
    -Sony Reader 8%
    -Barnes & Noble Nook 8%
  • Secret Society for Creative Philanthropy [SF Chronicle] – Altruism is the whole idea behind the new charity, called the Secret Society for Creative Philanthropy. It's the brainchild of Courtney Martin, a South of Market writer who dreamed up the idea four years ago in New York and has handed out a stack of her own $100 bills every year to select good-deed doers who agree to dream up unusual ways to use the dough. Jeremy Mende took a stack of cash to Union Square and offered pairs of strangers $1 apiece if they would have one-on-one conversations with each other. Then he videotaped the conversations and made a home movie. The strangers talked to each other about sex, fireworks, banana slugs, gin, orgasms and Marlon Brando. Some of the conversations were worth a lot more than $1. The best idea seemed to come from Martin's own mother. She used her $100 to buy 400 quarters and scatter them on a grammar school playground.
  • R.J. Cutler: What I Learned From Anna Wintour [HuffPo] – Some principles of management from the director of The September Issue. We watched the film this week and highly recommend it. I thought about work as well; the film offers up lots of provocation around collaboration, artistic vision, managing teams of people, power, prototyping, and more.
    (via Kottke)

URF10: Research, Creativity and Astonishment

Many thanks to our friends at Bolt|Peters for hosting an energizing User Research Friday last week! Dan and I heard a recurring theme of research and creativity, both in method and mindset. Dan noted that several people spoke about research and creativity as though they were separate, and that combining them was somehow novel. But research done well, from framing the problem through storytelling, is creative by nature!

In particular I was struck by how Michal Migurski of Stamen (see his annotated slides here and video here) framed his discussion on their creative visualizations of information streams for Digg Labs and the Twitter Track for the Olympics (to name just a couple) as research-free, when we saw their work as a terrific illustration of a pretty standard method: Using stimulus (in this case the visualizations themselves) to do rapid prototyping based on immediate user feedback, all as a way to guide development. He even talked about Digg Labs as a “wide-open playing ground” for this kind of cycle of experimentation.


One of many visualizations on Digg Labs


NBC Olympics Real Time Twitter Tracker

Even beyond that, Migurski implied that Stamen’s visualizations have become research tools that help people to understand, navigate and make use of vast swathes of data, such as the journalist who keeps the Digg example up on his screen as a snapshot of what’s got buzz. So Stamen’s gorgeous visualizations are really a product of research as well as possibly a nascent research method. If their creation doesn’t feel to Migurski like deliberate research methods are being employed that may be because it’s just so embedded in their process. I’d argue that’s the best kind of research: an integral part of the process.

Now, terms like “User Research” are slippery, but I do object to his definition:

“User research, to me, is an attempt to mitigate and control astonishment by determining what an audience believes or expects, and where possible delivering on that belief and expectation. User research promises stability and predictable outcomes, and I think that we’re at a curve in the road where the idea of stability is just not all that interesting.”

This sounds like the objectives of conventional focus group or usability testing, not the front-end discovery methods that are at the core of our discipline. Our goal is not simply to determine what consumers believe or expect and then use those observations as marching orders, but to creatively synthesize these discoveries into insights about what people need and value, in order to drive the development of experiences and products that delight and (why not!) astonish.

Overall, the content at URF10 left us hungry for more discussion about how creative research methods are used as a set of inputs and methods that complement and inform design and business strategy at many stages of the development process.

Finally, a tip of the hat to presenter Ed Langstroth of Volkswagen for telling us about the “Party Mode” button (which turns up the bass in the back of the vehicle) on the new Toyota 4-Runner:

For more User Research Friday goodness, check out Steve’s 2008 User Research Friday presentation: Research and Design: Ships in the Night? (slides, audio, and video here) and the subsequent articles in interactions: Part I and Part II .

ChittahChattah Quickies

ChittahChattah Quickies

  • Lost Garden: Ribbon Hero turns learning Office into a game – If an activity can be learned; If the player’s performance can be measured; If the player can be rewarded or punished in a timely fashion, then any activity that meets these criteria can be turned into a game. Not only can you make a game out of the activity, but you can turn tasks traditionally seen as a rote or frustrating into compelling experiences that users find delightful.
  • With Rival E-Book Readers, It’s Amazon vs. Apple – [NYTimes.com] – Ian Freed, vice president for the Kindle at Amazon, said he expected developers would devise a wide range of programs, including utilities like calculators, stock tickers and casual video games. He also predicts publishers will begin selling a new breed of e-books, like searchable travel books and restaurant guides that can be tailored to the Kindle owner’s location; textbooks with interactive quizzes; and novels that combine text and audio. “We knew from the earliest days of the Kindle that invention was not all going to take place within the walls of Amazon,” Mr. Freed said. “We wanted to open this up to a wide range of creative people, from developers to publishers to authors, to build whatever they like.”
  • Pushing Military Styles to a New Level of Ferocity [NYTimes.com] – A stepped-up demand for vests, blazers and hoodies tough enough to deflect a .22-caliber blast but sleek enough for a night of clubbing suggests that body armor is not just for the security-conscious. Fake or real, it exerts a pull on those inclined to flaunt it as a flinty fashion statement. “The trend to protective gear is pretty strong right now,” said Richard Geist, the founder of Uncle Sam’s Army Navy Outfitters in downtown Manhattan. “It’s big with rappers, alternative types and even some women.” Uncle Sam’s sells protective gear to the military. But most of its clients are civilians who snap up authentic bulletproof vests for as much as $1,000 or trade down to look-alike versions stripped of their armored lining ($24).
  • ComScore Calls Shenanigans on Gartner’s 99.4% App Store Figure [Maximum PC] – Gartner says 99.4% of app sales in 2009 were from Apple. ComScore disputes the figures but Gartner stands by its determination.
  • Amazon launching Kindle Development Kit so third parties can develop apps – Active content will be available to customers in the Kindle Store later this year. Remember that unlike smart phones, the Kindle user does not pay a monthly wireless fee or enter into an annual wireless contract. Kindle active content must be priced to cover the costs of downloads and on-going usage. Voice over IP functionality, advertising, offensive materials, collection of customer information without express customer knowledge and consent, or usage of the Amazon or Kindle brand in any way are not allowed. In addition, active content must meet all Amazon technical requirements, not be a generic reader, and not contain malicious code.

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