Posts tagged “presentation”

Steve’s talk “Stop Solving Problems!”


I’ve been giving a talk entitled “Stop Solving Problems!” over the past year or so. Last week I shared that talk remotely at a joint uxWaterloo/Product Tank meetup. They’ve published their writeup here.

Often UX designers are focused on the solution, he said, rather than a deeper consideration of the people they’re trying to help. That’s partly because designers only control part of the experience, said Portigal, who appeared via videoconferencing from California where he’s based. Because designers only control part of the experience, aftermarket fixes emerge when the original design fails, said Portigal, pointing to the selfie stick as an example.

Rather, UX researchers should shift their focus from problems to people — observing them and trying to understand them…By starting with people, UX researchers can better understand their lives, their contexts, and their values. Find out what those people have done and what they have tried, he said. Let people present themselves most broadly and then, listen deeply, Portigal added. Learn what you don’t know, then focus on what you need to understand better. “This isn’t just warm and fuzzy stuff,” he said.

I’ll be doing a similar talk next week at Remote Design Week.

From ProductTank, video of The Power of Bad Ideas 

A few months back, I spoke at ProductTank SF about The Power of Bad Ideas. They’ve put the video online and I’ve also embdded it below.

Steve Portigal challenges product managers to re-think the idea-generation process by inviting in bad ideas.

In brain-storming sessions, we frequently see two surges in ideas. The first is where the low hanging fruit is identified. The second surge is where more innovative ideas are frequently found. Welcoming bad ideas can be an effective strategy for fast tracking past the low hanging fruit and into innovation.

Steve’s interactive talk encourages product managers to come up with the worst product ideas possible. Not the ideas that are just not that good, but ones that are really, truly terrible. By starting with a bad idea, Steve opens a safe, creative space for ideas sharing. He helps product people to unpack what is good and bad, why and who gets to decide. He encourages us to step away from the binary of good and bad to move around the problem space in a different way. His bad ideas approach also breaks the idea-generation ice – by starting with something terrible, space is opened for all ideas, allowing creativity to flow.

My talk about “How to Interview Users to Uncover Insights”

I recently spoke about How to Interview Users to Uncover Insights the Lean Product Meetup in Silicon Valley. They’ve just posted the video and I’ve embedded it and the slides below.

Steve Portigal on How to Interview Users to Uncover Insights at Lean Product Meetup

My talk about improv from UX New Zealand

Last year I gave a highly interactive talk at UX New Zealand about improv, creativity and design, entitled Yes, My Tuatara Loves to Cha-Cha. They’ve just posted the video and I’ve embedded it and the slides below.

Steve Portigal @ UX New Zealand 2015

Sketchnotes, from Matthew Magain
Matthew-Magain

and Kim Anderson
Kim-Anderson

Interviewing Users: Link Roundup (Second Anniversary Edition)

interviewing-users

Wow. It’s been two years since my first book Interviewing Users was released. Here’s a roundup of links to various bits connected with the book. If you haven’t already, you should buy a copy here! It would be fantastic if you wrote a quick review on Amazon here.

The Book

Reviews

Interviews

Presentations

Other

Five Questions with Steve Portigal

This Friday I’ll be speaking at 18F in DC about The Power of Bad Ideas. The talk will be streamed here.

In advance of the talk, I answered a few questions about working with clients and planning research projects. Here’s a snippet; more at the 18F site.

SP: I’m intrigued by the user-centered theater — that is to say, people who have a design goal or a strategic need or a hunger for some insights, but who aren’t open to collaborating on how to accomplish that.

You often see this with projects where a client wants to understand something enormously complex and nuanced, and they don’t have any budget or time to do so. This is a big red flag. Sometimes, it’s worthwhile having a conversation to see if they [potential client] are open to feedback on their situation and on alternative ways to work.

In some cases, I’m pleasantly surprised; in many cases, though, I’m usually happy to pass on these projects. The kicker is that many of these folks have often already defined the method they want to use to reach their stated goal. It’s foolhardy to try to help people who have set you up to fail.

Video from Interviewing Users talk at HOW Interactive

I was finally able to get my hands on the video from November’s talk (Interviewing Users: Uncovering Compelling Insights) at the HOW Interactive Design conference. Below is the video both on YouTube and Vimeo (in case you have a preference?). Also below are the slides.

Interviewing Users: Uncovering Compelling Insights by Steve Portigal

Designing for Unmet Needs, my presentation from Warm Gun

Last week I spoke at the Warm Gun conference, giving a short talk about Designing for Unmet Needs

Don’t be surprised if Steve Portigal, author of Interviewing Users, invites himself to your family breakfast or follows hotel maintenance staff to the boiler room. For more than 15 years, he’s led hundreds of interviews that help clients understand customers and turn insights into design opportunities.

Steve knows that our success depends on letting the unmet needs of our audience shape our designs. Okay—but how do we hit a target we can’t see? How do we design for people who aren’t us? How do we solve for the complexity of those people?

Dig into the details, ditch the guesswork, and join Steve to engage deliberately with the people we’re designing for. Look at ways to acknowledge the complexity of your users. Offer solutions rooted in the connections you make with people. Get unstuck and discover opportunities for design that adds value.

Below you’ll find slides, audio and a sketchnote.

The talk is 25 minutes long.

To download the audio Right-Click and Save As… (Windows) or Ctrl-Click (Mac)

Sketchnote by Lexi H (click for full size)

LEXI-H-B4Crtn5CcAA51R3

Series

About Steve