Posts tagged “insights”

ChittahChattah Quickies

  • Stereotyping people by favorite authors – In our Reading Ahead research, we heard about how people were both exploring and communicating identity through their choices of reading material. Identity is a complex internal and external mechanism, where we (explicitly or implicitly) project outwards to imagine how we might appear to others…an internal act that feels or draws from the external. So the existence of lists like this, while tongue-in-cheek, validate that this process is real.
    (via @kottke)
  • Scott Baldwin on the fine art of listening – Try changing how you listen. Try to capture the message (listen with your ears, mind, eyes and heart). Make eye contact, use an open posture and be attentive to body language, volume, tone and pace. Look deeper than just the meaning of the words and try to understand the reason, feelings or intent beyond the words. Be empathetic, objective and analytical.
  • An iPhone app for ethnography – Really? I haven't tried it but I am not encouraged by the description. What we're looking for doesn't always fit into predetermined categories (indeed, how are you to be innovative if the type of data you are gathering is already classifiable?) and there's a danger in conflating data with insights (or as the blogger here writes "outcomes"). Raw data is overwhelming and takes time and skill to process, if you want to find out anything new. Now, we spend a lot of our time just wrangling (copying, renaming, organizing, sharing, etc.) all sorts of data, so I'm up for tools that can help with that; but I think it's easy to go overboard and create tools for uninteresting – or unreliable – research results
  • Lisa Loeb Eyewear Collection – Not an SNL parody ad from 1997, it's a real product line for 2010 (via @CarlAlviani)

Portigal Consulting year in review, 2009

It’s been a busy year and as we head into the home stretch, looking forward to 2010 (supposedly the year we make contact), we wanted to take a look back at the past 12 months and call out some of the highlights.

Previously: Our 2008 review

Sign up for “Well, we did all this research- now what?” at Interaction10

I’ll be leading my Well, we did all this research- now what?

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workshop at Interaction10 in Savannah, GA, in February. (Check out audio and slides from an abbreviated form the workshop here).

If you’re going to sign up before the end of the year, you can use my discount code: IxD10Special and save $50 off the conference registration.

One of the most persistent factors limiting the impact of design research is that research projects often stop with a cataloging findings and implications rather than generating opportunities that directly enable the findings. As designers increasingly become involved in using contextual research to inform their design work, they may find themselves holding onto a trove of raw data but with little awareness of how to turn it into design.

Participants in this workshop (a sell-out at last year’s conference), collaborating in teams, will learn an effective framework for synthesizing raw data (to be gathered before and during the workshop) into insights, and then creatively using those insights to develop a range of business concepts that respond to those insights. While the framework includes a step to identify key filters that will ultimately prioritize across all generated concepts, the emphasis in this workshop will be to think as broadly as possible during ideation, truly strengthening the creative link between “data” and “action.” By the end of the workshop, participants will have developed a range of high-level concepts that respond to a business problem and integrate a fresh, contextual understanding of that problem.

ChittahChattah Quickies

  • Inside User Research at YouTube – "One of the most important findings has to do with the difference between the large group of users who are on YouTube simply to watch videos and a smaller, but very important, group of more engaged users — often uploaders." [This is such a "real" user research finding; to those of us on the outside it just drips "duhhh" but of course the discovery of the depth of this truth was probably a significant a-ha moment for the team and more importantly, their internal clients, who may have had this as a notion but hadn't really taken on how to build that insight into the design. Now it's a marching order inside the organization!]
  • Kill the Kindle: Charles Brock’s 60 second video from AIGA Make/Think 2009 – Being a book designer, Charles has an (*ahem) unique perspective on the Kindle.

ChittahChattah Quickies

  • One Hour Design Challenge: The Trapper Kindle – Core77 – A much better post on what makes the Trapper-Kindle such a great response to the Reading Ahead research. Nice concepting and nice storytelling, all!
  • An error from a previous edition has been corrected – A rather aspirational piece on the power of digital books to support corrections after publication. Although we've got this with news already and the argument presented about the amount of fact-checking doesn't seem to be relevant – even if you have the ability to post new corrections technically doesn't mean you have the human resource to find those corrections.
  • Core-Toons: The Trapper-Kindle – While intended as humor, this is also the sort of design concepts we love, as they take an observation, or an insight about people and visualize a solution. We asked Core77's community to make the book more sensual, and here's a great example! Looking forward to more great design ideas for Reading Ahead!

ChittahChattah Quickies

  • Japanese cultural norms – asking about weight – Insightful little culture-clash story; an American working in Japan isn't sure how to deal with blunt (especially from the Japanese!) questions about his increasing weight
  • Clive Thomson on Bruce Bueno de Mesquita, renowned for his use of mathematical game theory models for prediction – Those who have watched Bueno de Mesquita in action call him an extremely astute observer of people. He needs to be: when conducting his fact-gathering interviews, he must detect when the experts know what they’re talking about and when they don’t. “His ability to pick up on body language, to pick up on vocal intonation, to remember what people said and challenge them in nonthreatening ways — he’s a master at it,” says Rose McDermott, a political-science professor at Brown who has watched Bueno de Mesquita conduct interviews. She says she thinks his emotional intelligence, along with his ability to listen, is his true gift, not his mathematical smarts. “The thing is, he doesn’t think that’s his gift,” McDermott says. “He thinks it’s the model. I think the model is, I’m sure, brilliant. But lots of other people are good at math. His gift is in interviewing. I’ve said that flat out to him, and he’s said, ‘Well, anyone can do interviews.’ But they can’t.”
  • New York Times Magazine on the Beatles’ Rock Band videogame – This is a fantastic article that spans many big issues: gaming, music, performance, art, history, culture, product development, authenticity, creativity, entertainment, technology. It's a must-read.
  • Brian Dettmer turns books into sculptural pieces – Contemporary visual artists see opportunity in what many bemoan as the twilight of the age of the book. John Latham (1921-2006), Hubertus Gojowczyk, Doug Beube and others have treated books as sculptural stuff. But no one whose work I have seen tops that of Atlanta artist Brian Dettmer at Toomey Tourell.
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Innovative Outcomes Take Years To Launch

In 2000, prior to Portigal Consulting, we conducted an ethnographic study with Sony to “provide awareness of unarticulated consumer perceptions about digital imaging on which to base future product development decisions…generating a range of new product and service concepts.”

Over the years we’ve seen Sony launch products that are similar to ones we proposed (see example here). We identify opportunities for our clients; the path they take to develop (or not) can be complex and fraught, and many opportunities are not addressed in the marketplace (although we find our clients value how our work helps them make that decision).

Here’s the latest:
party

Sony today introduced the Party-shot personal photographer -an innovative camera dock that pans 360 degrees and tilts 24 degrees, automatically detects faces, adjusts composition and takes photos for you.

This device makes it easy to capture more natural expressions and fun, candid moments of you, your family and friends without having to hire a photographer.

“With the Party-shot personal photographer, you no longer have to worry about taking photos when you are with your family or friends,” said Shigehiko Nakayama, digital imaging accessories product manager at Sony Electronics. “Party-shot captures candid moments that tell natural life stories and also offers a new style of photography that enriches time with your family and friends.

From our 2000 presentation to Sony

Market Opportunity : Freedom to Participate

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Today
Defined set of occasions where

  • camera visibility/ interference is possible and accepted
  • cameraman takes on an assumed role

Opportunity to Increase Usage

  • Design cameras that are less bulky, obtrusive, “precious”
  • Enable experiences to be preserved without requiring someone to operate a camera

Our concept (to illustrate the opportunity) emphasized video over still
remote

Product Feature: Full Remote Control

  • Gives capturer full control over video camera while away from device
  • Includes viewfinder, volume, zoom/pan/tilt, battery/tape indicator
  • Capturer is not “tethered” to camera and can participate

Sony isn’t the only one to launch products that we identified. As we identified needs and proposed solutions, it’s inevitable that as time goes by, competitors will identify those needs and develop products. For example, three years ago I blogged about Granny’s Inbox where HP launched something similar to one of our Sony concepts.

Elsewhere, we see other products that have been developed by competitors since our work for Sony in 2000:

Digital Blue’s Tony Hawk Helmetcam
tonyhawk
and our X-treme Cam concept
X-tremeCam

  • Rugged, mountable video camera that captures short clips from the user’s point of view
  • Sharable, relivable document of exciting experiences
  • Appeals to teens and/or sports participants
  • Must be made inexpensive enough to justify its very specific (and thus limited) functionality

Hasbro’s VuGo Multimedia System
vugo
and our MPEG-Man concept
mpegman

  • Plays short clips of digital video
  • Like a photo album, device can be passed around for sharing in a larger group
  • Connect to TV, PC, or projector
  • Better group interactions for sharing video
  • Position as everyday, casual, social device rather than hi-tech or novelty

Casio EXILIM (and other models of still and video cameras from other manufacturers) feature Pre-Record Mode where

photos are not only taken at the moment the shutter release is pressed – they’re also taken before that! With continuous recording of up to 30 photos per second, a maximum of 25 photos can be saved in the camera’s buffer memory – even before the shutter release is pressed. The 25th image then corresponds to the photo that was taken when the shutter release button was pressed. This means that, in addition to the photo that you took at the moment the shutter release button was pressed, you can choose from a further 24 images that occurred just before that moment.

and our Capture Buffer concept (video but could be used for still as well)
capture

  • Video camera is always capturing and discarding footage
  • When user initiates recording, option of saving the contents of the buffer
  • People will no longer miss the beginning of what they want to film
  • Slightly more skill required by users – where was the camera pointing before the button is pressed?

Buffalo TeraStation Home Server
nas

and our Digital Memory Vault concept
vault

  • Permanent digital storage for stills and video
  • Indexing, organizing, online publishing
  • Random access retrieval
  • Simplifies organization and retrieval of images (and video)
  • Leverages familiar (to PC users) activity of searching (i.e., web search)
  • Appeals to customers who are already invested in digital imaging, or in legacy imaging (i.e., family albums)
  • Challenge to deliver expected bullet-proof reliability at an acceptable price point

Samsung TL225 with front LCD to prompt subject to smile, etc.
samsung

and our Teleprompter Cam concept (video but could be applied to still)
teleprompter

  • Image on screen prompts subject to pose for video
  • Helps people feel comfortable in front of a video camera
  • Positioning challenge: though most images are posed and theatrical, our culture privileges the capture of candid and “natural”

ChittahChattah Quickies

  • The Product Is You, No. 12 – Rob Walker does a series of advertisements that reveal a customer segmentation and the associated characteristics. Similar vein to my postings about personas leaking outside the enterprise
  • Please vote for our SXSW panel "Culture Kicks Our Ass: How To Kick Back" – The conference lineup is chosen partially based on input (i.e., voting) from the community. Even if you don't attend, you still have a voice about what the discourse should be in our various fields, so please vote for this panel from Steve Portigal and D. P. Haine, of Obvious Design.

    We’ll explore the different cultural challenges that breakthrough products must overcome: emergent usage behaviors that are impossible to predict, a global customer base and cultural barriers inside the corporation that suffocate innovation. We’ll also share best practices for addressing each challenge.

  • Please vote for our SXSW panel "FAIL: When User Research Goes Horribly, Horribly Wrong" – The conference lineup is chosen partially based on input (i.e., voting) from the community. Even if you don't attend, you still have a voice about what the discourse should be in our various fields, so please vote for this panel from
    Steve Portigal, Portigal Consulting
    Nate Bolt, Bolt|Peters
    Dan Saffer, Kicker Studio
    Aviva Rosenstein, Ask.com
    Mark Trammell, Digg

    Best practices for user research are not hard to come by, but experience is the ideal way to develop mastery. And with experience inevitably comes failure. Embarrassing, awkward, hilarious failure that gives the gift of self-improvement. We’ll share our own unvarnished examples and what they taught us.

  • Do programmers still buy printed books? | Zen and the Art of Programming – Likewise, when I’m holding a book or have it open on my desk, I’m in “book reading mode”, which makes it far easier to immerse myself in it. This means that I’m focused on the task and can proceed quickly. The only context switch that happens is between the book and the editor/shell, if it’s the kind of book that warrants typing along. If you are reading a book in a browser tab, it’s very easy to think, “I’ll just check my email for a second”, or introduce similar distractions. I’m sure I’m not alone in this respect.

    When I buy a physical copy of a book, I feel psychologically more obliged to at least try to get through it. Online I experience a paradox of choice of sort. With hundreds of interesting books available there in front of me, I’m more inclined to excessively multitask, and end up checking out different books while I should still be reading the current one.

    (Thanks @onwardparam and @chirag_mehta)

  • New study suggests people from different cultures read facial expressions differently – East Asian participants in the study focused mostly on the eyes, but those from the West scanned the whole face.
    They were more likely than Westerners to read the expression for "fear" as "surprise", and "disgust" as "anger".

    The researchers say the confusion arises because people from different cultural groups observe different parts of the face when interpreting expression.

    (via Design-Emotion.com)

3 spots remaining for Moving from Data to Insights to Opportunities

home_2009

As of this writing there are only 3 1 spots remaining for my EPIC 2009 workshop Moving from Data to Insights to Opportunities, September 1 in Chicago.

One of the most persistent factors limiting the impact of ethnography in business is that research projects often stop with a cataloging findings and implications rather than generating opportunities that directly enable the findings. How can designers and researchers work with ethnographic data to create new things for business to do?

Participants in this workshop will learn an effective framework for synthesizing raw data into insights, and then creatively using those insights to develop a range of business concepts that respond to those insights. While the framework includes a step to identify key filters that will ultimately prioritize across all generated concepts, the emphasis in this workshop will be to think as broadly as possible during ideation, truly strengthening the creative link between “data” and “action.” By the end of the workshop, participants will have developed a range of high-level concepts that respond to a business problem and integrate a fresh, contextual understanding of that problem.

You can check out slides and audio from an abbreviated version at BayCHI

or come to the abbreviated version at Web 2.0 New York, November 17.

ChittahChattah Quickies

  • Steve Portigal presenting "We've Done All This Research: Now What?" at Web 2.0 Expo New York on 11/17 – As designers increasingly are themselves conducting contextual research to inform their design work, they may find they are holding onto a trove of raw data but with little awareness of how to turn it into design. How can designers and researchers work with this type of data to have the most impact on design and business?

    Participants in this workshop, collaborating in teams, will learn an effective framework for synthesizing raw data (to be gathered before and/or during the workshop) into insights, and then creatively using those insights to develop a range of business concepts that respond to those insights.

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