Posts tagged “column”

Our latest article: Content, the Once and Future King


Our latest interactions column Content, the Once and Future King has just been published.

Christian Marclay’s The Clock is a 24-hour film, in which each minute of the 24 hours is depicted by images of clocks (or other depictions of the time) from other movies. Creating The Clock was an intensive, meticulous process. For at least several months, as many as six people spent their days watching DVDs and ripping potential clips; Marclay spent three years working at his computer for 10 to 12 hours a day. With at least 90 years of cinematic history to work with, and perhaps 90,000 movies available, there is a substantial corpus of moving images to draw from. Let’s call this Big Content.

Get the PDF here.

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ChittahChattah Quickies

  • [from steve_portigal] On the Road – Complaints of Poor Attitude in Airport Body Scans [NYTimes.com] – [Why does a change in process and design generate such a dramatic change in behavior?] By far, most readers wrote to complain about screeners who were rude. Helaine Fendelman said she felt as if she were in a cage as a screener “yelled at me about why I wasn’t paying attention to those who had proceeded me” through the machine. Elizabeth Wiley wrote of the “generally bullying air of the experience.” Melissa Hickey said a screener “barked orders at me as if I were a common criminal.” Bob Michelet agreed with my view that being ordered around was a “boot camp-like experience,” as he put it. Mary P. Koss said she didn’t like being “yelled at” after a screener decided her fingers were not forming a triangle as instructed while she held her hands over her head. “When I exited the machine, I was yelled at again to stand in place,” she said.
  • [from steve_portigal] Starbucks "Olive Way" test store aggregates Starbucks concepts [The Associated Press] – [While I applaud Starbucks for focusing on the quality of their core product – the coffee – I'm not sure that their secondary product – the experience- will benefit from closeness to the baristas. They need to makeover the staff brand before customers will seek them out] What succeeds at Olive Way will most likely be spread to other Starbucks stores around the country. With muted, earthy colors, an indoor-outdoor fireplace, cushy chairs, and a menu with wine from the Pacific Northwest's vineyards and beer from local craft brewers, this 2,500-square-foot shop in the Capitol Hill neighborhood will reopen in the fall with espresso machines in the middle. The machines at Olive Way will be part of what executives call a coffee theater. Counters will be narrower — a slim as a foot in some places — to bring customers closer to baristas; the machines will brew one cup at a time to extract deeper flavor from beans. The store will be the chain's only location that sells beer and wine in the U.S
  • [from steve_portigal] Introducing New Core77 Columnist Steve Portigal! [Core77] – [I'll be writing something monthly for our friends at Core77]

ChittahChattah Quickies

  • Everything's amazing, nobody's happy – Thanks to John Zapolski for this one. Louis CK on Conan ranting with disgusted amazement against the dissatisfaction that he sees with what are clearly amazing new behaviors enabled by technology. Once again standup comedy provides some articulate-as-hell cultural observation. I don't encourage producers to take on Louis' attitude (basically, get over it) themselves, but it does provide a provocative point of view
  • My latest column for interactions: Interacting with Advertising – There’s a famous saying (attributed to John Wanamaker, the retailing pioneer): “Half the money I spend on advertising is wasted; the trouble is, I don’t know which half.” And while that’s still true, we propose this corollary: Half our encounters with advertising are dripping with evil; the trouble is, we don’t know which half.

ChittahChattah Quickies

  • Jared Spool proposes the following hierarchy:
    0) Unintended Design
    1) Self Design
    2) Genius Desig
    3) Activity-Centered Design
    4) User-Centered Design If you enjoyed my recent interactions column (available upon request) Some Different Approaches to Making Stuff, the discussion linked here might be of interest.
  • Which is now apparently referred to as DT. Yuck! This article most clearly presents what Design Thinking refers to: the same stuff that design firms and creative agencies and innovation teams and the rest of us have been doing for a long time now: observe, ideate, implement. The examples presented here could be the same examples used in all the classic business press articles about ethnography over the last 10 years. Only now it’s DT. At least they quote Tim Lebrecht from frogdesign saying the same thing; that there’s nothing new here. The article makes a strong case for ethnographic research up until the point that they highlight how Web 2.0 lets customers document their own lives easily. So, umm, how does Brandweek use the term? Anything that gets you a flavor of customer lives, I guess. Hooray for the further championing of this approach. Boo for the lack of clarity and the buzzword boosterism.

Get our latest article: Some Different Approaches to Making Stuff

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My latest interactions column, Some Different Approaches to Making Stuff, has just been published.

I propose an incomplete framework for how companies go about making stuff (products, services, miscellaneous). In characterizing this as incomplete, I hope to hear about other approaches that will flesh out the framework.

  1. Be a Genius and Get It Right
  2. Be a Genius and Get It Wrong
  3. Don’t Ask Customers If This Is What They Want
  4. Do Whatever Any Customer Asks
  5. Understand Needs and Design to Them

Get a PDF of the article here. To receive a copy of the article, send an email to steve AT portigal DOT com and (if you haven’t given us this info before) tell us your name, organization, and title. We’ll send you a PDF.
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Get our latest article: Living In The Overlap

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My latest interactions column, Living in the Overlap, has just been published. I riff on the relevance of pop culture, the spaces between disciplines and the importance of resisting the urge to label and categorize everything neatly.

Here’s a bunch of stuff I haven’t tried: Project Runway, High School Musical, American Pie movies, robot wars, molecular gastronomy, Halo 3, Dancing With the Stars, Frisky Dingo, sudoku, biopics, House, Desperate Housewives, Portishead, Fifty Cent, Dane Cook, The Da Vinci Code, The Life of Pi, Marley & Me, The Lovely Bones, Augusten Burroughs, and Mitch Albom. I’m mildly curious about some; intensely disinterested about others. A lot of it might make a “sophisticated” individual uncomfortable. But my profession is identifying and establishing the connections between people, culture, brands, stories, and products, and that means it’s absolutely crucial that I know a little bit about all sorts of stuff that I may personally regard as crap.

Get a PDF of the article here. To receive a copy of the article, send an email to steve AT portigal DOT com and (if you haven’t given us this info before) tell us your name, organization, and title. We’ll send you a PDF.

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Get our latest article: Hold Your Horses

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My fourth interactions column, Hold Your Horses, has just been published. I talk about the creative process of uncovering insights and the need for gestation and reflection time.

Get a PDF of the article here. As the interactions website only has a teaser, we’d like to offer a copy of the article. Send an email to steve AT portigal DOT com and (if you haven’t given us this info before) tell us your name, organization, and title. We’ll send you a PDF.
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Get our latest article, Persona Non Grata

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My first interactions column, Persona Non Grata, has just been published. In the article, I consider some of the fatal problems with personas and how they can hurt while pretending to help.

Get a PDF of the article here. As the interactions website only has a teaser, we’d like to offer a copy of the article. Send an email to steve AT portigal DOT com and tell us your name, organization, and title. We’ll send you a PDF.

See what else we’ve written about personas.

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Steve Portigal’s upcoming column in Interactions Magazine

I’ll be contributing a regular column to Interactions Magazine in 2008. I can’t wait til the issues ship and their website goes live!

We see a world rich with culture, emotion and human connections. The human-built world has afforded a sense of beauty, sublimity and resonance, and through our advancements in technology can come advances in society. At the heart of these advances are interactions: conversations and dialogues. Interactions exists to tie together experiences, people and technology, and to provide an international venue for dialogue and the forging of relationships.

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