Posts tagged “history”

ChittahChattah Quickies

  • The “Raiders” Story Conference – Sure, there's a 125 page document on the interwebs now that transcribes the meetings that Spielberg, Lucas, and Lawrence Kasdan had to plan out Raiders of the Lost Ark, but even better is this post chock-full of analysis (with examples) of that document, finding principles of storytelling, screenwriting, and collaboration.

    "7) No idea is a bad idea when you’re brainstorming.

    These guys were all over the place with ideas and there’s nothing wrong with that. As I mentioned earlier, many of the ideas discussed, like the plane crash sequence and mine cart chase, were used in the second film. So what helped determine which sequence should be kept and thrown away? Redundancies in concept. You already had a chase scene here, so why have another one here? Let’s come up with something different. You know? That kind of thing."

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ChittahChattah Quickies

  • Report: Real-world police forensics don't resemble 'CSI' – Even before the popularity of shows like CSI, there was presumably a cultural belief in the "science" behind these techniques. But the report finds that:
    – Fingerprint science "does not guarantee that two analysts following it will obtain the same results."
    – Shoeprint and tire-print matching methods lack statistical backing, making it "impossible to assess."
    – Hair analyses show "no scientific support for the use of hair comparisons for individualization in the absence of (DNA)."
    – Bullet match reviews show "scientific knowledge base for tool mark and firearms analysis is fairly limited."
    – Bite-mark matches display "no scientific studies to support (their) assessment, and no large population studies have been conducted."
  • NJOY electronic cigarette – Looks like a real cigarette, complete with glowing tip on inhale, and exhaled vapor that resembles smoke. Gives an inhaled nicotine experience, while messaging to the rest of the world that you are really smoking a real lit cigarette. Paging Erving Goffman?

    Someone was using one a party last week; someone else got out their simulated Zippo lighter (an iPhone app) and lit it for them.

Candy-coated history

The other day I saw some unfamiliar M&Ms packaging in a local drugstore.

retro-tube

The Retro Tube!

I wondered whether this was truly a reissue of an old packaging style or just a marketing ploy—a “remember a time that never was” kind of thing—and I asked an older woman in front of me whether she remembered M&Ms ever having come in that kind of package in the past. She said no, she didn’t.

But, some quick internet research reveals that, in fact, M&Ms really did come in a tube when they were first introduced as “a compact, durable food source for troops during World War II.” (Source: candywarehouse.com)

Not only was this bit of history interesting to learn, but it led to my discovering this really cool interface on the Mars company’s M&M history page.

Related Posts:
Great food and packaging pictures
The New Yorker profiles Roald Dahl

Street sign information hierarchy

lincoln

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In San Francisco’s Presidio, all the streets are named after historic military figures. Note how the sign designers added a biography line to provide additional context. The sign serves the traditional navigational purposes but also provides an educational service. The limited readability of the bio line means that it won’t interfere in navigational tasks but pedestrians (or slow moving drivers) can consume the additional information at will. It’s interesting to see how an ordinary object can be redesigned to include a layer of meta-information that doesn’t detract from its familiar, primary purpose.

Florida Faux, part 1

While in Florida last week I had the chance to learn a bit of history and realized that the manufactured experiences intended to evoke another time/place go back to the earliest days of Florida land booms.

In Orlando, I stayed at the Lowes Portofino Bay, meant to evoke a resort on the Italian Riviera.
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Some faux touches included the scooters parked – well, installed, actually – around the grounds…
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…and the made-to-look Old Country stair details.
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But getting around the place was a nightmare.
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In order to convey some sense of authenticity, the architects echoed bits of a townscape, with limited ability to see what was ahead. Although what you could see was devoid of any actual real details – no people, no commerce, no mess, nothing that would help you located yourself or make a decision about what direction you might want to go into. It felt like a rendered videogame background before the branding, characters, and gameplay was added. I just found it frustrating trying to get around, with a very small amount of triumph when I succeeded or found an alternative; but I wasn’t there to work on getting un-lost and I wanted the hotel’s precious Portofino-ness to get out of my way so I could perform basic wayfinding tasks.

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Previously:

Also: Orlando pictures; Miami pictures.

Parody as Time Capsule

Here are two cartoon shorts that reveal powerful and dated perspectives on consumer culture and the automotive industry. Dated isn’t bad; in these cases it tells us a lot about what the concerns of the time were.

From 1974, a pilot for a MAD television special. It’s the credits and the first segment, a cynical interview with an automotive executive. The theme of poor quality screams out loud and clear.

From 1951, Tex Avery’s Car of Tomorrow. Silly concepts that speak to social attitudes and concerns from that period. Which ones have changed? Unlike the MAD piece which frames its critique by being very current, this cartoon looks to the future and reveals these values somewhat more indirectly.

Major McCheese

There’s been a lot of interesting discussion recently around personas. Part of what’s really being talked about is how to tell an effective story. As in, one party has information they want to impart to another in a way that is impactful, memorable, makes a good working tool, and can be internalized and passed along to others.

Stefan Nadelman’s animated short, Food Fight, which I discovered over at Drawn, is a virtuosic example of telling a story through alternate means. Nadelman’s film presents a history of major armed conflicts since WWII, using food to represent the conflicting nations. It’s hilarious, touching and thought-provoking, and it made me want a Big Mac.

Food Fight relies on a set of shared reference points to tell its story, and I think it’s useful to keep in mind that the more we use proxies to convey information, the more we are relying on all of the communicating parties having the same set of reference points. That’s why it’s so important in a design process that any type of information vessel be treated not as a static artifact, but as a material that we can work with to clarify interpretations and surface assumptions.

Well Qualified

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click to enlarge

Tracked down a resume from the mid-80s when I was in high school. Check out that education and work experience! I liked to write computer programs and play video games!

Dan writes: Mini-Us

Monday night at the Computer History Museum, Robert Brunner, Jerry Manock and Bill Moggridge held a chat about Apple‘s design history. When¬†asked about the future of design, Jerry talked about reaching the limits of miniaturization. He held up his hands, spread his fingers, and pointed out that we¬†are already technologically able¬†to produce devices that are so small as to surpass¬†our physical ability to use them.

That comment¬†caused me to drift¬†off into a¬†little fantasy in which I imagined people being genetically engineered to be smaller and smaller, in order to be able to continue using increasingly miniaturized devices.¬†Luckily, I was able to¬†reality-check myself with an emergency dosage of¬†late 1970’s design.

Atari Game Console, 1979

Atari Game Console, 1979

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