ChittahChattah Quickies
- "Reading Ahead" Project Fuses Consumer Reading Habits With Opportunities to Enhance the E-Reader Experience – A press release about Reading Ahead and our design competition in partnership with Core77
In our engagements with clients, we don’t stop with research reports. To help make our work actionable, we typically facilitate a workshop where we help our client teams flesh out opportunity areas into a broad set of product, service, and other concepts. Then they prioritize those based upon some relevant criteria, and move forward into further research, design, and development into something launchable. There’s no Reading Ahead client, but we’re moving forward with a element of this process through our collaboration with Core77 to stage a 1 Hour Design Challenge on The Future of Digital Reading

We are asking designers to create a rich future digital reading experience, but making sure that the designs link back to our research findings. Here’s the pitch:
Of course, we encourage you to check out the full presentation of findings, but we’ve also boiled it down these highlights:
Portigal Consulting and Core77 will each be donating $300, in the name of the prize winner, to 826 Valencia (a nonprofit that helps kids with expository and creative writing, and San Francisco’s only independent pirate supply store). 826 Valencia will put together a celebratory gift bag (i.e., pirate booty!) to honor the winner. Results will be posted here and at Core77.
For more information about how and what to enter, check out One Hour+ Design Challenge: The Future of Digital Reading at Core77.
Also, we’ll be presenting will be presenting Reading Ahead: Considering The Book’s Future in the iPod Era at the UC Berkeley Center for New Media Design Futures series on September 30.

Our friends at Core77 have launched Hack2Work: Essential Tips for the Design Professional.
The feature includes a generous serving of amazing content including pieces by Tim Brown, Alissa Walker, Michael Bierut, and Liz Danzico. My contribution is 5 Keys to Successful Design Research
1. Embrace your participants’ world view
Great research will help you understand how the people you are designing for organize and describe the world. Their words reveal their frame of mind. That means you must discover your own jargon, and let it go. Just because you are designing a netbook doesn’t mean that your research participants will view it as anything other than a “tiny laptop.”
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Check it out!
Previously: Hack2School: Practice noticing stuff and telling stories
"Technology is outpacing our ability to use it. And it's the job of designers to restore balance to this equation. Technological advances have always been driven more by a mind-set of "I can" than "I should," and never more so than today. Technologists love to cram maximum functionality into their products. That's "I can" thinking, which is driven by peer competition and market forces. (It's easier to sell a device with ten features than one.) But this approach ignores the far more important question of how the consumer will actually use the device."
Yes, more bathroom blogging! Core77 has just posted a quick video I made
In this video for Core77, Steve Portigal takes us into his company bathroom, uncovering examples of bad design and its consequences.
From signage to artifact and back, people are forever mistaking their cues for how to behave, how to use products and systems, and how different, often-conflicting indicators cause our expectations and realities to collide. This 2-minute video is a priceless example. What’s in your bathroom?
Last week’s IDSA conference was personally significant as it marked five years since a random chat in the IDSA02 gallery turned into a productive relationship with the fine folks at Core77.
I wrote up my thoughts on that conference, and then a piece about Meary, a quintessentially Japanese product that is stickers to turn ordinary objects into faces. Kawaii, anyone?
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Since then, I’ve blogged extensively over there, continued to write articles, done some fun podcasts, and even presented at Core77’s top-shelf Design 2.0 event.
This wide-ranging and rewarding collaboration reached a new plateau last week, after the Core77 ICSID/IDSA party, where I assumed the role of official designated driver.

Here’s to the next five years!

In honor of the start of the school year, Core77 has put together the definitive set of tips, tricks, and lifehacks for design students: Hack2School. Divided into 5 groups–Classroom, Dorm Room, Represent, Crash Course, and Cheat Sheet–everything you need to survive a design education has been hunted down, written up, and offered to you on a blue foam platter. So to all the returning students, we say “welcome back.” And to all the new ones? Well, maybe you better read this first.
Super Bonus: Guest essays from: Ralph Caplan, Alissa Walker, Alice Twemlow, Steve Portigal, Jessica Helfand, Scott Klinker, Steven Heller, Sam Montague, and Jill Fehrenbacher.
My contribution is Practice noticing stuff and telling stories.

My latest Core77 Broadcast is up; I speak with Will Tschumy and Chris Bernard who recently joined Microsoft as User-Experience Evangelists. Steve says check it out.