Posts tagged “reading”

ChittahChattah Quickies

  • Books Travellers Read in Mumbai Locals [Windy Skies] – This is Part I of my ongoing attempt to note the books my fellow travellers read in Mumbai local trains on their way to work and back. I ride the infamous Mumbai local train network to work each day, unconsciously observing my fellow passengers when I’m not squeezed breathless or pounded into submission in the surging crowds that bring a new meaning to the concept of pressure. While it is not always easy to move around once inside the train, it is sometimes possible to pull off a picture of the reader and his book. The readers will rarely look up from the books they’re reading. They don’t need to, tuned in as they are to approaching stations from years of travelling on the local train network.<br />
    (via Dina Mehta)
  • Duncan Hines Brownie Husband – [Saturday Night Live] – "The perfect blend of rich fudge and emotional intimacy." Brilliant, brilliant, brilliant. (via Design Observer)

Screenless envy

I had my first ever person-with-iPad sighting on the plane to Chicago on Monday.

As cool as the ‘Pad looked, it was nonetheless my neighbor on the other side who seemed best served by his technology during takeoff, as the rest of us, regardless of screen size, were forced to shut down.

Interestingly, the guy with the iPad pulled out a pad of paper and pen during takeoff, and then proceeded to use that for the rest of the flight…

ChittahChattah Quickies

  • Life-Cycle Assessment of Book vs. e-Reader [NYTimes.com] – A life-cycle assessment evaluates the ecological impact of any product, at every stage of its existence, from the first tree cut down for paper to the day that hardcover decomposes in the dump. With this method, we can determine the greenest way to read…All in all, the most ecologically virtuous way to read a book starts by walking to your local library.

ChittahChattah Quickies

  • GameCrush: Pay to play–with girls [CNET] – The website GameCrush pays girls to play video games and live-chat with gamers who pay for the privilege. It's the gaming equivalent of buying a girl a drink to chat her up, the developers say. A Player (yes, they're called "Players") buys points–500 cost $8.25–and uses them to buy "game time" with a PlayDate (yes, they're called PlayDates). Players browse through PlayDate profiles, and once they find one they're interested in they can send a gaming invite. If the PlayDate accepts the invitation, she can set her mood to "Flirty" or "Dirty" and it's game on (though any real gaming girl would set her profile to "Hurty" and kick your ass). The pair can chat, play, or both for the amount of time purchased. When their time is up, the Player is invited to send the remaining 100 points to his PlayDate as a tip.
  • The Idea of the Book [Murketing] – Rob Walker's interesting series of posts that look at the physical performance of the "book" as it morphs into or is represented by or as other objects such as sculpture, food, planters, purses, etc.
  • Story Book inColor by AIPTEK – AIPTEK Story Book inColor is the 1st color E-Book on the market and there are 20 built-in illustrated audio stories. Children can open the Story Book inColor and enjoy the story telling with illustration instead of watching TV alone. AIPTEK also provide online bookstore for story book purchasing and downloading. AIPTEK Story Book inColor can store as many books as children want. Story Book inColor creates a whole new experience with fun and easy learning process which leads children learn to love the reading. The 4-way buttons simulated the scenario for children of searching favorite books on bookcase and also the page up and down feeling when reading. There is 1GB internal memory on AIPTEK Story Book inColor which can stores up to 45 story books. The story books also can be saved to SD/SDHC, MMC, MS pro, and USB drive. Besides, in order to protect children’s eyes, after reading over 20 minutes, AIPTEK Story Book inColor will pop up an icon to remind children to take a rest.
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ChittahChattah Quickies

  • Last supper ‘has been super-sized’, say obesity experts [BBC News] – The food portions depicted in paintings of the Last Supper have grown larger – in line with our own super-sizing of meals, say obesity experts. A Cornell University team studied 52 of the most famous paintings of the Biblical scene over the millennium and scrutinized the size of the feast. They found the main courses, bread and plates put before Jesus and his disciples have progressively grown by up to two-thirds. Based on the assumption that the width of an average loaf of bread from the time should be twice that of the average disciple's head, the researchers plotted the size of the Passover evening dishes. The main meals grew 69% and plate size 66% between the oldest (carried out in 1000AD) and most recent (1700s) paintings. Bread size grew by about 23%.
  • Butch Bakery – Where Butch Meets Buttercream – "Butch Bakery was born when David Arrick felt it was time to combine a masculine aesthetic to a traditionally cute product -the cupcake. When a magazine article mentioned that cupcakes were a combination of everything "pink, sweet, cute, and magical", he felt it was time to take action, and butch it up." Flavors include Rum & Coke, Mojito, Home Run, Beer Run, Campout, Tailgate, Driller, and (ahem) Jackhammer
  • Making Design Research Less of a Mystery [ChangeOrder] – Design researchers don't work exactly like professional detectives. We don't sit down with their users and start asking them point-blank questions regarding a single moment in time, such as, "Exactly where were you on the night of November 17th, when Joe Coxson was found floating face-down in a kiddie pool?" We don't consider the users as criminals, having perpetrated crimes against the state—our clients?—that must be solved. The crimes are the points of friction that go remarked (or unremarked) about the course of our subject's lives, in using the tools that surround them, and in the myths and beliefs that drive their everyday behavior. Our methods of detection are geared towards being sponges, soaking up both the large-scale and minute details that indicate layers of behavior that may have gone unremarked in the design and everyday use of various products, services, and interactive systems.
  • The Medium – Shelf Life [NYTimes.com] – People who reject e-books often say they can’t live without the heft, the texture and the scent of traditional books. This aria of hypersensual book love is not my favorite performance. I sometimes suspect that those who gush about book odor might not like to read. If they did, why would they waste so much time inhaling? Among the best features of the Kindleis that there’s none of that. The device, which consigns all poetry and prose to the same homely fog-toned screen, leaves nothing to the experience of books but reading. This strikes me as honest, even revolutionary….Most of these books were bought impulsively, more like making a note to myself to read this or that than acquiring a tangible 3-D book; the list is a list of resolutions with price tags that will, with any luck, make the resolutions more urgent. Though it’s different from Benjamin’s ecstatic book collecting, this cycle of list making and resolution and constant-reading-to-keep-up is not unpleasurable.
  • Human-flesh Search Engines in China [NYTimes.com] – The popular meaning of the Chinese term for human-flesh search engine is now not just a search by humans but also a search for humans, initially performed online but intended to cause real-world consequences. Searches have been directed against all kinds of people, including cheating spouses, corrupt government officials, amateur pornography makers, Chinese citizens who are perceived as unpatriotic, journalists who urge a moderate stance on Tibet and rich people who try to game the Chinese system. Human-flesh searches highlight what people are willing to fight for: the political issues, polarizing events and contested moral standards that are the fault lines of contemporary China.
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ChittahChattah Quickies

  • Peter Booth (of Tin Horse Design) – Observing the Consumer [Eastman Innovation Lab] – Maybe this is a personal bias, but I'm often very compelled by how designers (at least, those who really "get" user research) talk about research. Because they always frame in terms of what it's good for, how it helps us make better things, they speak to many of the things I love about research, as a researcher. But people that do research don't always think about it – and thus describe it – that way.
    (via Core77)
  • A lament for the bookshelf [The Globe and Mail] – So we lose forever the pleasure known to humanity for 500 years of taking a stroll up and down the aisles of someone else’s brain by perusing their bookshelves. Gone will be the guilty joy of spending a rainy afternoon at a cottage with the remnants of someone else’s childhood: their Nancy Drews, their 1970s National Geographics. Without bookshelves, you will never know the warning signs contained in the e-reader of your handsome date – you will not know for months that he is reading The Secret and Feng Shui for Dummies, even if you stay over. You will never be able to ask, as casually as you can, “Did you like this?” as you pull down, as if fascinated, Patrick Swayze’s autobiography.

ChittahChattah Quickies

  • Books in the Age of the iPad [Craig Mod] – I propose the following to be considered whenever we think of printing a book
    * The Books We Make embrace their physicality — working in concert with the content to illuminate the narrative
    * The Books We Make are confident in form and usage of material
    * The Books We Make exploit the advantages of print
    * The Books We Make are built to last
    The result of this is:
    * The Books We Make will feel whole and solid in the hands
    * The Books We Make will smell like now forgotten, far away libraries
    * The Books We Make will be something of which even our children — who have fully embraced all things digital — will understand the worth
    * The Books We Make will always remind people that the printed book can be a sculpture for thoughts and ideas;Anything less than this will be stepped over and promptly forgotten in the digital march forward. Goodbye disposable books. Hello new canvases.
  • In Our Parents’ Bookshelves [The Millions] – A virtue of digital books is hey take up no space at all!—but even a megabyte seems bulky compared to what can be conveyed in the few cubic feet of a bookshelf. What other vessel is able to hold with such precision, intricacy, and economy, all the facets of your life: that you bake bread, vacationed in China, fetishize Melville, aspire to read Shakespeare, have coped with loss, and still tote around a copy of The Missing Piece as a totem of your childhood. What can a Kindle tell you about yourself or say to those who visit your house? All it offers is blithe reassurance that there is progress in the world, and that you are a part of it…To the extent that bookshelves persist, it will be in self-conscious form, as display cases filled with only the books we valued enough to acquire and preserve in hard copy. The more interesting story, the open-ended, undirected progression of a life defined by books will be lost to a digital world in which there is no such thing as time at all.

ChittahChattah Quickies

  • Klaus Kaasgaard: Why Designers Sometimes Make Me Cringe [interactions magazine] – [A response to Dan Formosa's piece about marketing research] There is no doubt that Formosa has been exposed to a lot of bad market research in his career. So have I. But I have also been exposed to a lot of bad design research, whether dealing with qualitative data or quantitative data. I cringe at both. And while we should point out when the emperor has no clothes in our daily work situations, it is not the bad research that defines a discipline. I have been exposed to both good market research and good design research as well and, more important, some of the most compelling and impactful research combined different research techniques for a more comprehensive and insightful outcome. That, I suppose, leads me to my conclusion.
  • How many Kindles have really been sold? (And other interesting tidbits about ebooks) [Mobile Opportunity] – Some interesting numbers about the size and dynamics of the market: sales, usage, platforms, content. One highlight is the preferred device used to read ebooks
    -PC: 47%
    -Kindle: 32% (and rising in later waves of the survey)
    -iPhone: 11%
    -iPod Touch: 10%
    -Other smartphones (including Blackberry) 9%
    -Netbooks 9%
    -Sony Reader 8%
    -Barnes & Noble Nook 8%
  • Secret Society for Creative Philanthropy [SF Chronicle] – Altruism is the whole idea behind the new charity, called the Secret Society for Creative Philanthropy. It's the brainchild of Courtney Martin, a South of Market writer who dreamed up the idea four years ago in New York and has handed out a stack of her own $100 bills every year to select good-deed doers who agree to dream up unusual ways to use the dough. Jeremy Mende took a stack of cash to Union Square and offered pairs of strangers $1 apiece if they would have one-on-one conversations with each other. Then he videotaped the conversations and made a home movie. The strangers talked to each other about sex, fireworks, banana slugs, gin, orgasms and Marlon Brando. Some of the conversations were worth a lot more than $1. The best idea seemed to come from Martin's own mother. She used her $100 to buy 400 quarters and scatter them on a grammar school playground.
  • R.J. Cutler: What I Learned From Anna Wintour [HuffPo] – Some principles of management from the director of The September Issue. We watched the film this week and highly recommend it. I thought about work as well; the film offers up lots of provocation around collaboration, artistic vision, managing teams of people, power, prototyping, and more.
    (via Kottke)
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Reading Ahead: Focusing Your Story

Reading ahead
While we “delivered” our project’s results in an earlier post, in our client engagements we often have the experience of revisiting the same material for another audience. We might deliver a 3-hour interactive presentation with our core team, and then come back weeks later and share the highlights with their management team. And while we might panic at compressing the 3 hours into (say) one hour, it’s a really powerful editing activity when forced to do that. What is the core of the story? What do people need to know about? What have we learned in giving the presentation already? What has changed since then?

For Reading Ahead, we’ve been sharing this work with friends at Adobe, Blurb, UC Berkeley, and the Savannah College of Art and Design. And that’s given us a chance to revisit the presentation. We’ve refreshed it visually, focused the core message, and expanded it to include some things that came out since our initial research was conducted (i.e., Amazon’s advertising campaign for the Kindle and the launch of the Nook). We haven’t recorded a new narration (check out the full deliverable if you want that), but you can see how we’ve focused our story in this presentation.

ChittahChattah Quickies

  • Glamtini Events: Where Girls of All Ages GLAM IT UP – Party packages include hair, makeup, nails, dress-up accessories to glam it up, and a 15-minute photo shoot. Check out the "party photos" and the video at http://blip.tv/file/1714995/>
  • Adobe and Wired Introduce a New Digital Magazine Experience [YouTube] – A strong emphasis on digital (i.e., touch, pan-scroll, non-linear) navigation, with a lesser impact on the actual content.

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