ChittahChattah Quickies
- Bonnier Mag+ Prototype for a digital magazine – The scenario/prototyping in this video is one of the most awesome things I've ever seen, done by Bonnier and BERG. It's very gentle, and very rich.
Over Thanksgiving a friend graciously house-sat at our apartment. It took my wife more than an hour to write a detailed description explaining how to use our new TV setup. After explaining how to use the mouse and keyboard, we had to describe how to switch among applications.
I still read, of course. I read all sorts of things: Web sites and blog posts and e-mail messages and Tweets and even, occasionally, a newspaper or magazine article…
Deep reading — the kind that you engage in when you get lost in the syntax and imagery and the long, convoluted sentences of a really meaty book — is a special sort of exercise that creates a new part of the brain that did not exist at birth."
(Thanks, Mom!)
Book vending machine, Heathrow, November 2009
Although these machines have been in Heathrow for more than 2 years, it’s still surprising every time I see one. It makes perfect sense to sell books for this use case in this way, but it’s just a bit unusual.
Also see more pictures from London 2009
These moves symbolize fundamental shifts in how these companies see themselves and how others perceive them. In short, they signify a change in identity.
How a company responds to today’s tumultuous technological and competitive landscape depends greatly on how it defines itself or, in some cases, redefines itself.
Questioning a company’s identity, whether or not it results in change, is something that every organization should do.
The first golden age of movable books began in the late 1800s, when European publishers crafted elaborate books for children, and ended with the onset of World War I. With Mr. Hunt's epiphany, the second golden age was about to begin.
"I knew I'd found the magic key," Mr. Hunt said. "No one was doing pop-ups in this country. No one could afford to make them here. They had to be done by hand, and labor was too expensive."
He started Graphics International, and produced a series of pop-up ads featuring zoo scenes as part of a magazine campaign for Wrigley's gum. Soon, his company was creating pop-up table decorations and greeting cards for Hallmark.
You can preserve the interview using recording equipment readily available in most homes, such as cell phones, tape recorders, computers, or even pen and paper. Our free Do-It-Yourself Instruction Guide is easy to use and will prepare you and your interview partner to record a memorable conversation, no matter which recording method you choose.
Make a yearly tradition of listening to and preserving a loved one’s story. The stories you collect will become treasured keepsakes that grow more valuable with each passing generation.
(via BoingBoing)
"You're our customers, so help us decide what to do. We're just one company, but there are millions of you. Together, we just might be able to make a difference in what America pays for its favorite entertainment."
He then proceeded to type in the "Declaration of Independence" and tried to send it to everyone on the networks … which can only be described today as a not so narrow miss at creating an early version of what was later called the "Internet Virus."
A friendly dissuasion from this yielded the first posting of a document in electronic text, and Project Gutenberg was born as
Interpreting stories
* Experts
* Machines
* Participants
Story interpretation is best done by a range of groups (e.g. consumers themselves, a marketing department) that may have differing perspectives on the same situation. The most appropriate techniques often avoid direct analysis initially and allow different groups to immerse themselves in the stories to produce nuanced interpretations of the consumers' world.
(via DinaMehta.com)
The meeps, he said, came from all of the students in the class in rapid-fire succession. When he asked them what that meant, they said it didn't really mean anything.
But meeping doesn't seem to be funny to Danvers High School Principal Thomas Murray, who threatened to suspend students caught meeping in school.
In an interview with the Salem News, Murray said automated calls were made to parents, warning them of the possible punishment after administrators learned that students were conspiring online to mass-meep in one part of the school building.
(via MeFi)
"The big disappointment was learning that the Kindle DX is not accessible to the blind," Ken Frazier, the University of Wisconsin-Madison director of libraries, said in a statement. "Advancements in text-to-speech technology have created a market opportunity for an e-book reading device that is fully accessible for everyone. This version of the Kindle e-book reader missed the mark."
40 authors born and lived in Istanbul wrote their own feelings, thoughts and memories in their own style about 40 districts of Istanbul for this project originated from the idea that every district has a different story, a different identity and a different spirit.
Realized in cooperation with Istanbul 2010 European Capital of Culture Literature Directorate and Heyamola Publications the project ‘My Istanbul’ will display Istanbul’s recent history by the words of witnesses while each district is being re-interpreted by sui generis views of the authors.
The winning SuperFlyer concept came from a collaboration of Shalin Amin, Holly Hagen, Leslie Kang, and our buddy Jake Cressman.
Available both online and as an iPhone app, the videos are simple, fixed-camera affairs. No dramatic introductions or filmed scenes, just black and white recordings of authors sitting at a table and reading from their work. By eliminating frills, the focus is on the author and production time and costs are kept to a minimum.
Some authors have taken to [publisher requests to use digital to promote] better than others…using their books as a device by which to cast shade, create depth, movement, hopefully leading them to new places, new ways of making meaning.
(via kottke)
Our work is about understanding and acting, so our engagements typically include workshops where we facilitate client teams in using our research findings to generate concepts and start prioritizing ideas for further development.
For our self-funded Reading Ahead project, we had no client, so we took this action step by partnering with Industrial Design Supersite Core77 to put our research findings out to the global design community as the basis for a 1-Hour Design Challenge.
We worked with the Core77 team to review all the contest submissions received over the last month, and today are pleased to announce the contest winners.
The latest 1 Hour Design Challenge, The Future of Digital Reading was based on Portigal Consulting’s Reading Ahead initiative-recent research around books, reading, behavior, and technology. There was great interest in this competition-it’s a hot topic these days of course, with introductions of new e-readers and a constant stream of “end-of-print” articles-and we had tremendous participation from design schools, individuals, and professional design firms.
The research provided for this design challenge was infused with stories about real people, so entries that referenced people and their habits were the most successful. Indeed, entries that embraced story-telling as a way to get their concepts across were much more compelling than those which simply presented a comprehensive list of features. (Yes, we get that the future is OLED displays!) It was daunting to see the number of submissions that were essentially a Kindle with feature statements that did away with the acknowledged limitations, so entries that ran the other way had a good chance of standing out. Still, there was great design thinking here, and a ton of design innovation here, and we were thrilled to see people (and teams) digging deep into the research and trying to refract it through the lens of artifact and experience.
This 1 Hour Design Challenge was a tough one to jury, but here (in suspenseful order…the Winner’s at the end) are the judges’ selections and comments. Congratulations to the Winner and Notables, and thanks to everyone who participated! Portigal Consulting and Core77 will each be donating $300, in the name of the prize winner, to 826 Valencia (a nonprofit that helps kids with expository and creative writing, and San Francisco’s only independent pirate supply store). 826 Valencia will put together a celebratory gift bag (i.e., pirate booty!) to honor the winner.
And now for the results:
Notable: The PaperBack
Design: Stephanie Aaron, Kristin Grafe & Eric St. Onge (SVA MFA in Interaction Design, Class of 2011)
The PaperBack provided several nice design solutions in one package. We were charmed with the notion of displaying the cover of the book on the back side of the device for others to see (of course, we’d expect a “hide cover” option in the preferences!), and the flip-the-book-over action to turn the page is something we liked from a couple of the entries. The user’s ability to customize the form factor to modify the book-from paperback to novel-was a great start, but we felt that it perhaps didn’t go far enough. Maybe combining this with the next Notable entry, “The Page,” would make for the killer concept.
Notable: The Page: Adaptive Delivery Device
Design: Manny Darden, Jae Yeop Kim & Scott Liao (Graduate Candidates, Media Design Program, Art Center College of Design)
It was irresistible to conflate “The PaperBack” device above with this concept, taking the form factor all the way to a newspaper-scale object. And self-supporting no less! The Page embraces some of the graphic conventions we’ve grown to love (in this case The New York Times) but then brings some live navigation and hand gestures into the mix. The photographs make for a compelling presentation, and again, made us dream about a device that folds all the way from a paperback out to a newspaper. Utopian? You bet.
Notable: Gutenberg
Design: Cameron Nielsen
Cameron’s Gutenberg Local/Global Bookmaker considered a novel solution (pun intended): at-home book-making. Companies like Blurb have sprung up to address this as a service, but could print-on-demand happen in the home? We have the technology to print paper, but we don’t have the ability to make actual books. Provocative, with a sweet rendering, this entry made us think about revisiting a low-tech artifact rather than running immediately to an e-reader device.
Notable: Flipit
Design: Jdouble
While the thrust of Jdouble’s flipit is (gulp) a Kindle with a different (and better UI), the brilliant innovation was the Tamagotchi-like feature: As the user reads more, the device gives positive feedback (in this case, a facial expression). The design research identified how social the act of reading can truly be, so it was a nice touch that the designer considered how the device itself could participate in the social behavior (a theory that is well supported by the work by Nass and Reeves at Stanford).
Notable: Booklight
Design: Kicker Studios
Kicker’s Booklight rethinks where the digital data is. The classic solution for an e-book is that the data resides inside the device and comes to us up through a screen. The Booklight form factor, in contrast, is an embodiment of their rethinking: the content is projected down onto any blank book, decoupling the content from the presentation of the content. The Booklight lets the user select the size, heft, and feel of the surface they want to read on, giving back the tactility of the bound book many have grown to love. We were also amused to note that Kicker, known for phrases like “Tap is the New Click,” didn’t fall into the touchscreen swipe-to-turn-the-page interaction ubiquitous in the other submissions. Such restraint!
Notable: Mocks
Design: Stacey Greenebaum
Stacey Greenebaum’s Mocks doesn’t try to solve everything; it takes one piece of the ecosystem and offers a provocative solution. People need to display their identity through their books, but as books move from atoms to bits, why not have a product that simply displays book titles in the home? The question of whether those titles represent actual or aspirational reading strips the identity issue down to its core: in that social moment at least, it’s not about the content.
WINNER: SuperFlyer 5000
Design: Hot Studio
And, we have a winner! Hot Studio and Friends, with their concept for shared living room reading, takes the grand prize. There was a serious case of kitchen-sinkism on this (massive entry), but perhaps this was understandable given the large team they convened for the effort. While life in the living room is increasingly fragmented across devices, and media content keeps upping the hyper in order to grab some fraction of our attention span, Hot has a big idea a la Slow Food: bringing reading back into the media room so people can spend time together…with books. This concept reconsiders the entire reading gesture, going from hand-held/one foot away, to hands-free/10 feet away. Research participants told us that they saw books as a respite from their over-connected, screen-based lifestyles; here’s an application of those digital technologies that has the potential to engage people with reading in a new way.
The team also deserves special mention for the quality of their effort. They illustrate their solutions in a variety of ways, showing the power of quick-and-dirty paper and Photoshop prototyping.
In bringing people together to create and inspire each other, they’ve generated a best-in-class artifact that reveals great process, uses scenarios based on research participants, and a demonstration of how humor can help sell an idea. Hot Studio modeled how it really should be done. Kudos!