Posts tagged “interactions”

Ask for our latest article, On Authenticity

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My latest interactions column (written with Stokes Jones, Principal of Lodestar) On Authenticity has just been published.

While in Las Vegas for the first time a number of years ago, we had occasion to visit the Las Vegas Hilton where “Star Trek: The Experience” was operating. The immersive “themed attraction” spilled over into a cafe (Quark’s Bar and Restaurant) and shopping area both modeled after the TV show “Star Trek: Deep Space 9.” This led to slightly dissonant sights, such as an Andorian sitting at a table hawking credit card offers, where the free gift was a plastic sports bottle topped with an Andorian head. As we strolled through the Deep Space 9 Promenade, we came upon two Klingons. Of course, it was two actors portraying Klingons, but let’s set that important difference aside for a moment. They were chatting with tourists and posing for pictures. Eagerly waiting for his moment was a young boy with Down’s Syndrome, wearing a James T. Kirk T-shirt. (Some quick backstory: In the lore of “Star Trek,” Kirk and the Klingons were enemies.) As these two Klingons chatted with the boy and posed for a picture with him, the actors delivered a magical experience as they maintained character and gruffly acknowledged (just gruffly enough) the boy’s T-shirt and what it represented to them. They found a way to be kind to a vulnerable person while not destroying what he was there to appreciate: the essence of their Klingon-ness, their “Star Trek”-ness. Given that we were in Vegas, where a veneer of grandiosity often stands in for authenticity, this was a touching and impressive moment.

Get a copy of the PDF here. To receive a copy of the article, send an email to steve AT portigal DOT com and (if you haven’t given us this info before) tell us your name, organization, and title. We’ll send you a PDF.

Last spring I spoke about authenticity with the University of Oregon’s Contemporary Design class. I’d like to find other groups who would be interested in this presentation. To give you a little taste, we put together this quickie highlight from the talk:

Please get in touch if your organization would be interested in our interactive presentation on Creating Authentic Product Experiences.

Previous articles also available upon request:

ChittahChattah Quickies

  • Sleep Dealer – Alex Rivera's 2008 film turns his Why Cybraceros? political-commentary 5-minute short into a feature film about an immigrant labor solution where impoverished Mexican workers use implants to remotely control robots in other countries, performing crappy dangerous jobs no one one in those countries wants to do. But they stay in Mexico to be exploited, rather than coming over the border.

    It's a powerful idea and the movie's history from agit-prop to entertainment meshes nicely with some of the points I made about science fiction recently in interactions magazine, in We Are Living in a Sci-Fi World.

  • Cybracero Systems – The ultimate in remote control. Workers doing whatever you need, from our state of the art facility in Tijuana, Mexico.
  • Why Cybraceros? (1997 video) – Link to the 1997 video
  • Why Cybraceros? – As agriculture has become a larger and larger industry in America, it has become harder and harder to find American workers willing to do the most basic farm tasks. Picking, pruning, cutting, and handling farm produce are all simple, but delicate tasks. Work that requires such attention to detail remains a challenge for farm technologists, and as of yet, cannot be automated. As the American work force grows increasingly sophisticated, it is even harder to find the hand labor to do these grueling tasks.

    Under the Cybracero program American farm labor will be accomplished on American soil, but no Mexican workers will need to leave Mexico. Only the labor of Mexicans will cross the border, Mexican workers will no longer have to.

    Using high speed internet connections, directly to Mexico, American farms and Mexican laborers will be directly connected. These workers will then be able to remotely control robotic farm workers, known as Cybraceros, from their village in Mexico.

  • Organizational Culture 101: A Practical How-To For Interaction Designers – Great piece by Sam Ladner. Success requires so much more than "doing the work" and this is a great look at some of the softer-yet-killer aspects of "consulting."

Get our latest article, We Are Living in a Sci-Fi World

robot
My latest interactions column, We Are Living in a Sci-Fi World has just been published.

Science fiction (also known as SF, which for many purists refers instead to speculative fiction) has taken on both of those pillars. But to the uninitiated, it’s presumed to consist only of the “stuff” -robots, aliens, gizmos, spaceships, and lasers that go pyew! pyew! (the noise that every boy can make from birth). To those of us who navigate interactions with people, a consideration of the future stuff is interesting, but exploring the future selves can be transformative

Get a PDF of the article here. To receive a copy of the article, send an email to steve AT portigal DOT com and (if you haven’t given us this info before) tell us your name, organization, and title. We’ll send you a PDF.

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ChittahChattah Quickies

  • Paul Graham on the "social norm" problem with the Segway – This is a point I made in my interactions column "Some Different Approaches To Making Stuff" – Kamen is the genius who got it wrong, because he focused only on technology and not on culture and behavior.

    "The Segway hasn't delivered on its initial promise, to put it mildly. There are several reasons why, but one is that people don't want to be seen riding them. Someone riding a Segway looks like a dork.

    My friend Trevor Blackwell built his own Segway, which we called the Segwell. He also built a one-wheeled version, the Eunicycle, which looks exactly like a regular unicycle till you realize the rider isn't pedaling. He has ridden them both to downtown Mountain View to get coffee. When he rides the Eunicycle, people smile at him. But when he rides the Segwell, they shout abuse from their cars: "Too lazy to walk, ya fuckin homo?"

    Why do Segways provoke this reaction? The reason you look like a dork riding a Segway is that you look smug. You don't seem to be working hard enough."

  • Like Nike+ for happiness, iPhone app is data collection for PhD thesis – "At repeated periods throughout the day you'll be pinged by your iPhone either by email or by SMS, and prompted to answer a short one-minute survey. This one asks how happy you are, what you're doing (yes, "making love" is an option, though hopefully it's an activity you'd prioritize over doing some science) whether you exercised recently, whether you're alone, who you're talking to and what you're thinking about." Essentially a "beeper study" but somehow a more viral story ("iPhone"!) than normal.
  • 'True Blood' Beverage – "Inspired by HBO's hugely successful vampire drama series, True Blood, Omni Consumer Products struck a deal with the network's licensing division to releasing 'Tru Blood' the actual beverage..a drinkable product inspired by a beverage meant to taste like blood so that fake vampires from a pay-cable TV show can survive without having to resort to feasting on humans."

Environmental and Emotional Impact Assessment

This NYT article on the influence of language about the environment is a good example of the issues I explored in my recent interactions column Poets, Priests, and Politicians.

The problem with global warming, some environmentalists believe, is “global warming.” The term turns people off, fostering images of shaggy-haired liberals, economic sacrifice and complex scientific disputes, according to extensive polling and focus group sessions conducted by ecoAmerica, a nonprofit environmental marketing and messaging firm in Washington.

Instead of grim warnings about global warming, the firm advises, talk about “our deteriorating atmosphere.” Drop discussions of carbon dioxide and bring up “moving away from the dirty fuels of the past.” Don’t confuse people with cap and trade; use terms like “cap and cash back” or “pollution reduction refund.”

Get our latest article, Ships in the Night (Part I): Design Without Research?

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Harley-Davidson President and CEO Jim Ziemer, Harley-Davidson Annual Report, 2007

My latest interactions column, Ships in the Night (Part I): Design Without Research? has just been published.

While user-research-eschewing Apple is everyone’s poster child for “design for yourself,” I find Harley-Davidson to be a more compelling example (although I may be comparing Apple(s) and oranges). At Harley, Willie G. Davidson is the grandson of the original Davidson. Senior vice president and chief styling officer, he is known as Willie G. And he looks exactly like a guy who rides a Harley: big, bearded, and leather-clad. If we judge a bike by its fairing, the designer is the customer. That’s part of the Harley brand: In a recent Harley-Davidson annual report, executives appear next to their bikes, and we know that they all ride. A crucial part of Willie G.’s role is to preserve the legacy of the brand; the company communicates that it is (and always has been) part of the culture for which it’s designing. People at Harley, we believe, use the products and live the lifestyle. But underneath it all is a sense that Harley-Davidson, through its history, has created the brand (i.e., the products and their meaning) in partnership with its customers. For all the tribal connectedness Apple has facilitated, the company itself is not a participant. It is a benefactor.

Get a PDF of the article here. To receive a copy of the article, send an email to steve AT portigal DOT com and (if you haven’t given us this info before) tell us your name, organization, and title. We’ll send you a PDF.

Related: Steve Portigal speaks at User Research Friday – Design and Research, Ships in the Night?

Update: Ships in the Night (Part II): Research Without Design? is now available

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ChittahChattah Quickies

  • Harley-Davidson: You Can File Our Obituary Where The Sun Don't Shine – Passionate and 100% on-brand response to rumblings about Harley not making it through 2009. Seen as full-page ad in today's New York Times and presumably elsewhere
  • Very slight story on how and why we use lines from movies in regular conversation – It also turns out that using movie quotes in everyday conversation is akin to telling a joke and a way to form solidarity with others, according to a researcher who has actually studied why we like to cite films in social situations.
    "People are doing it to feel good about themselves, to make others laugh, to make themselves laugh," said Richard Harris, a psychology professor at Kansas State University.
    Harris decided to ask hundreds of young adults about their film-quoting habits after he and his graduate students realized it was a common behavior that no one had looked at closely before.
    He found that all of the participants in his study had used movie quotes in conversation at one point or another. They overwhelmingly cited comedies, followed distantly by dramas and action adventure flicks.
    As for horror films, musicals and children's movies, "fuh-get about it." They were hardly ever cited.
    When asked about their emotions while quoting films, most people reported feeling happy.

ChittahChattah Quickies

  • Everything's amazing, nobody's happy – Thanks to John Zapolski for this one. Louis CK on Conan ranting with disgusted amazement against the dissatisfaction that he sees with what are clearly amazing new behaviors enabled by technology. Once again standup comedy provides some articulate-as-hell cultural observation. I don't encourage producers to take on Louis' attitude (basically, get over it) themselves, but it does provide a provocative point of view
  • My latest column for interactions: Interacting with Advertising – There’s a famous saying (attributed to John Wanamaker, the retailing pioneer): “Half the money I spend on advertising is wasted; the trouble is, I don’t know which half.” And while that’s still true, we propose this corollary: Half our encounters with advertising are dripping with evil; the trouble is, we don’t know which half.

Get our latest article, Interacting With Advertising

ipodad

My latest interactions column, Interacting With Advertising has just been published.

There’s a famous saying (attributed to John Wanamaker, the retailing pioneer): “Half the money I spend on advertising is wasted; the trouble is, I don’t know which half.” And while that’s still true, we propose this corollary: Half our encounters with advertising are dripping with evil; the trouble is, we don’t know which half.

Get a PDF of the article here. To receive a copy of the article, send an email to steve AT portigal DOT com and (if you haven’t given us this info before) tell us your name, organization, and title. We’ll send you a PDF.

Related: Forced Engagement

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ChittahChattah Quickies

  • Dean Kamen: Be A Genius and Get It Wrong – This Esquire profile of Dean Kamen nicely supports with what I wrote in a previous interactions column (Some Different Approaches To Making Stuff).
    "A process that usually begins with Kamen fixating on a pressing human need and following his nose with little regard for precedent or practicality. One day he saw a man in a wheelchair struggling to get over a sidewalk curb. Instead of trying to build a better wheelchair, he asked himself what that man really needed. To be able to go up stairs, to cross rough terrain, to rise up and look normal people in the eye. [The solution:] Wheels that could spin back and forth so precisely and so fast, you could balance on just two of them.
    He made the iBOT come true. It's an amazing accomplishment, but the practical issues still dog him — at $26,100, it costs way too much for most wheelchair users. Same with the Segway, which he put $50 million of his own money into before giving any serious thought to the problem of selling it."

Get our latest article: Poets, Priests, and Politicians

innovation

My latest interactions column, Poets, Priests, and Politicians has just been published.

[W]e’re increasingly exposed to rhetoric in the arenas of marketing and politics. It’s easy to be cynical and dismissive of relabeling. “It’s a feature, not a bug,” has long been a cliche in software and technology development, and we are perhaps less likely to examine the possibilities that lie along that tension: the power of words in the process of understanding people and creating new things for them.

Get a PDF of the article here. To receive a copy of the article, send an email to steve AT portigal DOT com and (if you haven’t given us this info before) tell us your name, organization, and title. We’ll send you a PDF.

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ChittahChattah Quickies

  • Jared Spool proposes the following hierarchy:
    0) Unintended Design
    1) Self Design
    2) Genius Desig
    3) Activity-Centered Design
    4) User-Centered Design If you enjoyed my recent interactions column (available upon request) Some Different Approaches to Making Stuff, the discussion linked here might be of interest.
  • Which is now apparently referred to as DT. Yuck! This article most clearly presents what Design Thinking refers to: the same stuff that design firms and creative agencies and innovation teams and the rest of us have been doing for a long time now: observe, ideate, implement. The examples presented here could be the same examples used in all the classic business press articles about ethnography over the last 10 years. Only now it’s DT. At least they quote Tim Lebrecht from frogdesign saying the same thing; that there’s nothing new here. The article makes a strong case for ethnographic research up until the point that they highlight how Web 2.0 lets customers document their own lives easily. So, umm, how does Brandweek use the term? Anything that gets you a flavor of customer lives, I guess. Hooray for the further championing of this approach. Boo for the lack of clarity and the buzzword boosterism.

Get our latest article: Some Different Approaches to Making Stuff

makingstuff.jpg

My latest interactions column, Some Different Approaches to Making Stuff, has just been published.

I propose an incomplete framework for how companies go about making stuff (products, services, miscellaneous). In characterizing this as incomplete, I hope to hear about other approaches that will flesh out the framework.

  1. Be a Genius and Get It Right
  2. Be a Genius and Get It Wrong
  3. Don’t Ask Customers If This Is What They Want
  4. Do Whatever Any Customer Asks
  5. Understand Needs and Design to Them

Get a PDF of the article here. To receive a copy of the article, send an email to steve AT portigal DOT com and (if you haven’t given us this info before) tell us your name, organization, and title. We’ll send you a PDF.
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New Forrester Study on Personas

Last year I gave a talk at an IDSA event where I described the practice of personas as user-centered bullshit. In January I expanded that into Persona Non Grata, my first column for interactions magazine. More recently, I was interviewed about the topic by Forrester Research.

Vidya Drego at Forrester has now issued a report – How To Get The Most From Design Personas – although given her brief, much of our conversation around the limitations and risks of personas, as well as alternatives, does not appear prominently in this document.

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