Posts tagged “interactions”

Our latest article: The Hard Work Lies Ahead (If You Want It)


My latest interactions column The Hard Work Lies Ahead (If You Want It) has just been published.

Abraham Maslow’s “Hierarchy of Needs” from 1943 is a well-known psychological framework that has been applied (directly, or through derivative versions) to thousands of diverse problems. Our work often brings us back to his hierarchy as we consider addressing a richer set of needs through the stuff we’re making. And while I like to look at and think about people more than stuff, I feel as though we’ve come to a point where we aren’t thinking hard enough about the “stuff.” It’s high time to leverage this style of hierarchy to challenge the types of user experiences we’re enabling with the stuff we’re making.

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Previous articles also available:

ChittahChattah Quickies

  • [from steve_portigal] Why Evan Williams of Twitter Demoted Himself [NYTimes.com] – [Creating a small but deliberate interaction – say, logging onto a computer – that serves as an engine of culture change in an organization] Twitter’s executives talk about the “Dunbar number” — the maximum number of people, generally believed to be 150, with whom one person can have strong relationships. This effort, mind you, comes from a company with a business model that fosters a multitude of ever-growing — and largely glancing — interactions among Twitter’s users. “I’ve never seen a company so focused on avoiding the Dunbar number,” says Adam Bain, who recently joined Twitter from the News Corporation as head of global revenue. “You can tell Ev planned it out.” Each time employees log on to their computers, for instance, they see a photo of a colleague, with clues and a list of the person’s hobbies, and must identify the person. And notes from every meeting are posted for all employees to read.

ChittahChattah Quickies

  • [from steve_portigal] A Morose and Downbeat Woman is My Co-Pilot [Boing Boing] – [Nass and Yen on Boing Boing talking about their body of research, of which we've long been fans, around the social behaviors that emerge in our interactions with technology. Back in the day, their research was under the branding Computers are Social Actors, but this latest offering seems to be positioned a bit more broadly in focus and in appeal] In my new book, The Man Who Lied to His Laptop: What Machines Teach Us about Human Relationships, I describe almost one hundred rules for social behavior that can be derived from experimental studies of how people use technology and that can make people more likeable, effective, and persuasive. The current study gives us two principles to guide interactions with people (as well as technology): telling upset people to "look at the bright side of life" can be off-putting, and "misery loves miserable company."
  • [from steve_portigal] There is a Horse in the Apple Store [Frank Chimero] – [A lovely story that delivers on so many levels, from pure observational humor to an insightful treatise on how we engage – or not – with the world] THERE IS A LITTLE PONY IN THE APPLE STORE. What the hell? A beautiful little pony, with a flowing mane, the likes of which my sister would have killed to get for Christmas when she was 7 or 8. And, NOONE is looking at this thing. I wondered: if there were kids in the Apple Store, would they notice? “Yes,” I say. “Yes, they would.” Kids have a magnetic connection to animals. But there are no children in the Apple Store, for the same reason you would not see a child in a jewelry store: things are small and fragile and expensive and shiny. And if you have a child, you probably can not afford Apple products. But, if a child were here, they would see the pony, because when you’re a kid, you notice everything, because everything is new.
  • [from steve_portigal] Does Your Language Shape How You Think? [NYTimes.com] – [Some of the latest thinking on this evolving exploration] French and Spanish speakers were asked to assign human voices to various objects in a cartoon. When French speakers saw a picture of a fork (la fourchette), most of them wanted it to speak in a woman’s voice, but Spanish speakers, for whom el tenedor is masculine, preferred a gravelly male voice for it. More recently, psychologists have even shown that “gendered languages” imprint gender traits for objects so strongly in the mind that these associations obstruct speakers’ ability to commit information to memory.

ChittahChattah Quickies

  • [from julienorvaisas] Austrian phone booths repurposed to charge electric vehicles [Springwise.com] – [Creative monetization of unconsumption.] Now that mobile phones are ubiquitous, public phone booths are fast becoming obsolete. In a bid to find a viable new use for its 13,500 phone booths around the country, Telekom Austria has begun converting them into battery recharging stations for electric cars, scooters and motorbikes. Unveiling its first phone booth-turned-recharging station in front of the company's Vienna headquarters in May, Telekom Austria announced plans to convert an additional 29 phone booths by the end of this year. During the initial trial period, recharging is free. The company eventually plans to charge a single-digit euro sum for the recharging service, with payments to be made via mobile phone.
  • [from julienorvaisas] Adding By Leaving Out: The Power of the Pause [Liz Danzico, interactions magazine] – [We have noted the power of the pause during interviews; Ms. Danzico explores the notion at points further down the design process.] I propose that we’re too impatient with the pause, and as a result, we’re missing out on a great deal. What would happen if, as communicators and designers, we became more comfortable with the pause? Because it turns out we can add by leaving out. The pause has power.
  • [from steve_portigal] Wonder Woman, 69, Has Style and Mythos Makeover [NYTimes.com] – “She’s been locked into pretty much the exact same outfit since her debut in 1941,” Mr. Straczynski wrote. "I wanted to toughen her up, and give her a modern sensibility.”…The new costume was designed by artist Jim Lee. Given the assignment, “my first reaction was, ‘Oh my gosh,’ ” Mr. Lee said. He welcomed the challenge: “When these characters become so branded that you can’t change things, they become ossified.”…The new look ­ with an understated “W” insignia, a midnight blue jacket and a flinty fusion of black tights and boots ­ is darker than the famed swimsuit-style outfit, and aims to be contemporary, functional….In 1968 Wonder Woman lost her powers, dressed mod and practiced martial arts. It took the attention of Gloria Steinem to protest the change, and to help get the Amazon back into her star-spangled duds. Ms. Steinem went on to use Wonder Woman on the cover of the first issue of Ms. magazine in 1972 with the line “Wonder Woman for President.”

URF10: Research, Creativity and Astonishment

Many thanks to our friends at Bolt|Peters for hosting an energizing User Research Friday last week! Dan and I heard a recurring theme of research and creativity, both in method and mindset. Dan noted that several people spoke about research and creativity as though they were separate, and that combining them was somehow novel. But research done well, from framing the problem through storytelling, is creative by nature!

In particular I was struck by how Michal Migurski of Stamen (see his annotated slides here and video here) framed his discussion on their creative visualizations of information streams for Digg Labs and the Twitter Track for the Olympics (to name just a couple) as research-free, when we saw their work as a terrific illustration of a pretty standard method: Using stimulus (in this case the visualizations themselves) to do rapid prototyping based on immediate user feedback, all as a way to guide development. He even talked about Digg Labs as a “wide-open playing ground” for this kind of cycle of experimentation.


One of many visualizations on Digg Labs


NBC Olympics Real Time Twitter Tracker

Even beyond that, Migurski implied that Stamen’s visualizations have become research tools that help people to understand, navigate and make use of vast swathes of data, such as the journalist who keeps the Digg example up on his screen as a snapshot of what’s got buzz. So Stamen’s gorgeous visualizations are really a product of research as well as possibly a nascent research method. If their creation doesn’t feel to Migurski like deliberate research methods are being employed that may be because it’s just so embedded in their process. I’d argue that’s the best kind of research: an integral part of the process.

Now, terms like “User Research” are slippery, but I do object to his definition:

“User research, to me, is an attempt to mitigate and control astonishment by determining what an audience believes or expects, and where possible delivering on that belief and expectation. User research promises stability and predictable outcomes, and I think that we’re at a curve in the road where the idea of stability is just not all that interesting.”

This sounds like the objectives of conventional focus group or usability testing, not the front-end discovery methods that are at the core of our discipline. Our goal is not simply to determine what consumers believe or expect and then use those observations as marching orders, but to creatively synthesize these discoveries into insights about what people need and value, in order to drive the development of experiences and products that delight and (why not!) astonish.

Overall, the content at URF10 left us hungry for more discussion about how creative research methods are used as a set of inputs and methods that complement and inform design and business strategy at many stages of the development process.

Finally, a tip of the hat to presenter Ed Langstroth of Volkswagen for telling us about the “Party Mode” button (which turns up the bass in the back of the vehicle) on the new Toyota 4-Runner:

For more User Research Friday goodness, check out Steve’s 2008 User Research Friday presentation: Research and Design: Ships in the Night? (slides, audio, and video here) and the subsequent articles in interactions: Part I and Part II .

ChittahChattah Quickies

  • Social Change: Women, Networks, and Technology by Natalie Quizon [interactions magazine] – [I'm working as a contributing editor for interactions magazine and some of the first articles I've been involved in are starting to appear!]

    More than 35 years ago, Laya Wiesner first came up with the idea of convening a workshop at MIT University on Women In Science and Technology (WIT). In her role as the wife of Jerome Wiesner, then the 13th president of MIT, she immersed herself in what she recognized was a critical educational issue. The subsequent report introduced the above questions, the guiding objectives of the WIT Workshop held at MIT in 1973, which focused on the challenging dearth of women in the science, technology, engineering, and math fields (STEM).

  • Operationalizing Brands with New Technologies by Denise Lee Yohn [interactions magazine] – [I'm working as a contributing editor for interactions magazine and some of the first articles I've been involved in are starting to appear!] New technologies-like Twitter, Facebook, YouTube, Flickr, social networking, augmented reality, tagging, wikis, social indexing-and the applications they make possible have affected our culture in a profound way. Still, I hope they will have an even greater impact going forward.

    Truth is, the use of these new technologies has been quite limited when it comes to the way companies build their brands. To date, most technology-enabled, brand-building approaches have focused on brand expression and communication…

Ask for our latest article, On Authenticity

cell-phone-tree
My latest interactions column (written with Stokes Jones, Principal of Lodestar) On Authenticity has just been published.

While in Las Vegas for the first time a number of years ago, we had occasion to visit the Las Vegas Hilton where “Star Trek: The Experience” was operating. The immersive “themed attraction” spilled over into a cafe (Quark’s Bar and Restaurant) and shopping area both modeled after the TV show “Star Trek: Deep Space 9.” This led to slightly dissonant sights, such as an Andorian sitting at a table hawking credit card offers, where the free gift was a plastic sports bottle topped with an Andorian head. As we strolled through the Deep Space 9 Promenade, we came upon two Klingons. Of course, it was two actors portraying Klingons, but let’s set that important difference aside for a moment. They were chatting with tourists and posing for pictures. Eagerly waiting for his moment was a young boy with Down’s Syndrome, wearing a James T. Kirk T-shirt. (Some quick backstory: In the lore of “Star Trek,” Kirk and the Klingons were enemies.) As these two Klingons chatted with the boy and posed for a picture with him, the actors delivered a magical experience as they maintained character and gruffly acknowledged (just gruffly enough) the boy’s T-shirt and what it represented to them. They found a way to be kind to a vulnerable person while not destroying what he was there to appreciate: the essence of their Klingon-ness, their “Star Trek”-ness. Given that we were in Vegas, where a veneer of grandiosity often stands in for authenticity, this was a touching and impressive moment.

Get a copy of the PDF here. To receive a copy of the article, send an email to steve AT portigal DOT com and (if you haven’t given us this info before) tell us your name, organization, and title. We’ll send you a PDF.

Last spring I spoke about authenticity with the University of Oregon’s Contemporary Design class. I’d like to find other groups who would be interested in this presentation. To give you a little taste, we put together this quickie highlight from the talk:

Please get in touch if your organization would be interested in our interactive presentation on Creating Authentic Product Experiences.

Previous articles also available upon request:

ChittahChattah Quickies

  • Sleep Dealer – Alex Rivera's 2008 film turns his Why Cybraceros? political-commentary 5-minute short into a feature film about an immigrant labor solution where impoverished Mexican workers use implants to remotely control robots in other countries, performing crappy dangerous jobs no one one in those countries wants to do. But they stay in Mexico to be exploited, rather than coming over the border.

    It's a powerful idea and the movie's history from agit-prop to entertainment meshes nicely with some of the points I made about science fiction recently in interactions magazine, in We Are Living in a Sci-Fi World.

  • Cybracero Systems – The ultimate in remote control. Workers doing whatever you need, from our state of the art facility in Tijuana, Mexico.
  • Why Cybraceros? (1997 video) – Link to the 1997 video
  • Why Cybraceros? – As agriculture has become a larger and larger industry in America, it has become harder and harder to find American workers willing to do the most basic farm tasks. Picking, pruning, cutting, and handling farm produce are all simple, but delicate tasks. Work that requires such attention to detail remains a challenge for farm technologists, and as of yet, cannot be automated. As the American work force grows increasingly sophisticated, it is even harder to find the hand labor to do these grueling tasks.

    Under the Cybracero program American farm labor will be accomplished on American soil, but no Mexican workers will need to leave Mexico. Only the labor of Mexicans will cross the border, Mexican workers will no longer have to.

    Using high speed internet connections, directly to Mexico, American farms and Mexican laborers will be directly connected. These workers will then be able to remotely control robotic farm workers, known as Cybraceros, from their village in Mexico.

  • Organizational Culture 101: A Practical How-To For Interaction Designers – Great piece by Sam Ladner. Success requires so much more than "doing the work" and this is a great look at some of the softer-yet-killer aspects of "consulting."

Get our latest article, We Are Living in a Sci-Fi World

robot
My latest interactions column, We Are Living in a Sci-Fi World has just been published.

Science fiction (also known as SF, which for many purists refers instead to speculative fiction) has taken on both of those pillars. But to the uninitiated, it’s presumed to consist only of the “stuff” -robots, aliens, gizmos, spaceships, and lasers that go pyew! pyew! (the noise that every boy can make from birth). To those of us who navigate interactions with people, a consideration of the future stuff is interesting, but exploring the future selves can be transformative

Get a PDF of the article here. To receive a copy of the article, send an email to steve AT portigal DOT com and (if you haven’t given us this info before) tell us your name, organization, and title. We’ll send you a PDF.

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