MarCamp in San Francisco, September 26

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MarCamp – Marketing, Advertising, Recommendations is an unconference sponsored by France Telecom – Orange.

How will marketing and advertising evolve in the next 5 years? How best to leverage the power of the community and 2.0 technologies to the benefit of marketing and advertising? How to improve the relationship with your customers? How important will interactivity with your customer be in your product design strategies?

Having been at one “camp”, I’d like to try and lead a discussion at MarCamp; but I’m not clear yet what the topic should be…

Counter-Experience

This weekend we checked out Palo Alto’s new restaurant, The Counter; a place that is having some buzz in the blogosphere (and their original Santa Monica place supposedly being mentioned on Oprah). The thrust seems to be highly customizable burgers. Kinda like The Fractured Prune’s version of donuts I blogged about recently.

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I was surprised at how sedate and genteel the whole thing was, aesthetically. I was expecting much more of a cartoony-branded affair. This was nice.

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Even the cash featured art more than heavily branded graphics. This worked against them a little bit – it was hard to figure out what to do, there was no hostess stand. Upon coming in, if no one is there to greet you, you see a stack of cilpboards with menus. Are these for us? I actually told the guy who came up “we have no idea what we are doing” – a comment I wouldn’t normally make (I’m not that insecure, but really, we couldn’t figure out the script. A bit more wayfinding signage, branded or not, would have helped.

Here’s the menu:
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There’s a lot of choices there! It’s surprising, exciting, and overwhelming. They could use a little help in form design here, again, asking you to wayfind through a series of decisions (although burger OR bowl needs some visual work to make the decision-fork a little clearer). But really, the impact of that massive set of choices (some with price premiums, some not) is pretty incredible.

They have mitigated that slightly with a set of pre-defined burgers, where they’ve chosen a few combinations, given them names (The Counter Burger) and saved you the trouble of figuring it out. But what I want is to make my own custom burger – the key experience here, it seems – but with some guidance: what goes with what? what tastes complement other tastes?

If you want to redo a room, you can consult a color wheel for info on complementary colors, you can find advice that might tell you to pick the carpet first and then select paint and fabric next [whatever the advice might be], that hot colors look good in a small room, and cool colors in a big room will make it feel more empty [again, or whatever – I’m making this up].

It’d be pretty amazing to have some help with this, if you want it. If you know what you want to eat, go for it, but if you need some help pairing up sauces and buns and so on, what can we do? Perhaps The Counter wants you to experiment and come back over and over again (we felt that urge, certainly), but what fun it would be to have some guidance!

We figured it out, eventually, with a mix of traditional (tomatoes) and curious (hard boiled eggs, english muffin) choices.

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Appetizers: dill pickle chips, yet again proving that anything is good when breaded and fried. And a half-and-half appetizer of regular fries (poor) and sweet potato fries (good, but not the best I’d ever had).

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Burgers were unique, tasty, fun. Overall a good experience. We’re eager to go back and try something different next time. But $70 for four burgers, appetizers, a couple of beers and glasses of wine? Ouch.

They had just the right amount of new-restaurant inquiries from servers and managers asking us if everything was okay; good problem solving when something was missing (they ran in and got us a plate of the stuff we wanted).

Designer Gods

Disclosure/disclaimer – I teach in the Industrial Design program at CCA, where Yves Behar is the co-chair.

This Wired article may not be the most egregious example, but it was the one that tipped things for me. It describes the work of fuseproject on the $100 laptop. But like many articles about fuseproject, and indeed many articles about design firms in general, it casts the firm as the manifestation of a single person’s talent, skllls, and vision. I don’t know how they work at fuseproject; I would imagine you’ve got to be pretty damn good to get a job there (given the reputation and output of the firm). This management of public image using Yves exclusively may be part of a deliberate attempt to build a brand around an individual, it may be ego, it may accurately represent how things work. I’m working hard not to make too many unfounded assumptions.

As soon as they accepted the challenge, Béhar and a handful of his 28 staffers began a stretch of late nights at the studio, sketching shapes on tracing paper. They reviewed 20 or 30 models that other designers had proposed at various points in the project. They gave special attention to Design Continuum’s original version, a boxy green laptop with a prominent power crank.

“There were too many parts flapping around, too many open places. It wasn’t realistic,” Béhar says. “It should be compact and sealed, like a suitcase. And it should really look and feel different. It shouldn’t look like something for business that’s been colored for kids.” (That’s more than an aesthetic concern: An unmistakable, childlike design will be the laptop’s only real defense against theft and resale.)

“My temptation as a designer was to explore a lot of options,” Béhar says. He looked into electronic ink displays, which run on very low power and could allow for smaller, lighter batteries. (The laptop must be light, since kids are meant to carry it everywhere.) He liked the idea of a soft keyboard, connected to the screen with something called a living hinge (think of the way a cap attaches to a shampoo bottle), which would be cheap and practically indestructible. But E Ink technology is not mature enough, and kids who have no desks at school would find a floppy hinge awkward to balance in their laps. Besides, the laptop was supposed to roll off an assembly line at Quanta, the world’s largest laptop manufacturer, by the end of 2006. He had to move quickly. “A lot of concept ideas I eliminated pretty early on,” Béhar says.

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Figuring out how to protect everything from dust and moisture was harder. Béhar replaced the traditional keyboard on Design Continuum’s model with a sealed rubber one and built a sensor right into the palm rest to eliminate the seam between it and the trackpad found on a regular laptop. Other problems: The USB ports were exposed to the elements, and a pair of radio antennas had to stay outside the machine. (The Media Lab wanted the antennas to have a half-mile range for building a city- or village-wide mesh network, with each laptop acting as a node.) Solving one problem solved the other: Béhar turned the antennas into a pair of playful “ears”that swivel up for reception or down to cover the laptop’s naked ports.

“Everything on the laptop serves at least two purposes,” he says.

In March, Béhar’s team presented two models to the One Laptop per Child panel of researchers, engineers, and former Media Labbers. Members of the Design Continuum team also presented two versions. Only one design would survive to a final round of revisions. After Béhar showed off his work, he wandered out to the hall for a glass of water. Fifteen minutes later, he walked back into the room and was greeted with a round of applause.

At least there is an acknowledgement of this as a team effort in a couple of places. But the writer (and Yves himself) attributes decisions and actions to Behar alone.

Contrast this with a piece of Kevin Smith’s My Boring Ass Life

My apologies for the lack of updates, but we’ve been pretty fucking busy. Week 3 is wrapped, and tomorrow, we start our second to last week on the show. Both cast and crew continue to dazzle. I continue to dream about getting more sleep, as I spend all day on set, then lock myself in the editing room ’til usually two or three in the morning. I may be sleepy, but I’ve cut every frame of film we’ve shot already, resulting in one hour of the movie completely assembled. The simultaneous-to-shooting editorial has been tremendously helpful in allowing us to go back to scenes and shoot any missing pieces I didn’t know we’d need, or allow me to revisit scenes I feel need a bit more (or less) detail. If you’re ever gonna make a flick, cut it (yourself) while you’re shooting, kids; you won’t regret it.

We went an extra day last week, shooting on Saturday to get Lee on his “Earl”-free day. The Randal/Lance showdown is a real highlight of the flick, but the award for scene-of-the-week goes to Mewes. When you see the film, you’ll know what I mean.

If you’ve seen Smith interviewed (or giving those entertaining convention or college campus talks), he surprisingly uses “we” to refer to the filmmaking process. He will also use “I” regularly to talk about writing or other things he alone does, but he seems to have made a conscious choice to keep language collective and plural as much as possible.

It’s certainly apples and oranges and I think it’s too easy to draw ridiculously simplistic conclusions from the comparision here. I think the contrast is interesting, however, because it suggests that either way of presenting the creative head is not the only way it can or needs to be done.

[Additionally, I thought the Wired piece was blogworthy because it offers the rare-for-press snippy stuff that always goes around designer conferences around which firm screwed up this for that client and who came in and saved ’em. I always hear those stories but never see ’em in print.]

I guess I must be dumb.

flickr now lets you add location information (“geotagging”) to your pictures. This raged through the blogosphere over the past few days (e.g. here

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) with all the usual fawing over how great it is and how easy to use it is.

It’s not easy to use. People need to refine their definition pretty dramatically or we need to stop paying attention to sophisticated blogger/RIA/Web 2.0 types telling us what is easy or what isn’t. The feature started me with a map of the world. I wanted to find a location in Washington, D.C. Every time you zoom in, it recenters somewhere, and it’s pretty hard to get it to center on the part of the world you want. Not to mention the map itself is a horizontally scrolling box that seems to repeat itself, as if you could put some pictures in one part of the planet and then on another copy of the planet you could repeat the same process with other pictures. What the hell is going on?

People like to say “drag and drop” as if that is obviously going to be a trivial task – so I’ll hand you an icon that is about 1.5″ x 1.5″ and give you an entire planet that is about 6″ x 6″. You try to precisely drop that icon on that planet.

I eventually got it, but was pretty fed up after a few pictures and (let’s not even talk about why this is something we’d want to do – I haven’t got there yet, I just wanted to try it!) didn’t bother to continue. If my picture is tagged “washington d.c.” maybe the interface could try starting me off with a map of Washington?

I’m mostly posting this for contrariness; my experience was counter to what I’m seeing gushing forth elsewhere.

I heart flickr, I don’t think that everything they do is automatically perfect and “easy to use” however.

Flat Daddy helps

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Life-size cutouts of deployed service members

are given by the Maine National Guard to spouses, children and relatives back home.

The Flat Daddies ride in cars, sit at the dinner table, visit the dentist and even are brought to confession, according to their significant others on the home front.

At the request of relatives, about 200 Flat Daddy and Flat Mommy photos have been enlarged and printed at the state National Guard headquarters in Augusta, Maine. The families cut out the photos, which show the Guard members from the waist up, and glue them to a $2 piece of foam board.

Take that, designers of pillows-that-hug, USB-devices-that-emit-fragrance, robots-that-care-for-elders, simulated-dogs-that-soothe. A low-fi (functionally) but hi-fi (representationally) has dramatic (anecdotal) impact. Should we be chastened, saddened, or charmed?

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