Posts tagged “innovation”

ChittahChattah Quickies

  • Segmenting the Hendrix fan [NYTimes.com] – “We believe that there is a Jimi Hendrix fan out there at 99 cents and at $9 and at $20 — all the way across the spectrum,” Mr. Block said. “We want to make each fan an appropriate offering. Is the complete Jimi Hendrix on vinyl something every music fan would want? Absolutely not. Would there be a market for it? Absolutely.”
  • Jerry Seinfeld on ideas [NYTimes.com] – Whatever happens to “The Marriage Ref,” Mr. Seinfeld said that he was out of ideas now. “Ideas are a terrible obligation,” he said. “Who needs something else to take care of? I have kids. I’d rather nurture them than another idea.”
  • The Disposable Film Festival – In recent years a new kind of film has emerged: The Disposable Film. It has been made possible by new media (webcams, point and shoot digital cameras, cell phones, screen capture software, and one time use digital video cameras) and the rise of online distribution (YouTube, Google, MySpace, etc.). These films are often made quickly, casually, and sometimes even unintentionally. Everyone has become a Disposable Filmmaker: directors of Saturday night cell phone videos, actors under the eyes of security cameras, and narrators before their webcams. Let's face it – we live in an age of disposable film. Now it's time to do something creative with it.
  • How to Kill Innovation: Keep Asking Questions – Scott Anthony [Harvard Business Review] – Resource-rich companies have the "luxury" of researching and researching problems. That can be a huge benefit in known markets where precision matters. But it can be a huge deficit in unknown markets where precision is impossible and attempts to create it through analysis are quixotic. Entrepreneurs don't have the luxury of asking "What about…" questions, and in disruptive circumstances that works in their favor.

    So what's the alternative? Substitute early action for never-ending analysis. Figure out the quickest, cheapest way to do something market-facing to start the iterative process that so frequently typifies innovation. Be prepared to make quick decisions, but have the driver of the decision be in-market data, not conceptual analysis. In other words, go small and learn. Pitch (or even sell) your idea to colleagues. Open up a kiosk in a shopping mall for a week. Create a quick-and-dirty website describing your idea. Be prepared to make quick decisions.

With a name like Murder, it’s got to be good…

Business strategist Nilofer Merchant presented her branded “MurderBoarding” process at the IxDA SF monthly meeting last night.

While brainstorming generates lots of ideas, you still have to discern the right choices to win. AND you have to get a group of people to believe that IT is the right solution.

The opposite of whiteboarding, the MurderBoarding™ decision process ensures teams creatively generate many potential options before “killing off” options one-by-one until there is single best solution for a specific organization and situation.

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Merchant is certainly right that companies often have as much difficulty dealing with the aftermath of idea generation – What do we do now? – as the divergent exploration itself. There’s no question that for many organizations, moving forward from idea generation in a grounded way is a challenge, and it’s great that Merchant has structured a process for establishing decision-making criteria and prioritizing ideas for development. We’ve had to create this type of process too, and have increasingly been working with our clients from research through ideation to evaluating and prioritizing ideation results through the lens of what we’ve helped them learn about their customers.

Merchant’s book, The New How, just came out a month ago, and it’s quite possible that her presentation was intended to serve as a teaser for the book, rather than a standalone piece, but at the conclusion of the talk I felt like I was still waiting for it to start – for me, there was a bit of the “no there, there” feeling to it.

When a process comes along with a provocative new name like MurderBoarding, it can be both affirming and disappointing to find out it’s more or less in line with what you’ve already been doing.

It’s a bit like looking at the ingredients list on your sports drink and realizing that “Electrolytes” are just salt.

If you’d like to know more about our approach to generating ideas (if not murdering them), check out Steve’s BayCHI presentation, Well We Did All This Research…now what?, or catch it live at the Interaction10 conference next month in Savannah.

ChittahChattah Quickies

  • Social science meets computer science at Yahoo [SF Chronicle] – Yahoo Labs has bolstered its ranks of social scientists, adding highly credentialed cognitive psychologists, economists and ethnographers from top universities around the world. At approximately 25 people, it's still the smallest group within the research division, but one of the fastest growing.

    The recruitment effort reflects a growing realization at Yahoo that computer science alone can't answer all the questions of the modern Web business. As the novelty of the Internet gives way, Yahoo and other 21st century media businesses are discovering they must understand what motivates humans to click and stick on certain features, ads and applications – and dismiss others out of hand.

    Yahoo Labs is taking a scientific approach to these questions, leveraging its massive window onto user behavior to set up a series of controlled experiments (identifying information is always masked) and employing classic ethnography techniques like participant observation and interviews.

  • Domino’s "The Pizza Turnaround" [YouTube] – Domino's Pizza uses customer research to spawn product redevelopment, and then uses that process to promote their improved product. Note the negative quotes posted on the walls of their office.
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Portigal Consulting Philanthropy, 2009

In 2009 we supported three organizations:


Locally, we once again gave to Coastside Hope

the “primary provider of safety net services,” providing a “monthly food harvest, emergency shelter and rental assistance services, crisis intervention and referral services, clothing vouchers, Christmas Adopt-a-Family program, [and] citizenship services.”)



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In tribute to the winners of our Reading Ahead design contest (conducted in partnership with Core77), we donated to 826 Valencia, a San Francisco nonprofit that helps kids with expository and creative writing



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Finally, we were excited by the opportunity to support StoryCorps who we regard as fellow travelers in the story business: telling stories, gathering stories, and listening to stories.

Previously:

ChittahChattah Quickies

  • Devising the stove that could save the world [The New Yorker] – The effort to develop a better stove (safer, healthier, uses less fuel) for developing nations, and the challenges in getting that solution adopted once it's development is funded and the engineering problems are solved.
  • What means to find out what your customers want – The idea behind the centers is to foster innovation by combining a richer understanding of customer needs with creative links among 3M technologies. “Being customer-driven doesn’t mean asking customers what they want and then giving it to them,” says Ranjay Gulati, a professor at the Harvard Business School. “It’s about building a deep awareness of how the customer uses your product.”

ChittahChattah Quickies

  • Don Norman on Ethnography and Innovation – Some great commentary on Norman's piece (discussed here as well) including the very exciting revelation that Edison did something very much like ethnography!
  • General Motors – The Lab – It’s a pilot program for GM, an interactive design research community in the making. Here you can get to know the designers, check out some of their projects, and help them get to know you. Like a consumer feedback event without the one-way glass.

    We work on ideas that will influence our future vehicles. We want to share our ideas, inventions and pre-production vehicle designs. We want to build the right cars and trucks for your future. We want your opinion.

  • Iceberg Digital Book Reader for the iPhone – Digital books as content, as hardware, as a platform, as an OS, as an app? Interesting to see a range of approaches appearing. Iceberg use the iTunes store to sell the books, which seems like a brilliant strategy, leveraging a storefront/distribution platform that already exists.
  • Steal These Books – From Wikipedia page about book theft, a set of articles that describe what books get stolen from bookstores (independent, chain, and campus) and libraries.
  • Archaeology’s Hoaxes, Fakes, and Strange Sites – A large set of links to articles about fake archeological-type stuff (discoveries, artifacts, and the like). How and why.

Portigal Consulting year in review, 2009

It’s been a busy year and as we head into the home stretch, looking forward to 2010 (supposedly the year we make contact), we wanted to take a look back at the past 12 months and call out some of the highlights.

Previously: Our 2008 review

Don Norman says design research is great for improvement but useless for innovation

Don Norman, in a sneak preview to an upcoming column in interactions, posts a dramatic and thoughtful critique of the supposed applications for design research

I’ve come to a disconcerting conclusion: design research is great when it comes to improving existing product categories but essentially useless when it comes to new, innovative breakthroughs. I reached this conclusion through examination of a range of product innovations, most especially looking at those major conceptual breakthroughs that have had huge impact upon society as well as the more common, mundane small, continual improvements. Call one conceptual breakthrough, the other incremental. Although we would prefer to believe that conceptual breakthroughs occur because of a detailed consideration of human needs, especially fundamental but unspoken hidden needs so beloved by the design research community, the fact is that it simply doesn’t happen.

I’m excited to see this because it connects to a number of things I’ve been talking about with clients and in some recent presentations. Anyway, the article makes some good points but I believe there’s much more to be said.

  • Absence of evidence is not evidence of absence – Design/design thinking/design research are in their infancy in product development. The airplane, automobile, telephone, etc. are not examples of the failures of design research to innovate, because they represent time periods when design research was not actively being used. As Don points out, the failure rate for potentially innovative stuff is insanely high. So we have very few examples over a few few years to even look at to understand the influence of design research.
  • Innovation is not a solo act – There’s probably a good Andrew Hargadon link I could add here, but I think you get it. We point our client to opportunity areas. Many of those opportunities do not get fully explored, and almost none to the point of solving the ridiculously challenging technical and business challenges to make them viable. The Conversation was potentially a breakthrough film not only because of Coppola (a successful innovator) but because of Hackman and Murch. And many other talented people. When our design research leads to a divergent set of concepts, other factors come into play. The remote-activated-deodorant-ray (yes, this came out of an actual client project) goes through the design team, the business unit manager, eventually into the technology development part of the business, and the market feasibility. Most times that doesn’t happen. And maybe this just makes Don’s point for him, but then I’d suggest the problem is not with design research but in how it’s deployed, applied, and integrated. Because it absolutely could happen. The underlying conditions need to be there.
  • Can insight and technology be partners? – There are presumably a number of paths to innovation. If we uncover opportunities through design research, a technologist can say “Well, let me go try and make that” (or, “I’ve already figured out how to do that”). Or if a technologist approaches us with a set of capabilities, we can try to answer the question “What would people do with it?” Again, maybe I’m making Don’s point for him, but if so, I don’t see it as a negative.
  • Isn’t this still a mostly mysterious process? – Twitter is a successful product with a low barrier to usage but a high barrier to adoption. It’s success is somewhat counter-intuitive. The traditional market-research processes that failed the Aeron chair and the Post-It note are already consultant-classics. Maybe I’m admitting something terrible but I don’t think Tim Brown or Larry Keeley or Roger Martin can identify the next breakthrough product any more than Hollywood can figure out the best way to guarantee a blockbuster or the recording industry can sign the next number-one band (indeed, look at the amount of marketing hype and me-too that goes into the product development approaches of the last two).
  • Innovative (if that’s what they are) outcomes take years to launch – I’ve written about this before. Maybe what I’m calling innovations are really what Don calls improvements. But I don’t expect ever to contribute to the next Telephone/Airplane/Computer, but I don’t expect to be President of the US, or win an Academy Award, or have one of my songs hit number 1. That doesn’t mean the work isn’t worth doing and the results can’t be tremendously successful, impactful, and result in real change.

I think Don has written a thought-provoking piece and my intent is to reframe rather than refute. This is an important discussion that needs to continue and I am eager to see what others have to say. If you’ve written about this, please post a link here!

Why people don’t buy your product

i-heart-my-roomba (WinCE)
I was quoted in today’s San Francisco Chronicle, considering the potential for e-readers (after our Reading Ahead research)

For the concept of a device that allows books to be read electronically, “this is the year we get it,” said Steve Portigal, the head of Pacifica consumer research firm Portigal Consulting. “But there’s this huge psychological chasm we have to cross before people buy them.”

Of course, this was part of a larger discussion and I wanted to share some of it here. As much as new products are tangible objects that we can exchange money for, they are also (and perhaps more importantly so) ideas. In my assessment, the digital book has reached a state similar to the Roomba. We’re aware of them, we probably even know someone that has one, and we find the basic premise compelling. And we can probably be satisfied with that vicarious experience for a good while, knowing that we live in a world where robots clean our floors without any effort by us and computers let us carry around a lot of books. So the product will show up in the daily comics, and in plot lines on network television; it’s a meme. But for us to actually purchase and integrate it into our lives requires a much closer examination of the proposition and a consideration of whether or not it fits who we are or want to say we are. And neither Roomba nor the e-Reader are there yet. So, yes, we “get it” now, but we don’t necessarily all want it, just yet.

You can see this phenomena in the common situation where market research reports that people were highly likely to purchase an upcoming product but actual sales don’t match that intent.

ChittahChattah Quickies

  • FedEx Launches SenseAware, a device/service with GPS (and other) sensors – While FedEx does a poor job of describing in the blog post (watch the video instead), this is a brilliant addition to their existing offering: a sensor that customers (initially ultra-high-end shippers like organs – the body part kind) drop into their package to provide status data (including location, temperature, light, etc.) online via the cell network. If their current tracking data isn't sufficient, here's a premium version (at premium prices: $120/month). Mostly, though, I love the expansion of the FedEx offering in a consistent but novel way.
    (via BoingBoing)
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