Posts tagged “behavior”

ChittahChattah Quickies

  • Rest in Peas: The Unrecognized Death of Speech Recognition [robertfortner] – Progress in conversational speech recognition accuracy has clearly halted and we have abandoned further frontal assaults. The research arm of the Pentagon, DARPA, declared victory and withdrew. Many decades ago, DARPA funded the basic research behind both the Internet and today’s mouse-and-menus computer interface. More recently, the agency financed investigations into conversational speech recognition but shifted priorities and money after accuracy plateaued. Microsoft Research persisted longer in its pursuit of a seeing, talking computer. But that vision became increasingly spectral, and today none of the Speech Technology group’s projects aspire to push speech recognition to human levels.
    [Speech recognition comes up all the time in user research. It represents some idealized version of "easy-to-use" though people typically recognize the demanding social norms that talking-to-tech evokes and reject the ideal they moments ago requested /SP]
    (via kicker)
  • As Seen on TV – a tribute to doing it wrong [YouTube] – A collection of supposed Epic Fail moments from our daily lives recreated by TV commercials as a precursor to the solution being offered /SP

ChittahChattah Quickies

  • Brains, Behavior & Design: A toolkit by graduate students at IIT Institute of Design – In the real world, people are often irrational. Over the past few decades, researchers have codified many of the patterns that describe why people behave irrationally. As researchers, how can we be on the lookout for these patterns of behavior when we go into the field? As designers, how can we use our understanding of patterned irrational behavior to help people make better choices? We are developing tools that apply findings from the fields of cognitive psychology and behavioral economics to the design process. These tools provide a head start on framing research as well as developing new strategies for solving user problems.
  • Reading on iPad before bed can affect sleep habits [Los Angeles Times] – Staring at the screen before bed could leave you lying awake. That's because direct exposure to such abnormal light sources inhibits the body's secretion of melatonin. Light-emitting devices, including cellphones and the iPad, tell the brain to stay alert. Because users hold those devices so close to their face, staring directly into the light, the effect is amplified compared with a TV across the room or a bedside lamp, said Frisca Yan-Go, director of the UCLA Sleep Disorders Center in Santa Monica. Some say e-ink is easier on the eyes than the screen on a computer (tablet or otherwise). However, the Wall Street Journal published a report this month to the contrary. Yan-Go was eager to point out the advantages of books over e-readers. Paper books are often lighter; they can be dropped when you doze off holding them; and if they get wet, it's not the end of the world. And they won't mess with your sleep cycle…However, "Kindle is better for your sleep," Avidan wrote in another e-mail.
  • A New Character in Archie’s Town [NYTimes.com] – A new man is moving into Riverdale, the home of comics’ perennial teenager Archie Andrews and his gang. His name is Kevin Keller, and he’s blond-haired, blue-eyed and gay. Kevin will be introduced in Veronica No. 202, in a story titled, “Isn’t it Bromantic?” The inclusion of the character meets twin goals, one real world and one in-story. “Riverdale has to reflect the diversity of the world today,” said Jon Goldwater, co-chief executive of Archie Comic Publications. “We want to be all inclusive.” Mr. Goldwater also said he’s not afraid of any repercussions. “We think everyone is going to enjoy the story,” he said. “It’s completely in the tradition of your typical Archie comic.” Dan Parent will be writing and illustrating the story of Kevin’s introduction. “Veronica is always chasing guys and getting what she wants. Who could we introduce that she could not get?” Mr. Parent said Kevin would be more than a one-off character with future stories already mapped out.

ChittahChattah Quickies

  • DEVO – Focus Group Testing the Future [YouTube] – Filled with brilliantly sarcastic soundbites, this is definitely pushing on post-modernism/post-irony. DEVO doing focus group testing (or so they say) on every aspect of their 2010 offering (brand, logotype, instrumentation, clothing). Interesting also to see how this appears in the press with varying amounts of the irony removed.
  • Theater Preshow Announcements Take Aim at Cellphones [NYTimes.com] – In a production of “Our Town” the director, David Cromer, who played the Stage Manager, took a minimal approach because he wanted to stay true to Thornton Wilder’s desire to forgo conventional theatrics. “In that show we had this issue, which is that there was to be no theater technology. The whole act of my entrance was that you were supposed to think it was someone from the theater,” Mr. Cromer explained. “We didn’t want the Stage Manager to come out and say, ‘Please turn your cellphones off,’ because that would be rewriting Wilder.” Instead Mr. Cromer simply held up a cellphone upon entering at the beginning of each act and then turned it off and put it away, casually showing the audience what to do without talking about it. “The first time I was watching another actor take over in the show as the Stage Manager,” Mr. Cromer said, “he came out, held his cellphone in the air, and the woman next to me said, ‘Oh, someone lost their cellphone.’ ”

ChittahChattah Quickies

  • Forrester’s 2010 Customer Experience Rankings [Customer Experience Matters] – # Retailers take 12 out of the top 20 spots. Most of the top rated companies on the list are retailers. Hotels also grabbed three of the top 20 spots. Interestingly, three financial services firms also cracked the top 20: credit unions, SunTrust Bank, and Vanguard.
    # Healthcare, Internet and TV services dominate the bottom. The bottom 11 companies on the list came from only four industries: five health insurance plans (United Healthcare, Medicaid, Anthem, and CIGNA), three ISPs (Charter Communications, Comcast, and Qwest), two TV service providers (Charter Communications and Comcast), and one credit card provider (HSBC).
  • Can Design Change Behavior? [Stanford School of Engineering] – Because behavior can be influenced—not just observed—it provides an important opportunity for tackling complex challenges such as sustainability. That opportunity is perhaps best addressed with design…With this outlook, Banerjee says he is excited to be one of the principal investigators in a new project funded by the U.S. Department of Energy in which he is working with other Stanford professors who have expertise in behavioral sciences, communications, human-computer interaction, and behavioral economics. The team aims to create interventions that influence behavior to bring about significant reductions in energy use. But what designers understand well is that people are “predictably irrational” and influenced by emotional as well as rational criteria, Banerjee says.
  • The Art of Asking the Question [UIE Brain Sparks] – Steve Portigal will show your team the art of asking the question. You might visit the user in their office or home, have them come to you for a usability test, or even have a chance encounter at a trade show or while waiting for an airplane. Do you know what to ask? Do you know what to listen for, to extract the critical detail of what they can tell you about your design?

    Steve will help you prepare your team for any opportunity, be it formal user research or less structured, ad-hoc research. He’ll also give you tips on how to work with your stakeholders and executives, who may also be meeting potential customers and users, so they know what to ask and how to listen—integrating their efforts into the research team. (Wouldn’t it be great if they understood why you’re doing what you’re doing?)

    Update: Use promotion code CHITTAHCHATTAH to get lifetime free access to the recording after the fact (normally a separate cost)

ChittahChattah Quickies

  • Words Move Me – Sony adds social networking around reading (but doesn’t seem you can *buy*) – "Words move me" was created by Sony to celebrate the words that move us and to share our reading experiences with others. Connecting with readers around literary moments enables us to express our individuality, share our own stories, and find commonalities with others.
    (Thanks @gpetroff)
  • Sony’s Daily Reader – Kindle Competition: Touchscreen Plus AT&T, for $399 – Includes software to link with local libraries and check out a library-based electronic book. Also has portrait reading mode (showing two pages), touchscreen, and broadband wireless access to add books without a PC.
  • IKEA as destination retail, in Beijing – Although the store is designed similarly to Western IKEAs, the meaning and usage has changed. In Beijing, It's a place to rest and eat, more theme park than shopping emporium.
  • The lost art of reading: David Ulin on the challenge of focus in an era of distraction – Who do we want to be, she asks, and how do we go about that process of becoming in a world of endless options, distractions, possibilities? These are elementary questions, and for me, they cycle back to reading, to the focus it requires. When I was a kid, maybe 12 or 13, my grandmother used to get mad at me for attending family functions with a book. Back then, if I'd had the language for it, I might have argued that the world within the pages was more compelling than the world without; I was reading both to escape and to be engaged. All these years later, I find myself in a not-dissimilar position, in which reading has become an act of meditation, with all of meditation's attendant difficulty and grace. I sit down. I try to make a place for silence. It's harder than it used to be, but still, I read. (via Putting People First)

Reading Ahead: Secondary Research (part 2)

Reading ahead logo with space above

Here’s some more articles, projects, websites, and other online ephemera that we’ve come across since we posted part 1.

  • A series of humorous videos from Green Apple Books comparing the Kindle to a book
  • Books and Browsers (audio link) – Dave Gray (IDEA2008)

    The book as a form factor has been around for about 2,000 years, since Julius Caesar first decided to fold up a scroll, accordion-style, and mark the pages for later reference. In 1455, Aldus Manutius was the first to publish the portable paperback, and it has remained relatively unchanged since. XPLANE Founder and Chairman Dave Gray explores several questions about the future of the book and the web browser.

  • Sony has launched the latest salvo

    a sub-$300 touch-screen “Reader Touch Edition” and the $199 “Reader Pocket Edition,” which features a 5-inch display. The company is also lowering prices of ebooks. New releases and best-sellers will all be $9.99, matching Amazon’s price point for the first time.

  • NPR Science Friday broadcast exploring Who Owns Your Digital Data?
  • NPR on Amazon removing Orwell books

    Lynn, you cover books and publishing for NPR, so do you have a Kindle or an e-book Reader?

    LYNN NEARY: Actually, I don’t, Linda. In fact, my cubical at NPR and my night table at home are loaded down with good, old-fashioned books because even though I’ve actually seen the Kindle work and I’ve talked to a lot of people who love it, I still can’t imagine reading some of my favorite novels on the Kindle. What about you?

    WERTHEIMER: I love it. It’s especially nice for traveling. I really do not leave home without it. But I did have a very peculiar experience with Kindle. I was reading a book and all of a sudden, I was back at the beginning of the book. So I thought I’d punched some button somehow. But no, what I had was a book in two pieces.

  • CHART OF THE DAY: Most People Still Have Never Seen A Kindle

    Some 40% of North Americans who responded to a Forrester Research survey in Q2 2009 had heard of, but had never seen, an e-reader. Another 17% had never heard of one. But ownership more than doubled year-over-year to 1.5%.

  • A short piece from Steve Haber, who developed the Sony Reader
  • Where there are bookshelves, there will be books!

    When Eddie Bernays, the father of modern publicity, was asked by a group of book publishers to increase book sales, he said, “Where there are bookshelves, there will be books.” And then he went on to convince architects, construction companies, and interior designers to install bookshelves in new homes. That helped to launch the modern day publishing and selling of books. (thanks to Joshua Treuhaft)

  • Cathy Marshall’s publications about reading, interaction, electronic periodicals, and ebooks
  • Smarter Books – Envisioning the uses & future of print, electronic, & new media books

    This site is dedicated to design thinking for re-envisioning books, publishing models, and the cognitive activity we call reading. The many markets and models for books and distribution are changing radically and continuously. We, authors and designers, need to share what we have learned and are doing to recreate the forms, meaning, and thinking of books of all kinds. Sponsored by Redesign Research

  • The unbook is a concept originally developed by Jay Cross. The concept evolved based on discussions between Jay and Dave Gray
  • The Diamond Age is a postcyberpunk novel by Neal Stephenson. The Primer in The Diamond Age is a complex and highly elaborate descendant of today’s hypertext.

    Unlike the very static version we are familiar with today, the Primer is fully interactive. It not only offers the reader an open-ended narrative, but it also changes to the reader’s demands, among many other features.

  • Vogon Heavy Industries is proud to make the The Hitch-Hiker’s Guide to the Galaxy available to Earth Internet users under licence from Megadodo Publications, Ursa Minor.
  • Visualization of a Choose-Your-Own-Adventure book
  • Fore-edge painting – Pictures along the page edges, hidden behind gilt
  • Exhaustive list of book terminology
  • Digital Book 09, a conference put on by IPDF (International Digital Publishing Forum)
  • Wholesale eBook Sales Statistics

Reading Ahead: Secondary Research (part 1)

Reading ahead logo with space above

Starting any project means we inevitably come across any number of articles that pertain to the topic or the themes that emerge from the research and synthesis.

Sometimes we’ll dedicate some time at the beginning to collect articles and summarize ’em, but more often we’ll just do a quick scan and opportunistically look for issues to inform our recruiting and planning for fieldwork.

Here’s what we’re reading now (and we’ll do a part 2 if and when we find more articles of interest):

Reading Ahead: Project Launch

Reading ahead logo with space above

We’re very excited here at Portigal Consulting to announce the start of a new self-funded project–Reading Ahead.

In Reading Ahead, we’ll be exploring the evolution of reading and books from a consumer perspective–what it means to be a reader, how artifacts from traditional books to devices like Amazon’s Kindle affect the experience, and what the future might hold for readers, product developers, and beyond.

Over the course of the project, we’ll be blogging both about how we work and what we see and learn.

kickoff-pic_web
Steve Portigal (left) and Dan Soltzberg, project kickoff, July 27, 2009

Understanding our client
One of the first steps in any project is figuring out what the project is really about. So the first piece of research we do is often focused on our client.

As we work with our clients to establish the scope and approach of a project, we also interview key stakeholders in their organization to better understand what they know and what they need to know. (This doesn’t always map to what they think they know and what they think they need to know, and it’s important to suss out the differences.) These interviews help us understand the dynamics of the team and the organizational culture.

In this case, we’re our own client, so we sat down and asked each other some fundamental questions

  • What is it we want to know that we don’t know now?
  • What are we going to do with what we learn?
  • What are the people, places, things, behaviors, etc. that we think we want to focus on.
  • How broadly or tightly do we want to draw the scope of the exploration (at least at the outset-this can change as the project moves forward). In this case, to what extent might we want to be looking at bigger categories like content, entertainment, free time?

The way we answer these project definition questions will have a huge affect on how the work unfolds. As in most projects, we’ll be looking for the sweet spot that is constrained enough to give the project a clear focus but open enough to leave room for the unexpected.

ChittahChattah Quickies

  • Robert Fabricant of frogdesign considers whether understanding users means that design is or isn't persuasive/manipulative – How do we decide what the user really 'wants to achieve'? The fact is that there are a host of different influences that come to bear in any experience. And a host of different needs that drive user behavior. Designers are constantly making judgment calls about which 'needs' we choose to privilege in our designs. In fact, you could argue that this is the central function of design: to sort through the mess of user needs and prioritize the 'right' ones, the most valuable, meaningful…and profitable.

    But according to what criteria? These decisions, necessarily, value judgments, no matter how much design research you do. And few designers want to be accountable for these decisions. From that perspective, UCD, starts to seem a bit naive, possibly even a way to avoid accountability for these value judgments.

    [Obviously no easy answers here; even defining the terms for the discussion is challenging, but the dialog between Robert and others is provocative]

  • Dave Blum, treasure hunt designer, offers 100 treasure hunts around the world – I was always a puzzle and a game kid. I had a friend when I was growing up in Millbrae, Mike Savasta, and he and I were just board game and card game fanatics. Monopoly, Life, Sorry, Stratego.

    In college, I played thousands of games of cribbage. I like the intellectual challenge, the analytical challenge. I'm very much a "play-it-by-ear" kind of guy, so I like a game where you have to think on your feet.

    After college, I lived in Japan for 3 1/2 years and taught English. Then I spent 11 months traveling through Asia and Europe, and when I came back to San Francisco, I worked in tourism for a while. I said, "I need to find a career that I really love." I thought if I could combine group work, travel, games and puzzles – that would be the ultimate job. I started Dr. Clue in 1995.

ChittahChattah Quickies

  • What Does Your Credit-Card Company Know About You? – "In 2002 J. P. Martin, a math-loving executive at Canadian Tire, decided to analyze almost every piece of information his company had collected from credit-card transactions the previous year. His data indicated, for instance, that people who bought cheap, generic automotive oil were much more likely to miss a credit-card payment than someone who got the expensive, name-brand stuff. People who bought carbon-monoxide monitors for their homes or those little felt pads that stop chair legs from scratching the floor almost never missed payments. Anyone who purchased a chrome-skull car accessory or a “Mega Thruster Exhaust System” was pretty likely to miss paying his bill eventually. Why were felt-pad buyers so "upstanding? Because they wanted to protect their belongings, be they hardwood floors or credit scores."

    The article goes on to describe how debt collectors build relationships with (rather than harass) debtors, who pay off more to the brands they have a relationship with.

  • We Are Now In The Age Of Nice – another Sunday NYT unsubstantiated trend-attempt – That amiable guys and uncomplicated sweethearts could be today’s pop heroes is one sign of an outbreak of niceness across the cultural landscape — an attitude bubbling up in commercials, movies and even, to a degree, the normally not-nice blogosphere.
  • Can supposedly-predictive quantitative market research techniques help Hollywood? – Still, is it smart to bring on pricey consultants when corporate overlords are demanding cost cuts? And what of the parade of failed attempts by consumer research firms to break into Hollywood? Few people in the industry can forget Tremor, the research firm that was owned by Procter & Gamble. It came to Hollywood in 2002, signed up with Creative Artists Agency and roped clients like DreamWorks — though its ideas often proved prohibitively expensive.

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