ChittahChattah Quickies
- [from steve_portigal] A Quandary for Swatch – It’s Too Popular [NYTimes.com] – [They are also looking to stop being the parts supplier to all of their rivals] Swatch, the world’s largest watchmaker, is rushing to add factory capacity so that it can make enough watches to meet demand. It wants to add as many as 2,000 employees this year about 1,500 of them at home in Switzerland. But it is struggling to find enough qualified people. “Managing our stock is at the moment not an issue for us because demand is so big that we unfortunately don’t even have the time to build up any stock”… Swatch’s production and hiring problems reflect the overall health of a sector that has rebounded from the world financial crisis. Demand for watches has soared in Asia a region that accounted for more than half of Swiss watch exports last year with makers of mechanical watches capturing an increasingly large slice of the market. Exports of mechanical timepieces rose 32 percent in unit terms last year, compared with an 18 percent increase for less expensive quartz watches.
- [from steve_portigal] Remembering the XFL, a 1-and-done league in 2001 [SFGate] – [Lessons from a failed attempt to innovate against an established competitor] While some ideas (trash-talking announcers, no penalties for roughness) didn't work, McMahon was a visionary in how he let fans inside the game. Players and coaches were miked up during games, and cameras were allowed into the locker room and behind the scenes. The XFL used the Skycam, the camera held up by wires over the field, and the NFL adopted that almost immediately. McMahon also did away with extra-point kicks, fair catches and coin tosses. At the start of the game, a player from each team would line up at the 30-yard-line and race to the ball at the 50 and fight for it in a "scramble." However, a member of the Orlando Rage separated his shoulder in a scramble the first week…In the end the XFL was caught in the middle. The football product on the field wasn't good enough to lure NFL fans, and there wasn't enough of the "personality-driven stories or crazy characters" to attract wrestling fans.