ChittahChattah Quickies
April 11th, 2011
- [from wstarosta] Status displays: I’ve got you labelled [The Economist] – [Evolutionary biology helps to explain why luxury branded objects, even counterfeit ones, are so appealing.] DESIGNERS of fancy apparel would like their customers to believe that wearing their creations lends an air of wealth, sophistication and high status. And it does—but not, perhaps, for the reason those designers might like to believe, namely their inherent creative genius. A new piece of research confirms what many, not least in the marketing departments of fashion houses, will long have suspected: that it is not the design itself that counts, but the label.
- [from steve_portigal] The Future of Books. [McSweeney’s Internet Tendency] – [As usual, McSweeney's does razor-sharp mockery, but you could read this as straight-ahead prediction and it would sadly almost pass for believable] 2050: Analog Reading Will Be Digitally Simulated. As people spend more and more of time immersed in massively multi-player role-playing games, they will begin to crave some downtime. Virtual simulation worlds will start to include hideaway "libraries" you can lock yourself into. There you'll be able to climb into a virtual bath and lovingly turn the pages of a pixilated representation of one of those dog-eared tomes—reliant on old-school linear narrative— that by this time will have been made illegal in the real world. Perfectly reproduced will be the sensation of turning the pages, the crack of the spine, and even the occasional paper cut.
- [from steve_portigal] When Did Girls Start Wearing Pink? [Smithsonian Magazine] – [Fascinating cultural history] The march toward gender-specific clothes was neither linear nor rapid. Pink and blue arrived, along with other pastels, as colors for babies in the mid-19th century, yet the two colors were not promoted as gender signifiers until just before WW I—and even then, it took time for popular culture to sort things out. In 1927, Time magazine printed a chart showing sex-appropriate colors for girls and boys according to leading U.S. stores. In Boston, Filene’s told parents to dress boys in pink. Today’s color dictate wasn’t established until the 1940s, as a result of Americans’ preferences as interpreted by manufacturers and retailers. “It could have gone the other way,” Paoletti says..Nowadays people just have to know the sex of a baby or young child at first glance, says Jo B. Paoletti, a historian & author of Pink and Blue: Telling the Girls From the Boys in America. Thus we see a pink headband encircling the bald head of an infant girl. [Via @boingboing]
- [from steve_portigal] In Sweden’s frigid north, auto testing is hot [SFGate] – [Obvious car companies do a ton of lab and simulation testing, but they are also big advocates of real world testing] Arjeplog, a region in northern Sweden is is important to car makers eager to optimize their vehicles for driving in extreme weather, This winter, temperatures have hovered around -4 F, making ice on the lakes consistently thick enough for driving. About 180 engineers convened at the test center at one point this season to work on making cars more fuel-efficient in cold weather and to optimize their anti-spin function. While Arjeplog is the world's largest winter testing area, rival locations include Ivalo, Finland; West Yellowstone, Mont.; Carson City, Nev.; and Millbrook, England. Francisco Carvalho, an analyst at IHS Automotive, says such tracks provide automakers with "the ultimate test for the little things they can't detect or predict in a lab." Almost 9,000 car industry officials visit Arjeplog each winter, with about 2,800 engineers working on any given day.
Tags:
Arjeplog, automative, behavior, blue, books, brand, capitalism, car, children, clothing, cold, color, consumerism, culture, designer, ebooks, engineering, future, gender, history, identity, marketing, parenting, pink, publishing, quickies, reading, reading ahead, satire, simulation, status, sweden, testing, weather
ChittahChattah Quickies
April 10th, 2011
- [from steve_portigal] Disney Reviving Muppets Franchise With Movie This Fall [NYTimes.com] – [As rock star's kids become rock stars and classic films get remade, rebooted and prequels, that trend combines here with the fan-enthusiast-consumer-becomes-producer trend, suggesting a slice of Hollywood culture is a microcosm or reflection of mainstream culture. Kevin Smith and Seth Green are possible precursors to this.] “This is the first Muppet production of any size that is really being spearheaded by fans instead of hard-core Muppet professionals,” said Lisa Henson, Jim Henson’s daughter and chief executive of the Henson Company….“As it turned out, nostalgia for the brand went way beyond our little circle,” he said of the unusual wave of interest that eventually swept celebrity after celebrity into the project. In a single scene, Whoopi Goldberg, James Carville, Neil Patrick Harris, Judd Hirsch and Selena Gomez all make cameos.
ChittahChattah Quickies
April 8th, 2011
- [from julienorvaisas] Top 40 Hand Gestures Of Silvio Berlusconi [BuzzFeed] – [A thorough taxonomy; includes "The Mr. Burns" and "The Hey Gurrrrl." Yesterday Wyatt shared a great observation here at the office about how hand gestures, and the ways in which people handle objects can communicate so much about their emotional state and personality. It's something specific to notice in research as a "tell." This collection of Berlusconi's gestural expressions provides ample opportunity to practice your interpretation!] Italian Prime Minister Silvio Berlusconi is a man of many gesticulations.
- [from steve_portigal] The Inflatable Crowd Company – [Wonderful niche service with a crystal-clear positioning statement. Another business out there doing something cool, crazy, and curious] We have 30,000 realistic, inflatable torsos that are used to economically expand the scope of any crowd scene at any venue worldwide. We create custom crowds that are dressed and accessorized to match the look of your real extras. It is this texture – real clothes, wigs, etc. – and attention to detail that can make the illusion seamless. We provide all materials from the stock at our warehouse. We are able to create crowds for any type of scene – from a formal theater crowd to fans at large sporting events.
ChittahChattah Quickies
April 7th, 2011
- [from wstarosta] Disney Helps Reboot Commodore and Amiga Brands [Brand Channel] – [The Commodore 64 is getting a re-boot from Tron, the movie. The company is updating the old school computer with a 1.8Ghz processor, Blu-ray drive, and HDMI! ] When Tron: Legacy was released in December, the product tie-in that drew all the attention was for Ducati. It's a product placement the Italian motorcycle maker told us was unpaid, but highly valuable. Now, the release of Tron: Legacy on DVD introduces a whole new marketing tie-in. This time for… Commodore 64?! That's right — Disney is helping promote the relaunch of the Commodore and Amiga brands, with the relaunched computers going on sale the same day (April 5th) as the DVD went on sale.
- [from steveportigal] How To Steal Like An Artist (And 9 Other Things Nobody Told Me) [Austin Kleon] – [While the frame of reference is being an artist, you could substitute a lot of other descriptors and it’d work just as well – designer, innovator, ethnographer, what-have-you. The riffs here manage to be wide-ranging and incredibly concise.] Your job is to collect ideas. The best way to collect ideas is to read. Read, read, read, read, read. Read the newspaper. Read the weather. Read the signs on the road. Read the faces of strangers. The more you read, the more you can choose to be influenced by. [Thanks @anneincal!]
- [from steveportigal] Recreating the Legendary Commodore 64 [Commodore USA, LLC] – [Many of my favorite themes here: reviving dead brands, retro technology, enthusiast fans become producers instead of just consumers, and of course, boat-loads of irony] The new Commodore 64 is a modern functional PC as close to the original in design as humanly possible. It houses a modern mini-ITX PC motherboard featuring a Dual Core 525 Atom processor and the latest Nvidia Ion2 graphics chipset. It comes in the original taupe brown/beige color, with other colors to follow…[We were] founded by Barry Altman in April 2010, with the express purpose of reviving and re-establishing the famous Commodore computer brand. We are Commodore and AMIGA fanatics, just like many of you. We ask ourselves what could have been, and we are appalled by Apple revisionism. Commodore is back, and we’re determined to bring the much loved brand back to the mainstream and restore its prominence in the tech industry to that which it richly deserves. It ain’t over ’till we say so.
Tags:
art, brand, c64, classic, computer, creativity, design, hardware, ideas, influence, inspiration, marketing, PC, quickies, read, retro, testing, Tron
ChittahChattah Quickies
April 5th, 2011
- [from julienorvaisas] Before I die I want to… [Creative Review] – [Flat-out inspiring and deeply moving public art in New Orleans. One brilliant comment after the article observes that the installation proves that: "…design work is incomplete without an audience."] "I believe the design of our public spaces can better reflect what's important to us as residents and as human beings," says Chang.
- [from julienorvaisas] New Version of Madden 12 Called a ‘Teaching Tool’ on Concussion [NYTimes.com] – [Video games largely exist to allow people to immerse in fantasy, unbounded by physical constraints and free to indulge in acts not possible – or advisable – in real life. Madden NFL takes a different tack.] Player animations, now sophisticated enough to depict Peyton Manning’s throwing motion and Randy Moss’s gait, will not display helmet-to-helmet tackles, hits to the heads of defenseless players or dangerous headfirst tackling, said Phil Frazier, the executive producer of Madden 12. John Madden, the coach for whom the game is named and who is involved in its development, said that the impetus for the changes was twofold: to further hone the game’s realism, and to teach youngsters to play football more safely. “Concussions are such a big thing, it has to be a big thing in the video game. It starts young kids — they start in video games. I think the osmosis is if you get a concussion, that’s a serious thing and you shouldn’t play. Or leading with the head that you want to eliminate."
- [from julienorvaisas] Crimes against design: Airport carpets [ICON MAGAZINE] – [Apparently I'm not the only one noticing and often lamenting commercial carpet patterns inflicted upon us in airports, convention centers, and movie theaters. I marvel at the number of deliberate choices that must have led to these tragic outcomes and how many dark souls are complicit.] Those travellers who turn their eyes away from the skies and look down at the ground of their immediate present will be richly rewarded. For unbeknownst to many, beneath each traveller's feet is a knotted kaleidoscope of shapes and colours, a flat-weaved cornucopia of scintillating signs and sigils, a polypropylene sea awash with dark and hidden beauty. I speak, of course, of the airport carpet. As the world's largest interior visual design medium, airport carpets have spread a multi-faceted but uniform aesthetic to the furthest reaches of the globe In their geometric precision, sensitivity to colour, and ability to absorb and hide stains. The link between carpeting and flight stretches back millennia.
- [from steve_portigal] The Lighter Side of Plutonium; Energy Group Mascots Include Little Mr. Pluto [WSJ] – [Interesting that in the land of cute the nuclear mascot was seen as going too far even before the disaster] But perhaps the most controversial of all promotional characters is Pluto-kun, or Little Mr. Pluto, who represents the friendly side of one of the most toxic substances known to man, plutonium. The brainchild of a now defunct government research organization, the apple-cheeked animated Little Mr. Pluto debuted in the mid-1990s wearing a green helmet with a pair of antennae and the chemical symbol for plutonium, PU. Promising to “never be scary or dangerous,” Little Mr. Pluto extolled the benefits of plutonium, which Japanese nuclear authorities have viewed as a fuel of the future for fast breeder reactor technology. But an animated video used in educational materials included a widely criticized scene showing Little Mr. PU shaking hands with a boy who safely downs a plutonium-tainted beverage to make the debatable point the substance would pass through a body without doing harm.
ChittahChattah Quickies
April 1st, 2011
- [from wstarosta] A Retrospective View of 50 Years of Advertising Research) [ARF.org] – The Advertising Research Foundation is celebrating its 75th year of being in the business of marketing research. When asked about some of the industry's advances in the previous 50 years, chairman Gian Fulgoni owes many of them to technology that allows marketers to more effectively communicate their message and measure it's impact. His sentiments and even the industry terminology he uses highlight the fundamental differences between market research and design research.] In the 1980s, for example, the availability of point-of-sale scanner data provided a much-needed solution for Consumer Packaged Goods (CPG) and other industries. For the first time, marketers had the tools needed to quickly and accurately measure the impact of price, promotions and print / TV advertising on brand sales, develop sophisticated market mix models, and link sales lift to various promotional and advertising levers.
- [from wstarosta] PSFK Asks the Purple List, What are the Limits of Digital? [PSFK] – [The next time you are brainstorming and you come up with an idea to make an analog object, action or experience better by digitizing it, pause and consider this fact that I just learned: Your brain can recognize the time faster on an analog watch than a digital one! More about the trade-offs of going digital here…] There’s another way to approach this question, by venturing to guess that there’s nothing un-digitizable, rather there are deeply human things that will just be conveyed in different forms. For example, our need for feedback as in the above is one representation of a “deeply human thing,” but another interesting manifestation comes up when you start thinking about digital books. There’s a lot of social data encoded into the act of carrying a physical book. If I see you on the metro and you’re carrying a book I’ve read, it makes me want to talk to you. And if I don’t, I’m at least subtly comforted knowing that I’m in the company of someone likeminded.
- [from julienorvaisas] Plastics News Executive Forum: Human behavior holds clues to design [Plastics News] – [Is it possible to avoid a reference to The Graduate? I'll try. We often see design thinking methodology applied to development efforts of end-products and services, of consumable things. When it's already soup. Here the plastics industry is having a dialogue about inspiring innovation at the "ingredient" level. Interesting question about where the responsibility for innovation lies.] It may be tempting to think of concepts like “design thinking” or “open innovation” like they’re just new business buzzwords. But designers and many OEMs have embraced the ideas for years, and plastics firms would be smart to join the party, experts said at the Plastics News Executive Forum. One molder in attendance pointed out that, in his experience, some OEMs are bad at innovation. “Many of our customers come up … with new designs that are horribly flawed. What’s the fundamental breakdown organizationally, where companies [that] are supposed to do this for a living are really bad at it?” he asked.
- [from steve_portigal] R2-D2 makers an attraction at WonderCon in S.F. [SFGate] – [The devotion of fans is a constant source of wonder and delight.] A fully functional droid can cost as much as a Toyota Corolla, and takes half a decade or more to complete…R2 builders study the movies frame by frame to mine the tiniest details for their droids. Builders say they get asked two questions all the time: "Can it fly?" and "Does it project a hologram of Princess Leia?" Neither of those visual-effects-enhanced features from the movies is practical or possible because the technology doesn't exist. Builders also get frequent requests to sell their droids, and to perform at parties. That answer is "no," too. The R2 Builders Club operates with the blessing of Lucasfilm, with the understanding that the droids are not produced for sale. There's also a Jedi-like code among the builders, who consider profiting from the droids a trip to the Dark Side.
Tags:
advertising, advice, ARF, builder, design, digital, droid, fandom, fantasy, gaming, innovation, marketing, metrics, nfl, plastics, public, quickies, research, teaching, technology
ChittahChattah Quickies
March 31st, 2011
- [from steve_portigal] One Day For Design 2011 – [I'm always impressed by the enthusiasm and creativity that folks like this show in order to bring people together, build community, evolve a profession, and infect others with that same enthusiasm] On April 13, 2011, add your voice to an open, digital dialogue on design. One Day For Design brings together a global community of designers and design enthusiasts to exchange ideas, challenge viewpoints and push boundaries-collaborating in real time on the future of our profession and the organizations behind it. Spread the word. Join the conversation.
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ChittahChattah Quickies
March 30th, 2011
- [from steve_portigal] Design Research with Sam Ladner [Johnny Holland] – [Looking forward to checking out this podcast. Sam always has smart things to say.] Jill Christ and Andrew Harris talk with Sam Ladner about design research, and the theories behind research design. They discuss how to choose the right research method, the differences between qualitative and quantitative research, and why certain research methods are used at certain times. "What I think designers can learn from sociologists primarily is …for two centuries now, sociologists have been thinking about how people interact with each other. And all of those findings, those theories, that deep research, that deep insight, they are still valid, and they do have a great amount of applicability in the online space. …Designers could learn a lot about this idea of the “Presentation of Self”…or where sociologists have thought about “how do we work in groups together?” …there are all sorts of sociological research and theory that would help designers."
- [from julienorvaisas] Nokia Pure Typeface [Design Boom] – [This celebration of their bespoke font will surely reach a very limited audience. Their slow-font approach and aesthetic has appeal but seems a bit misplaced.] Citing the varied but expansive demands of smartphone usage as a design consideration, alongside the potentials opened by the clarity and sharpness of contemporary smartphone screens, Nokia has worked with Maag to develop a sans serif typeface that references the varying stroke weights and more rounded flow of handwriting, creating a more open effect than the classic 'Nokia Sans'. In an interesting return to analogue, Nokia celebrates the release of the font with the commissioning of a woodblock version of the typeface. Documented in the mini-film 'Pure Reversal' the blocks were created and used for a limited-edition print run. Designed specifically for digital and mobile devices, the 'pure' typeface is expected on Nokia devices and in advertisements beginning this year.
- [from julienorvaisas] Defend Your Research: Imitation Is More Valuable Than Innovation [Harvard Business Review] – [Shenkar makes some bold statements. Bringing discipline to "imitation" and surfacing it as an form of innovation is intriguing. However, aspects of this phenomena are integrated into most robust innovation initiatives now (competitive analysis, landscapes, reverse engineering). They also occur quite naturally in human behavior (mirroring, transference) and culture (trends, memes). In art, it's known as appropriation and is perfectly acceptable; it may be a more apt analogy for this process than imitation. I do question his characterization here of imitation as taboo.] Q: If copying is so effective, why isn’t it embraced more? A: We’ve been socialized from a young age to treat imitation as undignified and objectionable, something done by those who are unoriginal. Even in companies that embrace imitation, many executives are reluctant to use the “i” word because of its stigma. The result is that imitation is done in the dark without the strategic and operational attention it deserves.
Tags:
copying, design, hbr, imitation, innovation, mobile, nokia, podcast, pure, quickies, research, sociology, typeface, users
ChittahChattah Quickies
March 27th, 2011
- [from steve_portigal] Marvel faces mighty foe: publishing world uncertainty [New York Times] – ['Prototyping with comics' usually refers to a UX method on smaller scale, but as Marvel grapples with its own massive scope in both comics and film, they have natively derived an analogous method, or at least mindset] Though Marvel’s publishing side does not directly control the content of Marvel films, Kevin Feige, the president of production at Marvel Studios, said the storytelling in the comics had a strong influence on the movies “because it’s a hell of a lot less expensive to take a chance in a comic than it is take a chance in a movie.” Repeating a phrase he said he had heard from Quesada, he added, “It’s the cheapest R&D there is, but the best R&D there is.”
ChittahChattah Quickies
March 24th, 2011
- [from julienorvaisas] Deconstructed: Aesir’s Perfect Cell Phone [Fast Company] – [What's this? Heirloom consumer electronics? Less is more? Is this a trend or an anomoly? Many products start out as carefully crafted one-offs and move towards disposable, commodity mass-products over time – watches, razors, even food. Are mobile phones playing this out in reverse? How will this gadget incorporate unpredictable technological advances that will enable must-have functionality? Does it need to?] "Instead of more, we proposed better and longer lasting," says designer Yves Béhar. "It became a way to answer questions like, Why do I need a new phone each year? And why does it have to be complicated?" For answers, Aesir founder Thomas Møller Jensen spent two-plus years gathering an army of materials specialists, engineers, and craftspeople. The result, the AE+Y, has exceptionally clear audio and parts that are fully replaceable ad infinitum. "We want the phone to be as interesting and relevant in 10 years' time as it is today," says Jensen.