Posts tagged “interface”

ChittahChattah Quickies

  • [from julienorvaisas] Lifelike Craig HD [Cool Hunting] – [An app that makes Craig's List look like an olde-fashioned classified section, complete with circling capabilities, on an iPad is "fantastic" indeed! What goes around comes around.] Lifelike Craig HD is a fully functional Craigslist browser that offers a fantastic visual interface. The app transforms your local Craigslist from the mundane list of links into an iPad browsable paper, complete with newspaper fonts and a classic layout. If something catches the eye you can add it to your favorites, circling it for later reference.

ChittahChattah Quickies

  • [from steve_portigal] LCARS Standards Development Board – [Library Computer Access/Retrieval System is the name of the operating system used by ship systems on Star Trek. As fan sites and other bits of consumer-developed tech emulate the look and feel of interfaces from Star Trek, this site is an effort to create a set of UI standards around colors, fonts, animation, sounds, and other interactive elements.]
  • [from steve_portigal] How Kanye makes his musical sausage [Kottke] – [If you've been enjoying our recent examples of inspiring or provocative thoughts on creativity from performing artists, here's another one] Interesting piece on how Kanye West's latest album, My Beautiful Dark Twisted Fantasy, got made. Lots of good creative process bits

Recap of Steve and Julie’s URF10 synthesis workshop

Our friends at Bolt | Peters hosted their (mostly) annual User Research Friday event last week, bringing together practitioners from the client-side as well as consultants to share stories and discuss best practices. Some of our takeaways from the day are here.

The day before the conference, Steve and Julie co-led a sold-out workshop titled “We’ve Done All This Research- Now What?” for a group of 20 enthusiastic researchers and designers.


Julie and Steve in action

The purpose of the workshop was to practice the process of moving from the data and observations we gather in fieldwork toward opportunities and ultimately to ideas.

We framed this as a research project to inform a neighborhood redevelopment/gentrification effort. Before the workshop, participants first wandered their own neighborhoods…


Thanks to Nick Leggett from Zazz for this aerial shot from their Seattle offices


Noe Valley scene (a San Francisco neighborhood) captured by Julie

…and then when we got together, they the explored neighborhood surrounding Bolt | Peters for more data.


This machine shop just down the street from Bolt | Peters has been there for decades


6th street buzzes, about two blocks from the conference

Break-out groups took the synthesis tasks to heart and, in a very short period of time, collaboratively surfaced promising opportunities and strategies and solutions to address them.

We were humbled by the gentle empathy and creativity of the folks in the room. The morning served as an inspiring reminder of just how much progress a handful of smart, dedicated people can make on seemingly-intractable problems in a very short period of time.

More amazing photos, observations, output, and thoughtful commentary can be seen on the blog we created for the workshop.

The workshop slides are below.

See previously: Steve Portigal’s presentation from User Research Friday 2008

Ups and downs

After writing recently about managing the adoption of a new type of elevator UI, I found a particularly bad implementation of the norm at my hotel in Austin last weekend.

Unusually, there are two elevators on either side of two rooms.

Beside each elevator is this cautionary/alarmist admonishment:

“This button” refers to “these buttons – those ones down there” despite the horizontal arrow. But we can probably figure that out. The reason for this sign – an obvious afterthought is that there’s no place where you can stand and easily see both elevators at once. You must approach one elevator to press the button, and if you stand there and wait, you are likely to miss the arrival of the elevator if it doesn’t come to that door. There is a standard solution: a light near each elevator door that lights up just before the elevator arrives and the door opens. But (other than in the hotel lobby) they’ve neglected that and instead the hotel guest must be “alert” when doing a basic task like trying to get down for breakfast.

This is a well-known and long-solved situation; why the builders would choose to put the elevators around two rooms and then create such a poor experience would be interesting to explore. What were the design and other decision processes that led to this sub-optimal solution?

ChittahChattah Quickies

  • [from steve_portigal] DVRs Can’t Handle New Show’s Title [NYTimes.com] – [A UI edge case that wasn't designed for ends up becoming a mainstream concern. "What are the chances that'll happen?" comes true, and now workarounds must be created] It turns out that the search tools on some DVRs cannot find the new show, “$#*! My Dad Says,” because the symbols cannot be read. (Maybe some DVR developers could not foresee a world where TV shows would have a dollar sign in the titles.) Before the show’s premiere on Thursday, CBS released a viewers’ guide of sorts on Wednesday to help people program their DVRs accordingly.

ChittahChattah Quickies

  • [from steve_portigal] A Morose and Downbeat Woman is My Co-Pilot [Boing Boing] – [Nass and Yen on Boing Boing talking about their body of research, of which we've long been fans, around the social behaviors that emerge in our interactions with technology. Back in the day, their research was under the branding Computers are Social Actors, but this latest offering seems to be positioned a bit more broadly in focus and in appeal] In my new book, The Man Who Lied to His Laptop: What Machines Teach Us about Human Relationships, I describe almost one hundred rules for social behavior that can be derived from experimental studies of how people use technology and that can make people more likeable, effective, and persuasive. The current study gives us two principles to guide interactions with people (as well as technology): telling upset people to "look at the bright side of life" can be off-putting, and "misery loves miserable company."
  • [from steve_portigal] There is a Horse in the Apple Store [Frank Chimero] – [A lovely story that delivers on so many levels, from pure observational humor to an insightful treatise on how we engage – or not – with the world] THERE IS A LITTLE PONY IN THE APPLE STORE. What the hell? A beautiful little pony, with a flowing mane, the likes of which my sister would have killed to get for Christmas when she was 7 or 8. And, NOONE is looking at this thing. I wondered: if there were kids in the Apple Store, would they notice? “Yes,” I say. “Yes, they would.” Kids have a magnetic connection to animals. But there are no children in the Apple Store, for the same reason you would not see a child in a jewelry store: things are small and fragile and expensive and shiny. And if you have a child, you probably can not afford Apple products. But, if a child were here, they would see the pony, because when you’re a kid, you notice everything, because everything is new.
  • [from steve_portigal] Does Your Language Shape How You Think? [NYTimes.com] – [Some of the latest thinking on this evolving exploration] French and Spanish speakers were asked to assign human voices to various objects in a cartoon. When French speakers saw a picture of a fork (la fourchette), most of them wanted it to speak in a woman’s voice, but Spanish speakers, for whom el tenedor is masculine, preferred a gravelly male voice for it. More recently, psychologists have even shown that “gendered languages” imprint gender traits for objects so strongly in the mind that these associations obstruct speakers’ ability to commit information to memory.

Sexy Ergonomics

I was shopping for laptops recently, and was shocked by how difficult it was to find a reasonably priced model with a comfortable keyboard and trackpad, and a front edge that was wrist-friendly. The experience made me wonder why so little attention seemed to be being paid to such a fundamental aspect of the product.

Why don’t ergonomics have more sex appeal? Shouldn’t a well-designed physical interfacing of human and built object be one of the most valued aspects of design? While in truth ergonomics are interwoven (or should be) with aesthetics and materials, our excitement seems to gravitate towards how things look and feel, or cleverness of concept, rather than how well they work with us.

A quick read through this recent interview with Jonathan Ive on Core77 reveals a worshipful discussion of iPhone 4 materials.

It is this sort of materials obsession and constant experimentation that led to a decision to use scratch-resistant aluminosilicate glass for the front and back of the phone, as well as developing their own variant of stainless steel to edge the device.

I had to travel all the way back to 2007 to find someone talking specifically about a sexy merger of design and ergonomics/usability.

Is it that when ergonomics work, they are invisible? That they generally succeed by creating an absence of negative experience, but don’t extend into the realm of pleasure creation, where they might generate more attention?

Dieter Rams’ “weniger, aber besser (less, but better)” design philosophy – and indeed Jonathan Ive’s as well – heads in a similar direction – the absence of superfluous elements, but yet we still find it sexy.

Perhaps part of the picture is the lack of sex appeal that discussions of ergonomics tend to have. Is this an issue of professional culture? What is more important than objects that – never mind giving us pleasure – at the very least don’t injure us? Maybe that’s it – it’s too serious an aspect of design to engender the fun spirit we find in aesthetics?

The movie Waterworld (one of a handful of movies-most-people-think-are-bad that I like), while over the top and mostly quite silly, nicely illustrates the balletic relationship of person and object that good ergonomics make possible, as Kevin Costner’s character Mariner single-handedly sails and otherwise operates his boat throughout the film. The boat’s steampunk aesthetic won’t be for everyone, but it’s perfectly designed to work with the needs of its user, and to me there’s something really sexy about that.

ChittahChattah Quickies

  • [from steve_portigal] Ring Pops Inspire Mariah Carey Fragrances [ NYTimes.com] – [Perhaps this is the future: multi-layered endorsement/licensing/line-extensions/cross-promotions] Mariah Carey’s Lollipop Bling, three fragrances that Elizabeth Arden based on candy flavors and that will appear in stores soon, is the product of a partnership with the Topps Company, which makes Ring Pops. “Topps sells tens of millions of units of candy,” said E. Scott Beattie, chief executive at Elizabeth Arden, which also has fragrance licensing deals with celebrities including Britney Spears, Danielle Steel and Elizabeth Taylor. “Combining their customer base with Mariah Carey’s fan base and our fragrance base is a great way to cross-promote all the brands.” While the scents “take a candy element as a thread to be woven in a fragrance,” they do so in a way that “elevates candy into a prestige environment,” she said. (Thanks, Gavin!)
  • [from Dan_Soltzberg] Bowman vs Google? Why Data and Design Need Each Other [OK/Cancel] – [Tom Chi's thoughtful post on how engineering and design need to work together] "Design is really a kind of multi-variate optimization of extreme complexity…I’ve often said that 'Art is about freedom while Design is about constraints.'”
  • [from Dan_Soltzberg] INTERVIEW: Sougwen [Design Noted from Michael Surtees] – [Nice reframing of drawing from a method of artifact production to a way of creating experiences] "I’m pushing a process with my work that counters the preciousness that some designers find fascinating. My performances are expressions of drawing as an activity, not about making a pristine or perfect image."

ChittahChattah Quickies

  • [from steve_portigal] Rent a White Guy [The Atlantic] – And so I became a fake businessman in China, an often lucrative gig for underworked expatriates here. One friend, an American who works in film, was paid to represent a Canadian company and give a speech espousing a low-carbon future. Another was flown to Shanghai to act as a seasonal-gifts buyer. Recruiting fake businessmen is one way to create the image—particularly, the image of connection—that Chinese companies crave. My Chinese-language tutor, at first aghast about how much we were getting paid, put it this way: “Having foreigners in nice suits gives the company face.” We were supposedly representing a California-based company that was building a facility in Dongying. Our responsibilities would include making daily trips to the construction site, attending a ribbon-cutting ceremony, and hobnobbing. During the ceremony, one of us would have to give a speech as the company’s director. That duty fell to my friend Ernie. His business cards had already been made. (via @Kottke)
  • [from julienorvaisas] Hey Facebook! Here’s your privacy redesign [Fortune.com] – [The community is now literally begging Facebook to fix this issue. Free design!] We asked several leading user experience designers how they'd overhaul the social network's obtuse privacy settings interface if given the chance. Here, in their own words, are their innovative solutions.
  • [from steve_portigal] For Forgetful, Cash Helps the Medicine Go Down [NYTimes.com] – [The challenge of marketing, design & other forms of corporate persuasion is revealed when you see that people need incentive/motivation to take medication] One-third to one-half of all patients do not take medication as prescribed, and up to one-quarter never fill prescriptions at all, experts say. Such lapses fuel more than $100 billion dollars in health costs annually because those patients often get sicker. Now, a controversial, and seemingly counterintuitive, effort to tackle the problem is gaining ground: paying people money to take medicine or to comply with prescribed treatment. The idea, which is being embraced by doctors, pharmacy companies, insurers and researchers, is that paying modest financial incentives up front can save much larger costs of hospitalization…Although “economically irrational,” Dr. Corrigan said, small sums might work better than bigger ones because otherwise patients might think, “ ‘I’m only doing this for the money,’ and it would undermine treatment.”
  • [from steve_portigal] Creativity thrives in Pixar’s animated workplace [SF Chronicle] – At another company, the employee in Payne's position might be a feared corporate rules-enforcer – the guy who tells you not to put tack holes in the plaster or forbids you from painting over the white walls next to your cubicle. But the architect and 14-year Pixar veteran embraces the madness. Among the more creative additions on the campus: One animator built a bookcase with a secret panel – which opens up into a speakeasy-style sitting area with a card table, bar and security monitor. Other employees work in modified Tuff Sheds, tricked out to look like little houses with front porches and chandeliers. "Sometimes I just have to let go," Payne says with an amused sigh, as he walks into a newer building with a high ceiling – where someone has interrupted the clean sightlines with a wooden loft. A couch and a mini-refrigerator are balanced 10 feet above the floor. [Did a mini-ethnography of Pixar a few years ago and the cultural factors around creativity and community were outstanding]

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