Posts tagged “experience”

Fractured Prune, Coming Soon

image_93.jpg
Strange sign seen near the UXWeek hotel in D.C. Fractured Prune is a strange name for a donut shop (I mean shoppe). Their website explains how they named the chain after Prunella Shriek, a female athlete (sometimes injured) and landowner from the 1800s. But more interesting (as if the story of Prunella isn’t jaw-dropping in and of itself) is that “Here’s the fun part — you pick the toppings, glazes and sugars for your donuts!” from choices such as

* GLAZES
honey, banana, chocolate, maple, strawberry, raspberry, peanut butter, mocha, mint, cherry, lemon, orange, blueberry, mixed berry, caramel
* TOPPINGS
rainbow sprinkles, chocolate sprinkles, coconut, peanuts, Oreo cookie, mini chocolate chips, graham cracker crumbs
* SUGARS
powdered, granulated, cinnamon/sugar

and resulting in a wild array of interesting combinations:
peppermint_patty-1.jpg
Peppermint Patty
Mint / Mini Chips

blueberry_hill.jpg
Blueberry Hill
Blueberry / Powdered Sugar

trail_mix.jpg
Trail Mix
Banana / Nuts / Coconut / Jimmies

Who knew? I just saw a strange logo and an old deli being torn down. Looks like an interesting version of a familiar product, with customization as an easy but powerful tool for reinvention. I would bet it’s a pretty fun experience, too.

Signs to Override Human Nature?

We see these in small retail all the time – handwritten signs exhorting the customer to follow some non-natural path of behavior in order to simplify the merchant-centered purchase process. Here’s a fun one, where the experience is pretty cool anyway, and the creativity and ineffectiveness of the signs is something to smile about, rather than grimace.
dsc_0354.jpg
The setting certainly helps. In the town of Waimea, on Kauai, on your way to getting a sweet and cold treat – shave ice.

dsc_0351.jpg
The cash register sits underneath the most awesomely diverse and interesting list of flavors. You approach the guy at the cash and of course you want to say how many you want, and what sizes, and (after having gaped open-mouthed at the display for a few minutes) the flavors.

The signs attempt to warn you off from doing that, but it’s human nature. And with each person that tries to ask for a flavor, the cash guy tells them ‘I don’t care about flavors. I just need to know what size you want.”

They are so dogged with their insistence, but they’ve designed an experience where it’s entirely natural to ask for the flavors right then. Nope.

He’ll go and get the plain shave ice (with ice cream, if you want it) and then at another counter they take your flavor order. It may end up being the same guy working the other counter, or someone else. But they don’t care about flavors, until you get to the flavor counter.

It’s not so terrible that they go through the same thing over and over again, it’s just a great example of design and human nature and the ever-present sign which purports to fix the whole thing by simply warning people what not to do!

dsc_0352.jpg
This sign is posted behind the cashier.
1. How many Shaved would you like (ice)?
2. What are the sizes you would like?
3. Would you like ice cream on the bottom?
4. Would you like our tasty creams on the top of your ice We have Vannilla Cream And also Haupia cream (which is coconut)
5. We do also sale extras so this would be the time to ask for them
Mahalo (thank you)

dsc_0353.jpg
The cutaway detail of the Halo Halo Shave Ice is pretty neat. Nice combination of 2D and 3D presentation of the details:
Haupia cream topping
cocohut
Shave Ice
Haupia cream topping
Halo Halo
Ice cream opsional [sic] with Halo Halo

Artsy Hotel Raises the Barre

The Washington Post profiles the goofy-ass training at a new the hotel where I’ll be for Adaptive Path’s UX Week

And so the sleek marble lobby bobbed with the compact frame and overflowing personality of Washington Ballet Artistic Director Septime Webre, who commandeered a troupe of lavender-shirted bellhops in a lesson of classical ballet.

“Fluid movements, one two three, one two three,” Webre chanted, extending his arm toward the lobby’s textured wallpaper. “Tuck in your [backside]. No booties out in Maryland, please. It’s 202, not 301.”

Greenbelt resident and Palomar bellboy-in-training Alvin Green tucked in. “This is extensive training,” he said. “It’s a . . . uh . . . different experience.” Sighing at Green’s port de bras, Septime said only, “Very, very good” before swanning away to adjust the shoulders of a future concierge.

The Palomar hopes to tell its story to gallery-hopping guests who would get excited about chocolates hand-painted by an “artist chocolatier” and nightly “art of wine” tastings at which local artists mingle with the crowd. The Dupont Circle hotel will have its grand opening in September, but is currently accepting guests on a limited basis. It is Kimpton Hotels’ seventh location in the District; others include Hotel Monaco and the Hotel Madera, just two blocks away.

By a carved column of dark ebony, comedians Amy Saidman and Natasha Rothwell theatrically complained yesterday, throwing up their hands like prima donnas, while bellhops improvised ways to calm them.

As she ran her finger over her chest flirtatiously, Rothwell stage-whispered in a low, breathy drawl, “I could stay longer than three nights.”

Amid the hoots and whistles of the watching employees, bellhop Wendell Williams said, in absolute deadpan, “That won’t be possible, ma’am.”

Or, as Orlando described it: “We’re as minimalistic as possible to allow the guests to experience art. So our lobby is discreet and philosophical.”

Looking around the lobby, ballet master Webre explained what he saw to his students: “The theatrical experience is going to have a beginning . . . when the curtain goes up and the lights go on. This is that beginning.”

Orlando agreed with Webre’s vision: “Art starts at the curb when the bellman opens the door.”

Sigh. I’ve stayed at other Kimpton Hotels before (the Allegro in Chicago, the Monaco in Chicago, the Argonaut in San Francisco) and I just find the experience to be silly and unrelated to what I’m there for. I don’t need art, ballet, music, guys in silly pith helmets, or whatever in the foreground. I’m not asking the hotel to be purely functional, but I don’t think the hotel needs to demand that I participate in its concept, to ram that concept down my throat. If I want a specifically-art experience, I’ll go to a museum. If I want to sleep, eat, check-in/check-out, and hide from the busy world, I’ll go to a hotel. There are ways to differentiate, and enhance the experience with a bit of “isn’t that cool!” but I feel like Kimpton just takes it too far, creating parodic experiences with no authenticity at all.

And this article further takes the wind out of their self-inflated sails; their approach to corporate training just seems ludicrous.

I’ll report back in late August on our experience!

Is BusinessWeek Online broken?

I’m trying to comment on a couple of blog entries on BusinessWeek online. Hitting “post” just times out. So I searched the site for a means to contact them. First I found the Masthead for the online edition. But nothing there. Turns out I want “customer service” (even though I’m not a customer, I’m a user, yes?).

BusinessWeek Online: Customer Service says

Thank you for taking the time to contact us. Please provide as much information as possible to help us resolve the problem. We will respond if you include a valid BusinessWeek user name and email address below.
Name
Email Address
Address
Address 2
City
State/Province
Zip/Postal Code
Country

Of course, I have no idea what a BusinessWeek user name is. Nor do I see a place to enter that information! I put in my name and email and describe the problem. Nope. I need to provide an address. A City. A state or province, and a zip or postal code. To submit a problem report with their website. What?

Okay, I give them 1 nowhere st. Nowheresville, etc. etc. And submit it.

And it reloads the exact same page, with the fields still populated with what I typed.

There’s no acknowledgement that they’ve received my feedback, nor any indication that I need to do something else to get the info to them. I have no idea what has happened. Have they now received several copies of the same bug report (including the one I tried in IE in case this was a Firefox problem?) or have they received none?

Meanwhile, I have two composed but not-accepted blog comments.

Obviously something is broken, but how much is broken and how much is bad design? I expected better!

Make any image a “Polaroid”

This is pretty crazy – you can take any online image and turn it into a Polaroid. Now of course, a Polaroid has many attributes – in the taking, the developing, the texture, the quality, oh and the little spot to write on. This doesn’t really offer all of this, but it still someone qualifies (in someone’s mind) as Polaroid-ness. No doubt this is infringing on something?

Slot machine design

Disturbing and detailed NYT Magazine piece about the design of the slot-machine user experience.
Still, to maintain a sense of suspense in games that are over the moment they start, to increase what Baerlocher and his fellow game designers call ”time on device,” I.G.T. spends $120 million each year and employs more than 800 designers, graphic artists, script writers and video engineers to find ways to surround the unromantic chips with a colorful matrix of sounds, chrome, garishly-painted glass and video effects, which include the soothing images of famous people, from Bob Denver (the actor who played Gilligan) to Elizabeth Taylor, many of whom receive hundreds of thousands, if not millions, of dollars to lend their identities to the machines. The traditional pull-handle, if it exists at all, is nothing more than a vestigial limb; most players now press a button to start the reels, often virtual, spinning. Many slot machines don’t even pay out coins but issue ”credits” on a paper receipt to be redeemed at the cashier’s cage. Slot makers have found that their customers don’t miss handling money — coins are heavy and dirty, after all — and stereo speakers can project the simulated yet satisfying ping and clink of cascading cash. ”We basically mixed several recordings of quarters falling on a metal tray and then fattened up the sound with the sound of falling dollars,” says Bill Hecht, I.G.T.’s top audio engineer, when describing one of the audio files he programs into a machine. “

Wild West Theme Parks – in Europe

NYT story about European theme parks based on the American Wild West.

They all form part of a multifaceted Wild West subculture in Europe that includes everything from country music festivals and cowboy saloons to an established rodeo circuit. Tens of thousands of Europeans study (or even live like) trappers, American Indians or other frontier archetypes as a hobby. They join clubs, dress up in elaborate costumes and often take to the woods on weekends to live in tepees or sleep ‘cowboy style’ under the stars. ‘People dream of a free, beautiful country, of romantic campfires and heroes in the saddle,’ said Detlef Jeschke, a Nuremberg-born former champion European rodeo cowboy who is Pullman City’s program manager.

FreshMeat #16: American Girl, Mama Let Me Be

========================================================
FreshMeat #16 from Steve Portigal

               (__)
               (oo) Fresh
                \\/  Meat 

FreshMeat? Well, thank you kindly, I’d love some!
=========================================================
All dolled up, with someplace to go.
=========================================================

American Girl Place is an astonishing retail environment
in Chicago, a destination for the many fans of the
American Girl dolls. Over 5 million of the 18-inch,
slightly cartoonish American Girl dolls have been sold by
the Pleasant Company (started by Pleasant T. Rowland in
1986, and if that isn’t proof that name equals destiny,
I don’t know what would be) who were acquired by Mattel
in 1998.

The Place itself is a three-floor department store located
just off of Michigan Avenue’s Magnificent Mile. It truly
is a destination retail setting, doing much more than
simply vending the products, it takes the whole concept
even further, with such amenities as a salon, and a cafe.

It is somewhat difficult to separate the wonders of
American Girl Place from the wonders of the American Girl
products, so I’ll describe them together.

The products are extremely well-organized, and highly
structured. The lead offering is The American Girls
Collection: a series of dolls that are each branded
is a consistent set of products (i.e., books about
their adventures and period-appropriate costumes).

For example, Addy is a courageous girl of the Civil War,
from 1864 (Addy – 1864 – A proud, courageous girl – stories
of freedom and family). Josephina is an Hispanic girl of
heart and hope, from 1824. Kit is a bright spark in the dark
depression, from 1934. There are 8 dolls in all, ranging
from 1764 to 1944. In the lower level of the store, they
are each presented in gorgeous museum-like dioramas around
the perimeter of a large room, with product pull-tags
placed directly below. The whole room reeks of heritage,
legacy, quality, and the better times of our past.

The balancing act here is how they depict parts of US
history that were difficult (or oppressive, or racist)
through the eyes of their Girl, without being revisionist
about the past. I don’t know if they succeed in that
balance. I have a gut reaction when I see a smiling doll
who had to deal with slavery, or economic challenges.
“Wait a minute – that was a terrible experience – why are
they celebrating it?” – but I do eventually realize that
there are many stories to any experience. People will
smile, care for a child, fall in love, or whatever,
regardless of the larger circumstances. Wasn’t this one of
the many lessons from The Diary of Anne Frank?

I was fascinated to see that their latest offering is
called “Girls of Many Lands.” It is possibly a response
to 9/11, in the increasing awareness within the US that
understanding the rest of the world is vitally important.
On another level, the text indicates that these girls
are finding their place in a changing world, a reference
to the uncertainty of 2002, and the uncertainty of
pre-adolescence: “As you get older, the world seems both
bigger and smaller at the same time. It’s full of
opportunities – and questions, too. How do I fit in? Who
will I become? What is life like for other girls my age?”
The dolls themselves are smaller, intended for display, not
play, and include Neela from India in 1939, and Spring Pearl
from China, in 1857.

The second major product line is American Girl Today. The
American Girls Collection (described above) times out in 1944,
and is based on specific, fixed backstories. In contrast,
American Girl Today dolls are ready for personalization. The
set of dolls is displayed in a glass case, all dressed in the
same neutral school uniform, posed as if for a class photo.
They all seem completely alike, but upon closer inspection,
one sees the variation in hair, eye, and skin color. Looking
at all these near-identical, smiling, staring dolls was pretty
darn creepy.

The dolls are available in a range of combinations of pigments
(i.e., GT21F hass light skin, curly honey-blond hair, hazel eyes,
while GT2F has medium skin, dark brown hair, and lightbrown
eyes). Rather than defining the backstory, they are creating
a neutral backdrop for the customer to build upon, further
served by identifying the doll with a model number such as
GT3F rather than a name like Kit. The tag line is “What kind of girl are you?”

There are a huge number of outfits available for the Today doll
including: cheerleader, baseball player, soccer player, skier, and baker.

In one of the few product line inconsistencies, there is a
Today doll named Lindsey. There is no obvious reason why
they’ve created a character within this product line. Oh,
and what do these dolls cost? For $135, you can purchase
Lindsey, with the Lindsey book, a scooter, a laptop and
laptop case. This is a $15 saving versus buying each item
separately.

There are also a few supplementary product lines such as
Angelina Ballerina (a mouse), and Bitty Baby.

A number of electronic gizmos (for a person, not for a doll)
are available, including a PDA, a digital video camera, and
an MP3 player. Of anything they sell, this was the least
integrated product line – they all were clearly not your
mother’s Palm, with lots of pink plastic and fun buttons
and so on, but it didn’t seem like they had a complete idea
as to what their design language was for electronic goods.

There are also books, about feelings, school, boys, and
babysitting. My personal favorite was a series of books
about Amelia, who carries around a notebook that she fills
with interesting facts and observations. She was the only
character who’s hook was that she was smart. She seemed
reminiscent of Harriet the Spy, and her products seemed to
be ignored by shoppers during my visits.

The store features a salon, where there are options between
$10 and $20 that include brushing out the doll’s tangles, a
misting, styling, and a hair accessory such as a barrette.
There are also books for sale that give styling tips for
the doll’s hair (and for your hair).

There is a cafe with a parodic Art Deco look, thick black
and white horizontal stripes run around the room, with lots
of hot pink and enormous “buttons” serving as drapery
clasps. The menu is a prix-fixe affair, offering a 3-course
lunch, and a similar tea. It’s the ultimate “ladies who
lunch” environment, for young ladies, of course. A poster
outside the store advertises the cafe, showing the empty
restaurant, with just a doll sitting at a table, alone. This
was definitely a disturbing image.

In the basement is a theater, with live performances of
the second American Girls musical, “Circle of Friends.”
Soundtrack CDs are available for purchase. The soundtrack
to the American Girls Revue includes “The American Girls
Anthem” in which the characters declare their intention
to be the very best that they can be.

Overall, a key here is how they have created multiple
customers, all experiencing a different vicarious
experience, yet all of them compatible. The dolls are
rooted in the past, suggesting an authenticity and history
akin to an original Teddy Roosevelt bear (versus a modern
day Gund or Beanie Baby.) The store plays host to young
girls with their mothers, and their grandmothers, each
taking this in from a different perspective. Grandmothers
remember their childhood, and raising their own children,
mothers can continue a legacy, and the girls are into
something tuned just for them. The extra dollop of genius
is in the next step of recursion: the child can play
mother to her doll through these products (certainly,
allowing a young girl to play at motherhood has been part
of the appeal of dolls forever, but American Girl taps
into that incredibly well, for example the Dress Like
Your Doll department with matching girl-sized and
doll-sized outfits). The result is three-and-a-half
generations of customers!

Playing this game further, near the front entrance is a
rack of souvenirs available for both girls, and their
dolls. There are girl-sized and doll-sized umbrellas as
well as caps, t-shirts, and jackets that read “American
Girl Place.” My doll went to American Girl Place and all
she got was this lousy T-shirt?

Or consider the photo studio, where shoppers can get
their own copy of American Girl magazine, with their
photo on the cover. Which begs the question – who do they
suggest the American Girl actually is? The doll? The girl?
Or, both? American girls buy American Girls. Another subtle
but powerful play with identity.

So what are some of the lessons here?
– Understand the multiple players in a purchase process,
and ideally sell to them all
– Organize and structure your products consistently
– Create products that tell stories
– Create accessories and product extensions that tell
more stories and help your customers tell stories
– If you want to create a destination retail for your
brand, don’t do a “theme park” – take the core
experience you offer further

Of course, this is nothing but a first pass. Observation,
and analysis, and all of it IMHO. There are several
obvious next steps:
– look at the actual customers to test these hypotheses
– understand other aspects of doll culture (consider
collectors as a “lead user” community, for example)
– consider American Girl Place as a metaphor, and being
to apply the lessons learned from the process to other
business situations beyond selling dolls.

As a final thought, we always find it horrifying to see a
company being effective in marketing to a target, especially
if that target is a child. I was prepared for that (ridiculous and
personally hypocritical) reaction myself, but I think it’s relevant
to look at the overwhelming positiveness of their message, and
how sincerely and consistently they present it.

Update:

Dolls as Role Models, Neither Barbie Nor Britney
By STEPHEN KINZER

Published: November 6, 2003

CHICAGO, Nov. 5 – Surrounded by exuberant girls, including her own 8-year-old, a Wisconsin resident named Jean Carter seemed positively thrilled as she paid $650, more than twice what she had planned, at American Girl Place here.

To start, she had bought two of the store’s $90 dolls, each representing a character from a different era in American history, and then novels about each doll’s character. Then came high tea, the musical theater show and finally some of the endless stream of tie-in merchandise that has made American Girl a huge marketing success as well as a cultural phenomenon.

“It’s a racket, but it’s a good racket,” Ms. Carter said. “The kids get strong historical role models and stories that teach them a lot about life. You actually feel good spending the money.”

Update:

The Baffler, #15, an article by Terri Kapsalis that offers up some of the same observations of the American Girl Place (does she read FreshMeat?) but brings in an interesting comparison to the way prospective mothers interact with the catalogs of sperm donors.

FreshMeat #1: Blue Hawaii, or Viva Las Vegas

========================================================
FreshMeat #1 from Steve Portigal

               (__)                     
               (oo) Fresh                  
                \\/  Meat

Pass it on!

========================================================
What is the connection between quality and authenticity?
And is it really a small world after all?
========================================================
Do you ever watch other people when you go on vacation?
Perhaps it’s an occupational hazard, but I find myself
constantly curious about the people I see. Did they
choose this place for the same reasons I did? If not,
what brought them here?

This seems to be a fun exercise although it’s rare to
get any answers. It does provoke self-analysis, which if
you’re me, is a good thing to do on vacation.
I found myself in Waikiki a little while ago. It’s
totally a tourist area – a few blocks with hundreds of
hotels, surf lessons, beaches, palm trees, cafes, and
restaurants. Other parts of Hawaii are considered by
some as the “real” place to go – in fact I have to fight
the need to apologize for choosing Waikiki as my
destination.

While there, I thought a lot about previous trips to Las
Vegas, which is another area that exists solely for
tourists to come and consume manufactured tourist
experiences.

Vegas is typified by the Venice casino, a recreation of
its namesake (indoors), with clouds painted on the
ceiling and gondoliers who use professional audio
equipment for their singing. To me, it’s crap. Most of
the Strip is (increasingly) this sort of crap.

In Waikiki, two guys in an SUV pull up to the beach at
6:30, then leap out clad in a brand-new bright red and
gold nylon traditional toga-like outfit (obviously, it
looks nothing like a toga, but the point is, there are
no pants to it). One takes a conch shell and stoically
blows into it three times, turning 90 degrees each time.
The other scampers around carrying a burning stick and
lights all the built-in torches along the beach.

Now, this struck me as cool. Obviously, this was
completely manufactured for tourists who want to think
they’ve had some kind of authentic Hawaiian experience.
It was goofy, but I pointed out to myself that at least
it was derived from something real. To me, this form of
revisionism seemed less dangerous, less offensive, and
less crappy than mini-versions of Paris, New York, or
Venice.

Is it simply the fact that Vegas passes itself off as
opulent indulgence (successfully, it seems) that presses
so hard on the inauthentic button for me? Or is the
context of Hawaii so powerfully wonderful that no amount
of Disneyfication can eliminate it? And why is it that
the guys dressed up like Klingons at the Star Trek
Experience were the most genuine thing in all of Las
Vegas?

Clearly further study on these locations is required. My
current hypothesis is that it is the vacationer’s intent
(gamble, relax, indulge, party, nature-immersion, etc.)
that tints the sunglasses the appropriate shade of rose.

Postscript: If you’re interested in Hawaii from a
cultural and historical point of view, check out The
American Raj
by John Gregory Dunne, in the May 7, 01 New
Yorker. He looks at the multiple ethnic groups and
cultures (the Navy being one of them) that make up
Hawaii, and does a nice comparison of Pearl Harbor (the
event), Pearl Harbor (the movie), and the sinking of the
Japanese fishing boat by the Greenville.

Postscript 2: A recent NYT travel feature “Honolulu
Proves Clichés Can Charm
” provides more description of
Waikiki.

Series

About Steve