Posts tagged “freshmeat”

The FreshMeat archives

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From 2001 to 2005, FreshMeat was a semi-regular email column about the relationships between business, culture, technology, products, consumers, and so on. As this blog found its voice, it gradually replaced FreshMeat as our outlet for the same sort of commentary.

This is a jump page for archived FreshMeat issues.

4/29/05 – Push to Talk
1/04/05 – Total Recall
7/26/04 – License to Shill
4/05/04 – The More The Merrier
12/23/03 – Pun Americana
6/30/03 – Livin’ La Vida Luxa
5/21/03 – The Houses of the Wholly
2/18/03 – She Blinded Me With Silence
11/07/02 – American Girl, Mama Let Me Be
8/05/02 – Free Agent Irritation
4/06/02 – Get Down Off the Shelf
1/16/02 – The Name of the Game is the Name
12/07/01 – Why The Cleaning Lady Won’t Do Windows
11/21/01 – A Load On Their Mind
11/09/01 – Beaming Up Scotty
10/30/01 – Got Zeitgeist?
10/04/01 – Everyone Remembers Their First Time
9/28/01 – If I Had A Hammer…Would Everything Look Like A Nail?
9/18/01 – Take Pictures, Last Longer!
9/04/01 – Cleaning Up On Aisle 5
8/27/01 – Reading FreshMeat Declared Safe!
8/17/01 – We Love to See You Smile?
8/09/01 – Every Product Tells a Story (Don’t It?)
8/01/01 – Blue Hawaii, or Viva Las Vegas

Note: TurnSignals (PDF) – originally sent out by fax – was an antecedent to FreshMeat.

Brands, blogging, snack culture, and a dilemma

Snacklash is the only thing worth reading in the recent Wired feature on snack culture (summary: lots of shorty-short-short stuff proliferates).

Snack culture is an illusion. We have more of everything now, both shorter and longer: one-minute movies and 12-hour epics; instant-gratification Web games and Sid Meiers Civilization IV. Freed from the time restrictions of traditional media, we’re developing a more nuanced awareness of the right length for different kinds of cultural experiences…Yes, it sometimes seems as if we’re living off a cultural diet of blog posts and instant messages – until we find ourselves losing an entire weekend watching season three of The Wire. The truth is, we have more snacks now only because the menu itself has gotten longer.

This sums up the challenge I’ve been in semi-denial of for a while now. My own output of content. For as content creators, we face the same challenges as well.

The posts here on this blog vary in length and thought and time. I’ve started the Quickies as a channel for passing on a link of interest with one or two key thoughts. And there are the longer pieces every so often that summarize an experience or an issue. If you go back and look at the earlier days of this blog, you’ll see a lack of polish and focus, and a lot less content by me.

Now take a look at FreshMeat. The earliest entries are on par with some of stuff I blog now (longer, more focused), but the later entries are like small theses. They are really in-depth, long, and demanding-as-hell to write, especially when a simpler blog entry is easily produced and delivered.

FreshMeat got longer and more intense, as did the blog. A blog entry now is more substantial than a FreshMeat started out to be. It’s an escalation.

And then there’s an infrastructure issue. FreshMeat originally was an email list, with a web thing as secondary distribution. But running a mailing list is increasingly demanding as customers of an ISP. Most don’t want you doing anything like that; moving an existing set of names to a new host sometimes means that everyone has to opt-in again. I’ve got over 1000 names, granted the list is a bit stale, but I can’t imagine I’d get more than 50% re-registering after 2 years of silence.

I still get asked “when’s FreshMeat coming out?” because people enjoyed it. They may be not the same people who make the commitment to read a blog on a regular basis.

The dilemma, then, to readers here, who have a good perspective on my brand and on content and all that, what makes sense? Should FreshMeat be retired? Integrated into the blog? What should the brand be? If I could send one last email to the 1000 names, what should I tell them?

I’m stuck on this one, and I would love your thoughts! Please!

Overlap, at Adaptive Path

I’ll be doing a brown-bag presentation at adaptive path on Tuesday, entitled The Overlap: Cultures, Disciplines, and Design. I hope this will be the theme of an upcoming FreshMeat, if I can ever get around to writing it!

Steve will raise some questions about whether or not some things are better as unambiguously one thing or the other, or if there’s more richness to be mined in the spaces between. Indeed, will it become essential to live, work, and play in that space?

Cingular sez Keep ban of cellphone calls on flights

Cingular is in favor of banning cell phone usage on airplanes

“‘We believe there is a time and a place for wireless phone conversations, and seldom does that include the confines of an airplane flight,’ Cingular wrote in a June 8 letter to the FAA…’Cingular will encourage passengers to ‘tap, not talk’ – that is, to use discreet services such as text messaging and e-mail as opposed to voice communications in flight,’ the carrier wrote.”

Surprising but pleasing occurrence! For more analysis on this issue, check out my recent FreshMeat “Push to Talk.”

Odd subscription request

I received the following today from someone who was in the process of subscribing to FreshMeat

Hello Steve

I am a consumer of the drink Rev. I’ve tried both the blue and the red and was wondering if this was the official site in order for me to get a hold of you. Please contact me back.

I can only figure they saw my Foreign Grocery Museum

FreshMeat #24: Push to Talk

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FreshMeat #24 from Steve Portigal

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Last night I dreamt I read FreshMeat again
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Telephone line, give me some time
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The cell phone continues to be a surprisingly
prominent item in our public discourse. The idea of the
phone exists on multiple simultaneous fronts:

– a technology platform for multimedia (i.e., camera
phones and text messaging)

– an economic booster (ringtones, just the latest flavor
in mobile merchandising are big bucks, perhaps even a
legit solution to the problem of music sharing)

– a designed accessory that displays economic and social
status (or at least aspirations thereof) – check out
Bling Kit for cell phones, including Swarovski
crystals, the rhinestones of the new millennium

– a performance item to either facilitate or impede
social interaction (just when we were beginning to get
used to the handsfree users who appear to walk around
talking to no one, the New York Times reports on a
supposedly emerging behavior where people use their
phones to avoid face-to-face interactions, making
like they are talking to someone – but are really
talking to no one)

– a challenge to unstated but powerful social norms (in
one of many examples, a man got out of his car and
punched another driver who was talking on his phone
instead of moving when the light turned green)

This last area is seeing an unusual amount of activity
recently, as the powers-that-be are exploring the
possibility of using cell phones on airplanes. The
airplane is a space that has had strict controls on cell
phone usage, and as changes to those controls are slowly
being considered, the debate is growing. This is fairly
unique in the history of the cell phone – it wasn’t until
they began appearing (and ringing) in hospitals and
movie theaters and concert halls and libraries and
trains and restaurants and classrooms and places of
worship and banks that rules intended to control use
began to appear. Belatedly, signs are posted, threats
are made, and consideration of others is urged. But I
think most of us have given up on reliably avoiding
annoying or disruptive ringing and talking.

Virgin territory – using your cell phone on an
airplane – has now appeared, and the battle lines are
being drawn. If you’ve heard about this issue, you’ve
probably heard some strong opinions being expressed.
If not, when you first consider the possibility of
in-flight cell phone usage, what comes to mind? Being
reachable throughout your trip, or the horrifyingly
likely possibility of a loud-mouthed doofus bellowing
details of his root canal all the way to JFK? I’ll bet
that it’s the latter; the careful balance begins to tilt
between i) the benefit to us for access to the phone and
ii) the cost to us for others having access to their
phones.

Of course, there are more players involved than just us
and the doofus in the middle seat. Technologies/products
are part of larger systems, and any changes are going to
impact each element of that system in a different way.
Careful consideration of the different players is
essential to fully understand the drivers for change,
the barriers, and the potential impacts. For this issue,
let’s take a look at who’s who:

A. passengers making and/or receiving calls
B. passengers who are not making or receiving calls
C. flight attendants
D. airlines
E. airplane manufacturers
F. wireless carriers (i.e., Verizon, Cingular)
G. infrastructure players (i.e., whoever enables this
new technological capability)
H. handset manufacturers
I. government

Let’s look at each of them in turn:

A. passengers making and/or receiving calls

There are already phones on board the plane. People can
make calls while flying. Using cell phones would
enable passengers to receive calls. All the features
of the handset (i.e., phone book) would be available.
These are both powerful symbols of greater personal
control. The travel experience often entails a
significant surrender of control, even of the most
basic functions (time and choices of food, sleep
schedules, access to a bathroom), so whatever people
can do to reassert that control will have some appeal.

A parallel example might be the payphone; in
metropolitan areas payphones were ubiquitous, yet cell
phone adoption grew enormously and the payphone
continues to fade away. Individual control over the
device itself triumphed “good enough” access.

The ability to make and receive calls (even if these
passengers seldom or never take advantage of that
ability) is a big win for these folks, although there
has not been a lot of impassioned demand for this from
the public.

Conclusion: benefit of new capability

B. passengers who are not making or receiving calls

The loss of control we experience while traveling comes
not only from the circumstances of travel, but also the
intrusion of other people – who we can not control –
into our lives, spaces, and faces. “The screaming baby,”
“the drunken boor,” and “the snoring fat guy” are well-
established archetypes for comedy routines and reality
shows
.

A tangible manifestation of the control issue was
obvious in last year’s Knee Defender, a product that
would enable you to prevent the person in front of you
from leaning their seat back into “your” space. The
suggestion here was that you could physically over-ride
the conventions of the airplane (you may lean; you may
also be leaned into) and that was okay. More power to
you, for taking whatever control you could, even at the
expense of others.

Our experiences with others who use their cell phones
around us (during our non-travel times) are poorly
regarded. Anyone reading this can probably come up with
their most recent horror story in less than 5 seconds.
Giving other people the power to further disrespect our
personal space and surrender control over our environment
while traveling seems to be a potential for even more
unhappy traveling (even though there is significant
overlap between group A and group B), and the amount of
public grumbling about this potential bears witness to
that.

Conclusion: cost of annoyance

C. flight attendants

No doubt that any new regulations would require some
sort of new monitoring role by the flight attendants.
Passengers that can do more with more devices now are
more independent and need more attention, i.e., making
sure that cell phones are only on during certain
portions of the flight, making sure that passengers talk
at a reasonable volume or set their ringers to vibrate.
Whatever it is, it’s going to require more work from
them. Perhaps they may benefit from access to their
phones during breaks, but the increase in their work
makes this mostly a loss for them.

Conclusion: cost of extra work

D. airlines

Current airplane phones add two inches to the thickness
of the seatback. Removing those phones would allow more
seats to be installed, or perhaps make room for
entertainment equipment such as the TV screens that
JetBlue offers as standard amenities.

One would also expect that whatever technology enables
on-board cell phone usage would be something they could
charge an extra fee for. It may even be a feature of how
the technology is developed, to provide a fee-for-access
gateway (just like WiFi access at some coffee shops).

The existing phones may remain on board; as long he
boarding process. Already the rules begin to be changed.
Once you get to the seatback card (labeled a “guide to
how to make the world a better place…one flight at a
time.”) you may begin to consider the flight experience
differently. The card reads “Be nice. Attitude is
everything on JetBlue. Kindness, respect and
consideration are the way to a nice flight.” Amusing
graphics that evoke traditional flight safety cards
depict passengers creating a common experience, for
example introducing themselves to each other. Sure, many
of us do that on a plane, but JetBlue takes some
ownership of it, and encourages it, with just enough
humor. Other graphics discourage people from bringing
their own smelly fish on board, or sleeping on the
shoulder of their neighbor, or removing their shoes when
their feet are too pungent.

JetBlue (and some of the other newer, more innovative,
and interestingly cheaper airlines) are rethinking the
entire experience they are creating for passengers. A
fresh look at air travel won’t eliminate turbulence, of
course, but they could easily extend this to help people
manage their behavior. Rather than a turf war over
knees, shoulders, ears, and mouths, creating a common
experience could encourage cooperation, establish new
social norms (and social sanctions rather than punitive
ones) that would allow for polite cell phone usage.
Sure, I’m skeptical too. Adding some verbiage to the
pre-flight announcement and posting a few stickers isn’t
going to do it. A new approach to creating a
relationship between the passengers and the airline, and
between the passengers themselves is the key. The
dinosaur airlines aren’t capable of this (i.e., United’s
Ted is a cheaper United, with better graphic design;
it’s not a re-think of the flight experience the way
JetBlue is).

Two thoughts by way of conclusion here: first, with any
new offering, if we fail to understand the differing
concerns of the larger set of stakeholders, we run the
risk of limiting our success; second, if there is a way
to encourage desired behavior rather than enforce
restrictions on undesired behavior, that may be the way
to greater success. We’re trying this strategy with our
dog, in fact.

This discussion is all about voice. Other work is being
done to enable WiFi on airplanes; presumably the cell
network could also transmit data to allow email or
Internet surfing, but that seems peripheral to the
issues at hand. Laptop users on board airplanes with
high-speed Internet access can now do VOIP (voice-over-
IP, or Internet telephony) but right now that’s a
smaller, bleeding-edge type of user unlikely to have the
type of impact we’re considering.

Is it actually dangerous to use today’s phones on
today’s planes? This is one report that documents
the effects of mobile phones on avionic (isn’t
that a great word?) gear. But other studies have
said it’s not a problem. Hence the complicated
governmental role – between communications (FCC)
and aviation (FAA). Sure, there’s reason to be
skeptical, compare the supposed danger of using
a cell phone at a gas station
, which even led to
proposed legislation in some US states.

See Don Norman’s recent essay Minimizing the annoyance
of the mobile phone – The Annoyance, Irritation, and
Frustration of The Mobile Phone — A Design Challenge

Excerpt: "We are in real danger of a consumer backlash
against annoying technologies. We already have seen the
growth of mobile-phone free zones, of prohibition
against phone use, camera use, camera phones, in all
sort of public and private places. The mobile phone has
been shown to be a dangerous distraction to the driver
of an automobile, whether hands-free or not. If we do
nothing to overcome these problems, then the benefits
these technologies bring may very well be denied us
because the social costs are simply too great."

FreshMeat #23: Total Recall

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FreshMeat #23 from Steve Portigal

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FreshMeat is kicking it old school. Don’t you think?
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We can remember it for you, wholesale
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It’s a common exercise in December to reflect back on the
about-to-expire year, but it can be particularly
challenging to identify the highlights in any category.
Sure, cultural critics produce a raft of best-of lists,
but how easy is it for the rest of us to look back?

We are all exposed to media (or information, or stories,
or whatever you’d like to call it) at an enormous quantity
and at a staggering rate, receiving content from TV,
magazines, newspapers, advertising, blogs, music (radio,
CDs, and MP3s), email and more. So, it shouldn’t be hard
for me to come up with some 2004 list of something, right?
After all, I read two daily papers, more than 125 blog
feeds, and about 10 magazines. I manage two mailing
lists (one about the Rolling Stones and one about user
research), participate in several others, as well as
online discussion forums. I contribute to three
different blogs. I’ve got a handle on the zeitgeist,
right?

Wrong. I can’t remember a damn thing.

What the heck happened in 2004? I can remember the front-
page stuff (crimes, war, politics) but little else. So I
decided to do an experiment: I went to several online
sources – BoingBoing, MetaFilter and Core77
and skimmed their archives of two random 2004 months,
February and April. I used these sites as triggers for
stories that seemed cool when they broke but eluded my
memory by the time December rolled around.

Just those two months amounted to over 150,000 words-and
many, many stories. Most I recognized with a hockey-card
collector’s nod – “seen it; seen it; seen it;” some I didn’t
notice at all at the time (or if I did notice, made so
little impact that I didn’t recognize them months later);
and a few still seemed new and cool. But a bunch of others
stood out as important, had personal resonance for me, and
seemed, somehow, to be representative of the year. So here
we go:

February, 2004:

The Grey Album – the highest-profile mashup, created by DJ
Danger Mouse from Jay-Z’s The Black Album and the Beatles’
White Album

Gay weddings at City Hall in San Francisco

Cingular buys AT+T Wireless

Scientists discover M&Ms randomly dumped into a bowl pack
together much more densely than spheres

Amazon writers caught reviewing their own books positively

Flickr launches

The Dynamap – bringing the power of layered online data to
a printed medium

Howard Stern dumped by Clear Channel

Brian Wilson performs his lost classic Smile, 37 years
later

Mel Gibson’s Passion of the Christ released – it does very
very well

Janet Jackson’s breast becomes the most searched-for image
in Lycos

A BBC poll named Apple designer Jonathan Ive as the most
influential person in British culture

Glare from Frank Gehry-designed Disney Concert Hall heats
up neighbor buildings

April, 2004:

Porn stars get HIV

BBC launches TV programs for pets

Roboticist develops swarming traffic-cones

Adbusters launches “Black Spot” sneakers

Legoland starts tracking kiddie visitors with WiFi and
RFID

Scary pics of an overweight guy designing his own Tron
costume

Retro 1850s and 1950s appliances

Google launches Gmail

Campbell’s sells Warhole-esque cans of soup as a tribute
to Andy

Burger King’s subservient chicken ad

IKEA founder, Ingvar Kamprad, has overtaken Bill Gates as
the world’s richest man

Academic conference about Wal-Mart

Sony launches a premium brand, Qualia

These are stories about design, technology, culture,
politics, media, and entertainment, all jammed together –
stories that are probably familiar, but that most of us
couldn’t have listed on our own without going back over
some kind of archive. Anyone who took Psychology 101 (not
me) will know that there are different types of memory. In
this case we’re contrasting the memory of recall with the
memory of recognition. We might not be able recall the
names of all our high school teachers, but we could
probably recognize most of them by name or photo. (Of
course, there are some teachers who we’ve blocked from
both recall and recognition due to excessive trauma – but I
digress.)

Perhaps some of the items listed above provided a frisson
of recognition, a surprise of a forgotten incident, the
pleasure of an interesting experience from the past or a
splash of perspective gained from just a few months’
distance. And you could do your own lists, using the
filter of what tripped your fancy or tickled your funny
bone, and that list might provide some fun for others
around you, but the parlor game would still hold; in this
time of information overload, we seem to need the stimulus
to have the response.

Why, if we’re consuming so many cultural stories, is it so
hard to recall them? Again, those Psych 101 students
will know about the Recency Effect – our inclination to add
weight to the more recent items. (Film studios plan
release dates for award-likely movies based on this
phenomenon; Sideways, released in the fall, seems to have
won a conspicuous number of film awards.)

And the Recency Effect is markedly intense when we try to
sum up the cultural experiences of a large period of time,
say a year. We’ve spent that time primarily consuming
information-not accumulating knowledge – the zeitgeist
database rapidly building, each fresh item reshaping the
slag heap, with the older pieces buried ever deeper below.
Try it yourself: you can probably recall last month’s
cover of ID Magazine (or a similarly relevant industry
journal), but not the one before it.

The notion of consuming media, in a period of history that
serves up so many choices, was recently addressed by Peter
Merholz in his thoughts about “media obesity”. (Indeed,
when does anyone have the time to listen to 40G of music?)
Of course, the tag-team of marketing and technology are
adding ever-more options, increasing the challenge of
ever-keeping up: If you enjoyed Seinfeld when it was
originally on television, and then again when it was in
reruns, you can now own it, so that you are able to watch
at least once more. Oh, and then one more time after that
with the commentary. So in addition to all the new media
experiences being generated from this moment forward,
there are re-released and enhanced versions of media
experiences from last year, from 5 years ago, or from 30
years ago. We’re at a single point in time with a stream
of media bearing steadily down upon us like a NASCAR final
lap, while if we’re not careful we’re going to get pounded
by the reverse commute of yesterday’s content.

And if we consider design, specifically, we have to ask
ourselves whether our contribution to this congestion is
unique in any way, or simply more of the same. Designers
are certainly in the consumption business, and while
design both creates and reflects the cultural stories
we’re considering here, the work is typically tangible.
Sure, “the iPod” sits in the zeitgeist somewhere near
“Janet Jackson’s breast,” but Lindsay Lohan’s iPod is a
concrete, physical, experience-able, designed artifact –
especially for Lindsay herself. And maybe “design
stories” – or “personal experiences with design” – are
a kind of story that is more memorable precisely because
it’s tied to an artifact. These kinds of stories may be
richer, individualized, or recall-able on other levels
(tactile, olfactory), making rapid and effective
connections with memories, emotions and experiences in
ways that that are palpable – indeed, literally physical
– and have an upper hand in providing effective tour guides to
both our collective and individual stories.

So here’s the corollary experiment: I was easily able to
generate (mostly from recall, with little need for
stimulus-recognition) a list of my own design-y
experiences from this past year – experiences that
affected me emotionally and intellectually (either
positively or negatively):

Touching the Bean at Millennium Park in Chicago

Rem Koolhaas student center (McCormick Tribune Campus Center) at IIT

Ontario College of Art and Design’s new Sharp Centre

Cornerstone Festival of Gardens

TomTom GO GPS

Bruce Sterling’s opening keynote at the IDSA Western
Region conference

It looks like design can impact an individual’s stories,
pushing past the Recency Effect, lodging in whatever
cranial fissures house the items available for recall. And
what a nice thought that is, looking back at all we’ve
been through and ahead at what’s still to come. Dylan
wrote, “She’s an artist, she don’t look back”, but he also
wrote, “Yer gonna make me lonesome when you go.”

A similar version of this article appears on the Core77
Industrial Design Supersite
. Check it out, with pictures
and everything, here.

FreshMeat #22: License To Shill

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FreshMeat #22 from Steve Portigal
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Can’t have any pudding if you don’t read FreshMeat!
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We make no mention of the huge bottle of Yoo-hoo beverage
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Last month I flew to New York to attend the Licensing
International tradeshow
. If SpongeBob is going to end up
on a box of cereal in the next two years, this is where
that deal is likely to go down.

I had been interested in attending this tradeshow simply
because I saw it on a morning news program (Today, Good
Morning America, etc.) a few years back. I don’t think I
even caught the name of the show, I just remember being
awestruck by the visual impact of the show itself. It was
a colorful chaotic jungle of familiar brands promoting
themselves, with guys in KISS costumes and Strawberry
Shortcake outfits wandering around. I decided to someday
attend this magical event. Eventually I figured out what
the show (and the business itself) was called – licensing!
Expecting a new and fascinating facet of culture, product
development, business, and marketing, I arranged to attend
as a speaker, organizing and moderating a panel on
consumer trends
.

With a bit of ethnographic curiosity, I set out to learn
more of what this community/practice/business is all
about. Typically, my work starts with products, with the
cultural aspects moving to encompass issues of brand. I
was prepared for a shift in focus, with this show starting
with the brand, but I was surprised to discover that in
licensing one doesn’t even deal with “brands,” but rather
“properties.” I’m sure some brand theorist could explain
the difference and we’d be enlightened, but let’s just
marvel for a moment at the lingo. I think culturally we’ve
internalized the distance between the marketing word
“brand” and the cowboy word “brand” because it is a bit of
an uncomfortable connection. But now the entities in
question are actual things that can be exchanged (or
licensed) rather than simply labels that are burned into
flesh to signify ownership. Fair enough.

The tradeshow was interesting, to put it mildly.
Immediately you see that everything imaginable is
available for licensing. I thought I was prepared for
this, I mean if one more person tells me that Martha
Stewart and Ralph Lauren are brands, I’m going to shriek.
Okay, got it. But the licensing business takes it further.
Did you know that John Wayne and Andrew Weil (the bearded
purveyor of wellness) are both brands, er, properties? I’m
not talking about a conceptual sense of property-ness, I
mean they are owned, managed, marketed and ready for
licensing. Other brands/people/products that are also
properties include: Andy Warhol, Antiques Roadshow, Buzz
Aldrin, Chicken Soup for the Soul, CSI: Miami, Dairy
Queen, National Enquirer, NYPD, Siegfried and Roy, Bozo
the Clown, Village People, Terminator 2, Rocky, and
Shrek 3 (yeah, 3).

And so the tradeshow is overflowing with displays that
showcase known and unknown properties. In some cases the
company themselves will be in attendance (i.e., Nickelodeon
with SpongeBob) and in other cases there are holding
companies and agents with boring neutral names (i.e.,
Equity Management Inc. or IMC Licensing) some of whom have
an amusing combination of properties making up their palette
(Zippo, Mr. Clean, Crayola, Andrew Weil, and Pennzoil in
one case; Midway Games, Terminator 2, Village People,
Musicland Band and U.S. Secret Service in another) and
others with quite obvious specialties (IMC had a booth
touting Jello-O, Kool-Aid, Planters, Oscar Mayer, Kraft,
Tabasco, Manischewitz and others – although it appears
they also manage other licenses, such as the science-
fiction show “Red Dwarf”). And in other cases there are
up-and-coming (hopefully) properties that most of us
haven’t heard of.

It gets more complicated. For example, American Greetings
(the card company) hired the consumer products division of
Nickelodeon (the TV channel) to handle Holly Hobbie for
them. Nick is part of Viacom, a huge conglomerate, and
they have enough horsepower that they can take on business
handling other properties for other groups. It seems like
there was business going in every direction. Property
owners looking to sign up a licensor, agents repping their
portfolios, licensees with products looking for
distributors, and every possible permutation.

But it’s hard to see the dealflow – mostly you just see
people in suits and costumes, and a countless number of
booths. Check out my photos from the show (including scans
of some of the artifacts I picked up) here.
I spent several hours walking the floors with my
colleagues, looking at as much as we could, until we
reached total property burnout. Although this was an
industry show, the tactic was to seduce us as consumers. I
posed for pictures with SpongeBob and Patrick, and Mr.
Peanut, and the Care Bears, and more. I sampled the Krispy
Kremes covered in candy fish-shaped sprinkles (for some
to-be-released film). I grabbed free manga, stickers,
postcards, and peered at the current Lassie. After all
that, here are some of my observations.

It seems that many previously dormant properties are back!
Or at least, that’s a common phrase. Holly Hobbie is back!
Trollz are back! Although, in fact, Trollz are an update
of Troll dolls (small toys with long stiff brightly
colored hair), so strictly speaking they may not really be
back. Fido Dido (mostly known for 7-Up ads in the 90s)
appears to be back, and so are Davey and Goliath, those
earnest clay purveyors of biblical insight.

One surprising pattern was a variety of properties or
artifacts that showed a large number of different
feelings, moods, or attitudes. Sesame Street had a single-
sheet magnet featuring 12 different Muppets with
associated moods – Oscar as “crabby”, Elmo as “ticklish”,
Cookie Monster as “hungry”, Guy Smiley as “smiley”, etc.
and a separate magnet, reading “I’m feeling” that can be
used as a frame to be placed on top of the characters to
display your mood to the world. This was very similar to
the “feelings poster” sometimes used in therapy.

Anther example was Mood Frog who appears without labels,
but has a range of facial expressions suggesting anger,
boredom, nausea, confusion, etc. The Fear’s are, as you
might imagine, afraid of very specific things: dirt,
germs, cooking, flat hair, and veggies. Another line of
products featured a grid of baby faces with a variety of
moods: cranky, quiet, sleepy, happy, poopy, and so on. One
property featured cartoon girls with different attitudes
(I don’t have the specifics, but something like “The Shy
Thinker” “The Clever Go-getter” etc.) that presumably
tapped into something that the target audience could
identify with. I guess “The Breakfast Club” (a film that
segmented high school kinds into tidy parcels like The
Jock, The Nerd, The Criminal, The Princess, and The
Basketcase) lives on in one form or another.

Choosing a mood is already a mode in current products and
features, especially online. For example, Moods on
LiveJournal.com (a blogging site popular with the younger
crowd) offers the following default set of choices
(inviting you to add more as needed): accomplished,
aggravated, amused, angry, annoyed, anxious, apathetic,
artistic, awake, bitchy, blah, blank, bored, bouncy, busy,
calm, cheerful, chipper, cold, complacent, confused,
contemplative, content, cranky, crappy, crazy, creative,
crushed, curious, cynical, depressed, determined, devious,
dirty, disappointed, discontent, distressed, ditzy, dorky,
drained, drunk, ecstatic, embarrassed, energetic, enraged,
enthralled, envious, excited, exhausted,
flirty, frustrated, full, geeky, giddy, giggly, gloomy,
good, grateful, groggy, grumpy, guilty, happy, high,
hopeful, horny, hot, hungry, hyper, impressed,
indescribable, indifferent, infuriated, intimidated,
irate, irritated, jealous, jubilant, lazy, lethargic,
listless, lonely, loved, melancholy, mellow, mischievous,
moody, morose, naughty, nauseated, nerdy, nervous,
nostalgic, numb, okay, optimistic, peaceful, pensive,
pessimistic, pissed off, pleased, predatory, productive,
quixotic, recumbent, refreshed, rejected, rejuvenated,
relaxed, relieved, restless, rushed, sad, satisfied,
scared, shocked, sick, silly, sleepy, sore, stressed,
surprised, sympathetic, thankful, thirsty, thoughtful,
tired, touched, uncomfortable, weird, working, and
worried.

Similarly, IM (instant messenger) and web forums both
offer a huge set of smileys (or emoticons) as this
screenshot from the IM program Trillian suggests:

The thrust of this multiple-mood approach seems to be two-
fold: first, just like a line of toothpaste with multiple
flavors and features, we can find the one that suits us
best, and second, the display of so many different
feelings at once appeals to a certain vain sense of our
own emotional complexity.

Elsewhere at the show, girls with attitude were prominent.
This movement got a lot of press earlier this year when
David & Goliath (not the churchgoing boy and dog, but a
clothing company) caused controversy with a clothing
displaying slogans such as “Boys are Stupid – Throw
Rocks At Them” (read more here)

We saw attitude (the very cute Dog of Glee encouraging
you to “have a nice day buttface”) and mean girls galore.
“Angry Little Asian Girl” and “Emily the Strange” were two of
my favorites (probably because I had the opportunity to talk with the
artists and creators of the property, get a sense of who
they were and what their characters were about for them).

A lot of characters involved cats. Some were swanky
princess type cats, skinny, with a Parisian posture,
perhaps with a tiara. Some were emotional (“Sad Kitty
speaks for everyone who has ever experienced heartbreak,
disappointment, and the general hardships of life. Sad
Kitty cries the tears of all mankind!”) while some
companies offered a huge range of cat properties to suit a
variety of moods and attitudes (The Grinning Cat, Blue
Mood Cats, Tribal Cat, Three Hip Kittens, Flower Cat, Rain
Poodle, Art Cat, The Guitar Cat, Tropical Kitty, Dead
Kitty, and Lucky Cat all come from a San Francisco company
called Tokyo Bay).

The aesthetic of Japanese anime is a powerful influence,
with many different animated characters that typically
have flared legs, short bodies, big heads, big eyes, and
sometimes rather adult physical development. Homies and
Mijos come from da ‘hood. Previously infantile Troll dolls
are now sexed-up Trollz. Petz includes Catz and Dogz. And
there’s something called “Rock Hard Fairies” which claims
that “Fairies Just Got Cool!!”

Another tactic was to anthropomorphize whatever hadn’t
previously been given the breath of life (or big cartoony
eyes). We saw an elevator car and Doggy Poo, to name but
two.

And finally, some properties were cool and funny simply
because they were foreign and literally didn’t quite
translate. A whole segment of the floor was operated by
the Korean Culture and Content Agency featuring Big Ear
Rabbit (“The Fundamental Concepts is the adventurous
travel by the boys with complex in their individual
surrounding with Big Ear Rabbit, Roy who is centered with
them and the boys are finding out their good point rather
than their own demerit. This is the story telling method
to be estimated by the boys themselves in the process of
hearing the story clearly, but is different from the
direct story telling method that the esteemed fathers told
their children the instructions.”), Ayap (“Dews in the
cave gathered into the magic bead for a thousand years,
and he was born there…He is good and pure. When he drinks
dews collected in the magic bead, his power rises a lot so
that he can help other people who are at a crisis. He
likes diverse kinds of sports. His is a sport-mania.”) and
JaJa (“She is the girl who always goes on a diet. We’re
trying to develop ‘A diet characters’ mainly for the ages
between 17 to 30, young females who strongly want to be
healthy and beauty. Providing a pleasant infotainment
contents throughout funny diet stories.”).

It’s not clear what lessons there are to be learned here –
no matter how many interesting, creative, and resonant
properties I encountered, I left the tradeshow muttering
about “too much crap.” It was overwhelming. Perhaps the
lessons could be found by looking at patterns over time:
what properties survive, what clever licensing deals get
struck (will there be John Wayne pet food? Or Homies
tampons?), and how do the established brands like Sesame
Street and SpongeBob evolve over time to stay current. In
order to assess those types of things, I may have to go
back next year!

My photos (including scans of handouts) from the Licensing
show are here.

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