ChittahChattah Quickies

  • Meet The New Authenticity – an older post here about a topic recently revisited in my interactions column – One package had a label with a jagged edge, meant to suggest torn paper. It didn’t look like real torn paper, it looked like a manufactured torn edge. Some people really liked it, but one person called it as unacceptably fake. He pointed to another packaging label that he had purchased, as this one had a more realistic-looking torn edge, where the paper was frayed and small threads and fibers were visible.

    He was very clear that both of these edge treatments were done by machine; that no paper was torn by hand. The vernacular of the jagged paper was completely unacceptable. The more realistic (as he imagined it) frayed edge was the right way to do it.

    It’s a bit of a post-modern take on authenticity, where it’s more of aesthetic that supports suspension-of-disbelief, rather than some extremely absolutely True and Real version. What does the way it looks let me comfortably accept into my reality?

Start Spreadin’ The News: Steve in New York, NY

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Urban Camouflage, New York, June 2004

I’m off to New York next week for a handful of speaking engagements. If you’re going to be at any of them, please let me know!

ChittahChattah Quickies

  • Storylistening for consumer insight – There are many ways of collecting stories but here are three that may be new to you:
    * Anecdote circles
    * Naive interviewers
    * Mass narrative capture
    Collecting stories is not about finding the one perfect story that describes a brand or a consumer experience. Rather it is about gathering a broad spread of qualitative data. Individually a story may be seen to be banal but their power lies in the cumulative effect of many stories.

    Interpreting stories
    * Experts
    * Machines
    * Participants

    Story interpretation is best done by a range of groups (e.g. consumers themselves, a marketing department) that may have differing perspectives on the same situation. The most appropriate techniques often avoid direct analysis initially and allow different groups to immerse themselves in the stories to produce nuanced interpretations of the consumers' world.
    (via DinaMehta.com)

  • Sony, B&N promise to rekindle rights for book owners – Boing Boing recently talked to Sony's Steve Haber, President of Digital Reading, about its flagship ebook reader, named the "Daily Edition." "Our commitment is that you bought it, you own it," Haber said. "Our hope is to see this as ubiquitous. Buy on any device, read on any device. … We're obligated to have DRM but we don't pull content back."
  • OnFiction is a magazine with the aim of developing the psychology of fiction. – Using theoretical and empirical perspectives, we endeavour to understand how fiction is created, and how readers and audience members engage in it.
  • What design researchers can learn from hostage negotiators – Interesting to look at various collaboration and communication scenarios and unpack what's going on to define some principles that can be reused. Not sure how much new about design research is brought to light here, but the framing may make it more memorable or understandable. Always glad to see the emphasis on rapport, but I don't agree with their hostage-rapport approach as a one-size-fits-all method for design research rapport building. I also think they underplay the emotional levels that good design research can uncover. Beyond frustration with products, we hear stories about cancer, divorce, infertility, hopes, dreams, and beyond. All very charged stuff.
  • If you outlaw meep, only outlaws will say meep – Tthe nonsense word started with the 1980s Muppet character Beaker. Bob Thompson, a pop culture professor at Syracuse University, said he first heard students meep about a year ago during a class screening of a television show.
    "Something happened and one of them said 'Meep,'" he said. "And then they all started doing it."

    The meeps, he said, came from all of the students in the class in rapid-fire succession. When he asked them what that meant, they said it didn't really mean anything.

    But meeping doesn't seem to be funny to Danvers High School Principal Thomas Murray, who threatened to suspend students caught meeping in school.

    In an interview with the Salem News, Murray said automated calls were made to parents, warning them of the possible punishment after administrators learned that students were conspiring online to mass-meep in one part of the school building.

    (via MeFi)

ChittahChattah Quickies

  • Universities reject Kindle over inaccessibility for the blind – The National Federation for the Blind said Wednesday that while it appreciates the Kindle's text-to-speech feature, the "menus of the device are not accessible to the blind…making it impossible for a blind user to purchase books from Amazon's Kindle store, select a book to read, activate the text-to-speech feature, and use the advanced reading functions available on the Kindle DX."

    "The big disappointment was learning that the Kindle DX is not accessible to the blind," Ken Frazier, the University of Wisconsin-Madison director of libraries, said in a statement. "Advancements in text-to-speech technology have created a market opportunity for an e-book reading device that is fully accessible for everyone. This version of the Kindle e-book reader missed the mark."

  • ‘Sesame Street’ Responds to Dispute – An executive for Sesame Workshop said a segment on the show that upset political conservatives was “equal-opportunity parody” that made fun of both CNN and Fox News. The skit featured Oscar the Grouch as a reporter for the Grouch News Network (or GNN). When his work upsets a female viewer and fellow Grouch, she tells Oscar: “From now on I am watching Pox News. Now there’s a trashy news show!” Some conservative bloggers called the comment a veiled shot at Fox News, and Michael Getler, the PBS ombudsman, wrote that “Sesame Street” producers should have avoided the joke. Miranda Barry, an executive vice president at Sesame Workshop, responded that “no political comment or comment about Fox News, subtle or overt, was intended.” Having the “grumpy, grouchy, contrarian Oscar” on “Sesame Street,” Ms. Barry wrote, “shows kids that you can listen to someone with a very different worldview, and even be friends with them, without losing your own perspective.
  • The Media Lab | Center for Future Storytelling – Storytelling is fundamental to being human: it's how we share our experiences, learn from our past, and imagine our future. With the establishment of the Media Lab's Center for Future Storytelling, the Media Lab, together with Plymouth Rock Studios, is rethinking what "storytelling" will be in the 21st century. The Center will take a dynamic new approach to storytelling, developing new creative methods, technologies, and learning programs that recognize and respond to the changing communications landscape. The Center will examine ways for transforming storytelling into social experiences, creating expressive tools for the audience and enabling people from all walks of life to embellish and integrate stories into their lives, making tomorrow's stories more interactive, creative, democratized, and improvisational.
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Grassroots product development

In our blog’s grand tradition of posts about bathrooms and toilets, here’s a bit of local small-scale innovation, spied at a neighborhood coffee shop.

p knot 3 (Custom)
The explanatory sign in the bathroom

p knot 2 (Custom)
The product in use

p knot 1 (Custom)
Get yours here!

Related posts:
Steve investigates the bathroom for Core77
Fair warning
The toilet flusher that comes with a memo
Semiotics of toilet signs
Explaining your product puts you ahead of the pack

ChittahChattah Quickies

  • IST2010ENG/ EDEBIYAT / 40 Districts 40 Books by 40 Authors: ‘My Istanbul’ series at Tüyap 2009… – My Istanbul is a monumental project of 40 books in which 40 distinguished authors told their own districts.

    40 authors born and lived in Istanbul wrote their own feelings, thoughts and memories in their own style about 40 districts of Istanbul for this project originated from the idea that every district has a different story, a different identity and a different spirit.

    Realized in cooperation with Istanbul 2010 European Capital of Culture Literature Directorate and Heyamola Publications the project ‘My Istanbul’ will display Istanbul’s recent history by the words of witnesses while each district is being re-interpreted by sui generis views of the authors.

  • Jake Cressman – Part of the Hot Studio team that won the Portigal Consulting/Core77 1-Hour Design Challenge! Congrats, Jake!
  • CONGRATS: Hot wins ‘The Future of Digital Reading’ design challenge – Designers + Beer = Fun: Late on a Friday afternoon, a group of Hot’s designers and a good-natured friend gathered in Hot’s biggest conference room. We spread books of all sizes out on the conference table, salty and sweet snacks in every corner, and several six packs of beer on ice. What more could you need? We watched segments from Portigal Consulting’s video where they outlined their findings, and paused a few times to discuss amongst ourselves. After we got comfortable with the background material, we divided into a couple teams, each focusing on a different approach

    The winning SuperFlyer concept came from a collaboration of Shalin Amin, Holly Hagen, Leslie Kang, and our buddy Jake Cressman.

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ChittahChattah Quickies

  • Online and on iPhone, authors read 10 pages of their latest work – Aiming to introduce readers to authors they aren't yet familiar with, zehnSeiten (German for ten pages) promotes writers through videos that feature them reading ten pages from their latest novel.

    Available both online and as an iPhone app, the videos are simple, fixed-camera affairs. No dramatic introductions or filmed scenes, just black and white recordings of authors sitting at a table and reading from their work. By eliminating frills, the focus is on the author and production time and costs are kept to a minimum.

  • A Story Before Bed – asynchronous distant storytime – As Jason Kottke explains "A Story Before Bed allows you to record yourself reading a bedtime story to a faraway child…maybe you're away from home on business or a grandparent who lives in another state or just working late. When storytime rolls around, the child sees the book onscreen plus a video of you reading it to them. Slick."
  • Michael Turner on authors, digital, content, and meaning – (highly edited excerpt) – The problem with seeing "digital tools" as "problems" lies in the writer's inability to see the computer and the Internet less as tools than as a medium — the analogy being that the Internet is to the palette what the computer is to the canvas. If an author identifies his or herself as a "good old-fashioned storyteller", someone of bad manners and singular genius, a romantic, a lovable eccentric whose hat is always a little bit too big for their head, then the best way to convey that fantasy — and the book it squirted from — is to complain about "digital tools."

    Some authors have taken to [publisher requests to use digital to promote] better than others…using their books as a device by which to cast shade, create depth, movement, hopefully leading them to new places, new ways of making meaning.
    (via kottke)

ChittahChattah Quickies

  • Book Review: Deconstructing Product Design, by William Lidwell and Gerry Manacsa – …the color commentary from design thinkers such as interaction designer Jon Kolko, product designer Scott Henderson and design researcher Steve Portigal….While I never imagined that product design would have a sounding board to rival the judges of American Idol, Deconstructing Product Design provides exactly such a chorus. So while Tickle Me Elmo himself is lavished with product love worthy of Paula Abdul, the oversexed and strangely hydrocephalic-headed Bratz dolls spark diverse criticism and discussion. As a writer for a design blog, critiquing a book that brings together disparate voices critiquing products is (a) rather meta, and (b) totally hypocritical, but the remarkable thing about observing the way culture is observed is that it rarely fails to entertain.

Reading Ahead: Design Challenge Winners

Reading ahead logo with space above

Our work is about understanding and acting, so our engagements typically include workshops where we facilitate client teams in using our research findings to generate concepts and start prioritizing ideas for further development.

For our self-funded Reading Ahead project, we had no client, so we took this action step by partnering with Industrial Design Supersite Core77 to put our research findings out to the global design community as the basis for a 1-Hour Design Challenge.

We worked with the Core77 team to review all the contest submissions received over the last month, and today are pleased to announce the contest winners.


(via Core77)

The latest 1 Hour Design Challenge, The Future of Digital Reading was based on Portigal Consulting’s Reading Ahead initiative-recent research around books, reading, behavior, and technology. There was great interest in this competition-it’s a hot topic these days of course, with introductions of new e-readers and a constant stream of “end-of-print” articles-and we had tremendous participation from design schools, individuals, and professional design firms.

The research provided for this design challenge was infused with stories about real people, so entries that referenced people and their habits were the most successful. Indeed, entries that embraced story-telling as a way to get their concepts across were much more compelling than those which simply presented a comprehensive list of features. (Yes, we get that the future is OLED displays!) It was daunting to see the number of submissions that were essentially a Kindle with feature statements that did away with the acknowledged limitations, so entries that ran the other way had a good chance of standing out. Still, there was great design thinking here, and a ton of design innovation here, and we were thrilled to see people (and teams) digging deep into the research and trying to refract it through the lens of artifact and experience.

This 1 Hour Design Challenge was a tough one to jury, but here (in suspenseful order…the Winner’s at the end) are the judges’ selections and comments. Congratulations to the Winner and Notables, and thanks to everyone who participated! Portigal Consulting and Core77 will each be donating $300, in the name of the prize winner, to 826 Valencia (a nonprofit that helps kids with expository and creative writing, and San Francisco’s only independent pirate supply store). 826 Valencia will put together a celebratory gift bag (i.e., pirate booty!) to honor the winner.

And now for the results:

Notable: The PaperBack
Design: Stephanie Aaron, Kristin Grafe & Eric St. Onge (SVA MFA in Interaction Design, Class of 2011)
1hdc-1

The PaperBack provided several nice design solutions in one package. We were charmed with the notion of displaying the cover of the book on the back side of the device for others to see (of course, we’d expect a “hide cover” option in the preferences!), and the flip-the-book-over action to turn the page is something we liked from a couple of the entries. The user’s ability to customize the form factor to modify the book-from paperback to novel-was a great start, but we felt that it perhaps didn’t go far enough. Maybe combining this with the next Notable entry, “The Page,” would make for the killer concept.

Notable: The Page: Adaptive Delivery Device
Design: Manny Darden, Jae Yeop Kim & Scott Liao (Graduate Candidates, Media Design Program, Art Center College of Design)
1hdc-2

It was irresistible to conflate “The PaperBack” device above with this concept, taking the form factor all the way to a newspaper-scale object. And self-supporting no less! The Page embraces some of the graphic conventions we’ve grown to love (in this case The New York Times) but then brings some live navigation and hand gestures into the mix. The photographs make for a compelling presentation, and again, made us dream about a device that folds all the way from a paperback out to a newspaper. Utopian? You bet.

Notable: Gutenberg
Design: Cameron Nielsen
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Cameron’s Gutenberg Local/Global Bookmaker considered a novel solution (pun intended): at-home book-making. Companies like Blurb have sprung up to address this as a service, but could print-on-demand happen in the home? We have the technology to print paper, but we don’t have the ability to make actual books. Provocative, with a sweet rendering, this entry made us think about revisiting a low-tech artifact rather than running immediately to an e-reader device.

Notable: Flipit
Design: Jdouble
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While the thrust of Jdouble’s flipit is (gulp) a Kindle with a different (and better UI), the brilliant innovation was the Tamagotchi-like feature: As the user reads more, the device gives positive feedback (in this case, a facial expression). The design research identified how social the act of reading can truly be, so it was a nice touch that the designer considered how the device itself could participate in the social behavior (a theory that is well supported by the work by Nass and Reeves at Stanford).

Notable: Booklight
Design: Kicker Studios
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Kicker’s Booklight rethinks where the digital data is. The classic solution for an e-book is that the data resides inside the device and comes to us up through a screen. The Booklight form factor, in contrast, is an embodiment of their rethinking: the content is projected down onto any blank book, decoupling the content from the presentation of the content. The Booklight lets the user select the size, heft, and feel of the surface they want to read on, giving back the tactility of the bound book many have grown to love. We were also amused to note that Kicker, known for phrases like “Tap is the New Click,” didn’t fall into the touchscreen swipe-to-turn-the-page interaction ubiquitous in the other submissions. Such restraint!

Notable: Mocks
Design: Stacey Greenebaum
1hdc-6

Stacey Greenebaum’s Mocks doesn’t try to solve everything; it takes one piece of the ecosystem and offers a provocative solution. People need to display their identity through their books, but as books move from atoms to bits, why not have a product that simply displays book titles in the home? The question of whether those titles represent actual or aspirational reading strips the identity issue down to its core: in that social moment at least, it’s not about the content.

WINNER: SuperFlyer 5000
Design: Hot Studio

Hot-Studio-superflyer-1

And, we have a winner! Hot Studio and Friends, with their concept for shared living room reading, takes the grand prize. There was a serious case of kitchen-sinkism on this (massive entry), but perhaps this was understandable given the large team they convened for the effort. While life in the living room is increasingly fragmented across devices, and media content keeps upping the hyper in order to grab some fraction of our attention span, Hot has a big idea a la Slow Food: bringing reading back into the media room so people can spend time together…with books. This concept reconsiders the entire reading gesture, going from hand-held/one foot away, to hands-free/10 feet away. Research participants told us that they saw books as a respite from their over-connected, screen-based lifestyles; here’s an application of those digital technologies that has the potential to engage people with reading in a new way.

The team also deserves special mention for the quality of their effort. They illustrate their solutions in a variety of ways, showing the power of quick-and-dirty paper and Photoshop prototyping.

1hdc-7

In bringing people together to create and inspire each other, they’ve generated a best-in-class artifact that reveals great process, uses scenarios based on research participants, and a demonstration of how humor can help sell an idea. Hot Studio modeled how it really should be done. Kudos!

ChittahChattah Quickies

  • National Geographic: The fragrance – In the new National Geographic range there are two natural scents available: Japan Tatami and Nevada Desert Flower. These are two gorgeous and authentic scents inspired by tradition and natural wonders.

    Japan Tatami is a fresh and soothing scent inspired by the Igusa grass, traditionally used by the Japanese to make Tatami mats. This authentic fragrance has a fresh scent with dry herbs and chamomile touches.

    Nevada Desert Flower is a delicate floral fragrance inspired by the natural wonders of the Nevada desert, where the Nevada desert flower only has a chance to bloom when winter rains are heavy. Its scent combines the sweet notes of apricot and green herbal notes enhanced with fresh spices.

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