ChittahChattah Quickies
- Daniel Stillman of ECCO reviews my IxDA-NYC talk on Improv and Creativity – Thanks, Daniel!
- LEGO architecture series – Including Frank Lloyd Wright's Fallingwater and Guggenheim, as well as Hancock and Space Needle.
1. I see you reading.
2. I remember what page you’re on in the book.
3. I head to the bookstore, and make a note of the text.
4. I let my imagination rip.
5. Readers become celebrities.
6. People get giddy and buy more books.
Why do you do this?
Readers are cool. Authors work hard. Publishers take chances. And you all deserve to be seen!
(Thanks Suzanne Long!)
You will find us near major subway stations on the first Tuesday of each month.The idea is that once someone is finished with a book, they either drop it off in one of our conveniently located drop boxes or back to us at a station. Unlike a library, there will be no due dates, penalties, fees or registrations. We only ask that you return it once you are done so that the same book can be enjoyed by another commuter.
There are those whose commutes are carefully timed to the length of a Talk of the Town section of The New Yorker, those who methodically page their way through the classics, and those who always carry a second trash novel in case they unexpectedly make it to the end of the first on a glacial F train."
(thanks Avi and Anne)
Great Wired piece about involving ardent fans/customers in developing future products. Clearly, having the right attitude about your customers, and a whole lot of letting go is essential to innovation (okay almost a bad pun there, sorry).
The one key difference between the four panelists and actual Lego staffers: a paycheck. For their participation, Hassenplug and his cohorts received a few Lego crane sets and Mindstorms NXT prototypes. They even paid their own airfares to Denmark. That was fine by Hassenplug. “Pretty much the comment from all four of us was ‘They’re going to talk to us about Legos, and they’re going to pay us with Legos?'” Hassenplug says. “‘They actually want our opinion?’ It doesn’t get much better than that.”
and
Some Lego executives worried that the hackers might cannibalize the market for future Mindstorms accessories or confuse potential customers looking for authorized Lego products.
After a few months of wait-and-see, Lego concluded that limiting creativity was contrary to its mission of encouraging exploration and ingenuity. Besides, the hackers were providing a valuable service. “We came to understand that this is a great way to make the product more exciting,” Nipper says. “It’s a totally different business paradigm – although they don’t get paid for it, they enhance the experience you can have with the basic Mindstorms set.” Rather than send out cease and desist letters, Lego decided to let the modders flourish; it even wrote a “right to hack” into the Mindstorms software license, giving hobbyists explicit permission to let their imaginations run wild.
Soon, dozens of Web sites were hosting third-party programs that helped Mindstorms users build robots that Lego had never dreamed of: soda machines, blackjack dealers, even toilet scrubbers. Hardware mavens designed sensors that were far more sophisticated than the touch and light sensors included in the factory kit. More than 40 Mindstorms guidebooks provided step-by-step strategies for tweaking performance out of the kit’s 727 parts.
Lego’s decision to tap this culture of innovation was a natural extension of its efforts over the past few years to connect customers to the company.
Doesn’t the core of Lego’s brand reside in the physical meatspace interaction with the bricks themselves? The tactile, the auditory snik? But this Star Wars Videogame recasts Lego as an aesthetic (granted, something the underground has done for many years), a style of animation, and a proxy for kid-friendly. Sure, it’ll sell a jillion units (as will anything Anakin-tastic these days) but is this good for Lego in the long, long run?