Posts tagged “strategy”

ChittahChattah Quickies

  • Wired on the big big money being made selling virtual items in online games – With about 30 workers on staff, Liu was able to keep a gold-farming setup running around the clock. While the night shift slept upstairs on plywood bunks, day-shift workers sat in the hot, dimly lit workshop, each tending three or four computers. They were "playing" World of Warcraft, farming gold at an impressive clip by hunting and looting monsters, their productivity greatly abetted by automated bots that allowed them to handle multiple characters with little effort. They worked 84-hour weeks, got a couple of days off per month, and earned about $4 a day, which even for China was not a stellar wage.
  • Wired on Ray Ozzie and cultural change at MSFT: At first, the skunk works-like nature of Ozzie's operation engendered suspicion and resentment – Previously, a big part of any development team at Microsoft was making sure its new product worked in lockstep with everything else the company produced. While that approach avoided annoying conflicts, it also tended to smother innovation. "This philosophy of independent innovation…is something Ray pushed very strongly," Ozzie's approach was to encourage people to rush ahead and build things. Then he'd have a team of what he calls the spacklers fill in the gaps and get things ready for release.
    He spent a lot of time on the physical workspace for his team. He had workers rip down the labyrinthine corridors on one floor and called in architects to create a more open design. Now, walking into the Windows Live Core group is like leaving Microsoft and visiting a Futurama set. Office windows open onto hallways so that quick eye contact can trigger spontaneous discussions. Whiteboards are everywhere. Pool tables, mini-lounges, and snack zones draw people toward the center of the space.

Collateral Damage

I got this thing in the mail from a company called Veer. The cover slip said: “A giant hand. Angsty Cats. Rioting Models.”

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How could I not open it?

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It turned out to be a huge advertisement poster. It was so big that once I’d unfolded it, I had to lay it on a chair.

It looked like such a pain in the ass to fold it up again that I left it lying there and went and made coffee.

I was standing in the living room again a few minutes later deciding what to do with my Saturday morning, and I started absentmindedly reading some of the copy on the poster.

It was like I’d created a Veer billboard in my living room.

There was a picture of a sweatshirt I thought was kind of cool. Turns out it’s for sale at Veer’s website. (Veer’s primary business is selling stock photography, fonts, and other graphic design resources.) Then, a description of an animated short that sounded interesting, free to view on the site.

Next thing I know, I’m on my way to Veer’s website, looking for the sweatshirt and the film. Wow. They really got me, didn’t they!

In consideration of the web’s enormous power and ubiquitous presence as a commercial tool, I think this is a testimony to the continuing importance of things you can touch, that interpose themselves in our three-dimensional spaces.

But the story’s not over…

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Veer’s website is down.

At this point, I’ve been so adroitly manipulated from being a complete bystander to actively seeking out this company that I’m sure this shutdown itself is also part of the strategy: a way to get me to come back on Monday and talk to someone at Veer, hooked in just a little deeper by thinking I’ve serendipitously ended up with this 10% discount opportunity.

Now I’m caught up in this interesting meta-story–curious about Veer’s tactical moves, wondering if they are being as deeply strategic as I’m imagining?

This whole interaction is an object lesson in the complexity of moving a potential customer back and forth between realspace and webspace, and how many interesting ways there are to go about pursuing this objective.

We’ll see if I use the 10% discount to buy a sweatshirt.

You Say You Want a Revolution . . .

Alan Cooper spoke earlier this week at a meeting of the San Francisco Interaction Design Association chapter. Cooper talked about programming as a craft, and Interaction Designers as potential facilitators of that craft within the business world.

Cooper is advocating what he calls an “insurgency of quality,” which he describes as being about how software design and production processes can and should be evolving-specifically, increasing the time spent refining products before they’re released as “finished.”

It’s an old carpenters’ adage to “measure twice, cut once.” The current software production model Cooper is speaking out against might be described as: measure once, cut once, ship once, repeat all steps for version 2.

Based on the insurgency Cooper is advocating, in which Interaction Designers and Programmers would take more time to get it right before a product goes to market, the development model would become: measure twice, cut twice (e.g. validate and iterate), ship once. The idea being that what gets shipped would be of higher quality then what generally gets produced in the current way, which prioritizes time-to-market.

We work with a lot of clients who are operating within very tight timelines. I’d be curious to know what kinds of successes and failures Cooper and his firm’s consultants have been having with their clients in trying to implement this new development model on actual projects. Are the Cooper folks finding that client organizations are ready, willing and able to add more development time to the front end? If not, what kinds of strategies are working and not working in trying to encourage that kind of change?

A lot of theoretical revolutions break down or dissolve when they meet real world complexities and constraints. It would be great to have some stories detailing how the ideas Cooper is advocating are getting played out in real project engagements.

Ethnography and new product development

From Innovation Weblog (via The Business Innovation Insider)

Simply put, ethnography – as it applies to innovation – is the process of doing observational research, going into the field to watch how customers utilize your products. Often used in consumer new product research, ethnography is an excellent way to uncover new opportunities for product improvement.

For example, speaker Pam Rogers, who is corporate director of global customer excellence and innovation, explained how the inspiration for a pedestal/storage unit for its Duet front-loading washers and dryers came from observing a woman who had placed her Whirlpool dryer upon cinderblocks, to make it easier to load and unload it without having to bend over.

Okay, yes, I guess, but really, no. It’s not simply about observation. That seems to be the easy part to explain and so that’s the part that gets spoken about. I’ve written a bit about ethnography here

So often, companies go to the trouble of studying customers, only to address the opportunities revealed by usage. For example, an award-winning snow shovel was redesigned when the design team went out to watch how their product was being used, found that women instead of men were shoveling, and so they made the handle smaller.

But there’s much more that can be revealed. What is the shoveling occasion (or, if you will, ritual) really about? What meanings does it hold? Does it hearken back to childhood? Or does it represent female independence? Or the nurturing of motherhood? Or the abandonment by men? Probably it’s none of those, but the point is that within the ordinary activity of shoveling we can find deep meanings that can provide enormous opportunities for innovation as we question the basic assumptions about what the product could possibly be.

I’ve found the word ethnography to be a troubling one, frankly. It’s a mouthful, it reeks of academic snootery and hand-waving inconclusiveness. It’s gets confused with anthropology and various parties have tried to claim the pure methodology only for those with the right doctorate. And I’ve been an advocate for stepping aside from the word and pointing to the key elements (getting out of your own context, observing and interviewing, and synthesizing something new). But that is troubling for some.

Grant McCracken has written a strongly-worded piece about the coming-of-age of ethnography in business in 2006, and there’s a spirited discussion in the comments below his piece, including several entries from me, including one where I advocate ignoring the word and just getting to the root of it (as I said above). Grant doesn’t take too well to that.

It’s a very troubling issue that is perhaps eating away at the development of an excellent practice and community of practice around that excellence. But I do think the terminology wars and the discipline battles are painful, frustrating, and perhaps fruitless. I look at the “interface” community which has split into many different professional networks based on what term they agree with (IxD, UxD, UX, UD, IX, ID, etc.) or what end of the egg they prefer to break open.

Yesterday I was in a conference call with a prospective client. We were proposing some work and hadn’t used the word ethnography at all. An internal person from another part of the organization was very interested in displaying her own mastery of the research process, and made numerous references to some ongoing work as “my ethnography.” Only she couldn’t even comfortably pronounce ethnography. And she wasn’t doing it; she was sending it out to the “only” provider that did this, apparently (?). And what were they doing? Inviting cool kids to an art gallery in Miami. [Okay, I don’t get this at all].

At a conference the other week I participated in a side conversation that included this snippet “Oh that’s not ethnography, that’s just depth-interviewing.”

I may be coming around to Grant’s way of looking at this. We have a problem. I’ve got my explanation, sure, but so does everyone else, whether they have more experience than I do, or worse pronunciation than I do. We’ve got experts like the Innovation Weblog getting it badly wrong, Pam Rogers perhaps missing some of the point, my recent encounters (presumed experts in their own peer group?) with their own versions of what we’re doing, and on and on.

Unfortunately, I have no solutions. And I don’t see a culture that is ready to reach a solution, establish a common language, speak in one voice (not millions), establish standards, or even work together on this.

Haier today

Rob Walker’s latest Consumed piece looks at the strategic approach of Haier, one of the few Chinese brands making inroads in the US.

Instead of a “technology push” approach (a Bell Labs cranking out wonderful inventions that are then pushed into the marketplace), [Sull] says, they are adept at using a “consumer pull” strategy, studying and responding to their customers’ needs.

Sull, the business-school professor, says that U.S. companies operating in China already know that the fiercest competitors there are the domestic ones. “The thing that should really make them nervous,” he says of U.S. companies, is the ability of Chinese manufacturers to export “their ability for rapid consumer-pull innovation” to the United States. Which is exactly what Haier is trying to do.

Big Blue Consults 4 U

PR-IMB
IBM Design Consulting Services offers strategic design, product design and customer experience design. Read the press release

IBM said today it will launch a new service that allows companies to tap into IBM’s award-winning product design and usability expertise, creating breakthrough products for other companies that offer more impact and user satisfaction in everything from consumer electronics to medical devices, like those that transmit data from pulse rate, heart rate and glucose level monitors over cellular networks.
With this new service, IBM design experts will consult directly with clients who want deep insight into how their consumers or business customers might interact with future products or services. IBM experts will also assist companies with the building blocks needed to move from design concepts to actual offerings.

Karl Long points out that this is competing directly with IDEO.

HP home projector I worked on hits the market

The new boombox style HP Instant Cinema Digital Projector ep9010: front projection box with built-in DVD, 2.1 speakers (20W stereo speakers facing front and rear, plus 30W subwoofer) with every input and output imaginable…Available September 04 for around $2499.
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I did some of the upfront strategic user research on first prototypes they developed for this. Neat to see it hit the market.

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