Posts tagged “design”

Iteration is Innovation

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One of our recent clients, MediaMaster

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just launched their product, that “lets you store all your music on the internet and play it from any internet-connected device.”

Their path from idea to launch has been a fascinating one (and I don’t know most of it, I’m sure). They came to this with a hand-coded technology to rip (via a CD jukebox) many albums in sequence, sort of a mass-scanning technology for CD ripping. But if you are going to rip the same albums over and over again, it’s time- and cost-effective to simply already have a copy of them already ripped and rather than rip, why not just check liner bar codes for proof of ownership and download the songs already on hand? And since the songs are already online, why not tie it to purchase of a new CD, and why not keep the music online permanently?

They dealt with a crazy mess of technological afforandances, changes of behaviors, retail and other partnership challenges and on and on. We did an online survey with some concepts, and then took concept boards out into homes to talk to different types of hypothesized target customers.

The product development process deals with a lot of moving targets, but startup folks deal with an excess of that challenge, collating input and constraints from so many quarters, it must make them crazy.

I’m excited to see the product launch, and to see where they’ve ended up with it, given where we were at during those rounds of research. I don’t know their business model, since the service is free right now. It’ll be fun to watch what happens with it and see if they make it succeed.

genchi genbutsu – that’s Toyota for “user research”

There’s tons of good stuff on business/manufacturing/processes/marketing/company culture/innovation in the fantastic article about Toyota from the Sunday NYT magazine. I’ve picked just a bit to share here.

Toyota’s chief engineers consider it their responsibility to begin a design (or a redesign) by going out and seeing for themselves – the term within Toyota is genchi genbutsu – what customers want in a car or a truck and how any current versions come up short. This quest can sometimes seem Arthurian, with chief engineers leading lonely and gallant expeditions in an attempt to figure out how to beat the competition. Most extreme, perhaps, was the task Yuji Yokoya set for himself when he was asked to redesign the Sienna minivan. He decided he would drive the Sienna (and other minivans) in every American state, every Canadian province and most of Mexico. Yokoya at one point decided to visit a tiny and remote Canadian town, Rankin Inlet, in Nunavut, near the Arctic Circle. He flew there in a small plane, borrowed a minivan from a Rankin Inlet taxi driver and drove around for a few minutes (there were very few roads). The point of all this to and fro, Jeff Liker says, was to test different vans – on ice, in wind, on highways and city streets – and make Toyota’s superior. Curiously, even when his three-year, 53,000-mile journey was finished, Yokoya could not stop. One person at Toyota told me he bumped into him at a hotel in the middle of Death Valley, Calif., after the new Sienna came out in 2004. Apparently, Yokoya wanted to see how his redesigned van was handling in the desert.

and

The way a farmer uses a truck is different from the way a construction worker does; preferences in Texas (for two-wheel drive) differ from those in Montana (for four-wheel drive). Truck drivers have diverse needs in terms of horsepower and torque, since they carry different payloads on different terrain. They also have variable needs when it comes to cab size (seating between two and five people) and fuel economy (depending on the length of a commute). In August 2002, Obu and his team began visiting different regions of the U.S.; they went to logging camps, horse farms, factories and construction sites to meet with truck owners. By asking them face to face about their needs, Obu and Schrage sought to understand preferences for towing capacity and power; by silently observing them at work, they learned things about the ideal placement of the gear shifter, for instance, or that the door handle and radio knobs should be extra large, because pickup owners often wear work gloves all day. When the team discerned that the pickup has now evolved into a kind of mobile office for many contractors, the engineers sought to create a space for a laptop and hanging files next to the driver. Finally, they made archaeological visits to truck graveyards in Michigan, where they poked around the rusting hulks of pickups and saw what parts had lasted. With so many retired trucks in one place, they also gained a better sense of how trucks had evolved over the past 30 years – becoming larger, more varied, more luxurious – and where they might go next.

Obu’s team, which drew on hundreds of engineers, ultimately produced a pickup model with 31 variations that include engines, wheelbases and cabs of different sizes. Design engineers, however, cannot simply create the best truck they can; they need to create the best truck that can be built in a big factory. In other words, Tundra’s design engineers had to confer with Tundra’s manufacturing engineers at every step of the way to create a truck – or 31 trucks, really – that could be assembled efficiently and systematically.

Context is everything

Designing Sustainable Mobility is an event recently held at Art Center in Southern California. In Northern California (i.e., Silicon Valley) an design-y event about mobility (sustainable or otherwise), is going to be about wireless communications (i.e. cell phone stuff). In Southern California, it’s about cars.

Although, now that I think of it, a conference about sustainability and wireless mobility would be interesting, since I don’t ever hear of the two things put together.

Expression demo

I had a fun time at a Microsoft event in SF yesterday, essentially a product demo day, with 300 people watching presenters tweak HTML (and other arcane variants of such code), and then some more intimate discussions on design, user experience and so on by Chris Bernard. Given the emphasis on User Experience, I thought these demo kiosks were lovely but discouraging to use.
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Things look nice.

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I’m not sure about the term demo assets exactly, and why I need to get them ready, but the mess of a screen at least has a “do this first” zone.

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Except it’s a non-stable trick. They put a Windows shortcut on top of that white triangle, but I accidentally dragged it when I went to click it. It’s not really a button, it’s a fake button, and one that easily breaks when someone tries to use it. Oops.

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Okay, so now you do the double clicking they want you to do. And up comes a DOS window that lasts more than 1 second. Maybe I’m just un-tech enough to have that bother me, but it really seemed like the backstage was being revealed in a way that it shouldn’t. Why do I see DOS stuff when I’m running a new Windows app?

Anyway, it wasn’t clear what that was doing (perhaps restoring things to a pristine state) and it was even less clear what to do next. Some things to click were just Word documents that you couldn’t interact with (that’s a demo?), and others were apps that gave dire warnings about expiring betas. Again, maybe I’m not the right person to be trying this stuff anyway, but you can see that the commitment to design and user experience has a long way to go.

My hosts were exceedingly kind with their time and made me feel very welcome, so I apologize for having the poor grace to only post something negative. I suspect they are only too aware of the many instances of this sort of thing going on, and are marching uphill. But at least they are marching!

Mom and Pop as a target for innovation

Earlier this week I met with some young entrepreneurs who are trying to apply their design school education to solve a social/business/design problem. They are interested in ways to help “mom and pop” (i.e., small, independent) businesses in a specific category remain viable. They’ve done a bit of research and ideation, but were feeling stuck, so they asked me to meet them and critique what they had done so far.

The timing was interesting, because I had just writen about my Mom and Pop failure experience (ironically, thinking about this upcoming meeting the whole time). Their response to my story was to comment on the on-demand

nature of our culture that seems to be escalating; that’s fair enough, I was certainly looking for my paint right then; we’ve been trained that it’s indeed possible, and we do want that.

There’s a lot of conventional political perspective on why one should shop locally and small, and they are hoping to get beyond that, to motivate people not for moral reasons but to create real benefit. (Virginia Postrel challenges at least one of the shoulds in her comment here.)

We brainstormed for a couple of hours, building up some possible scenarios, solutions, and I think most importantly for them, the research they should do next if they really want to understand their problem in an actionable fashion.

It’s all about triangulation; trying to get enough different perspectives on the situation, to bring differences out as contrasts, and to do that you need to look at different stuff. They had been mostly talking to the types of proprietors they wanted to help, and they had a really nice segmentation that came out of that. But they hadn’t looked at why customers shopped at those smaller stores. Or why customers didn’t shop at those smaller stores. What do people like about mom-and-pops? What do they like about chains? Both in the category they are looking at, but also other ones?

The second area I recommended they focus on is a deeper understanding of success and failure in other categories of retail. Brainstorm a list of different categories where large retailers have come in, but some small businesses remain. Look at what has made them successful, or what has prevented them from being successful.

In each of those ways of pulling back from the problem, they may see some interesting strategies that can be adapted to their target, as well as develop a more nuanced take on the challenge for their target.

I look forward to seeing where they go with it and I will be sure to publish anything that goes live here.

Also: they told me about a new doc called Independent America where the filmmakers drive across the country talking to people in different small businesses. Sounds interesting.

Meet The New Authenticity

I’m a believer in the power of authenticity (as well as the greater power of inauthenticity). Fake blogs (aka flogs) were a bit of a scandal recently. Predictions for 2007 are focusing on this as well.

Companies not acting in an authentic and honest way will be subject to the wrath of the newfound consumer voice.

The buzzword for 2007 will be authenticity and it will become a driving force for businesses.

But what is authentic? What is inauthentic? The eye of the beholder makes the final determination.

Here’s a story: we were doing in-home interviews last month, getting reactions to product packages in order to understand the important visual elements and cues (in order to inform an upcoming redesign). One package had a label with a jagged edge, meant to suggest torn paper. It didn’t look like real torn paper, it looked like a manufactured torn edge. Some people really liked it, but one person called it as unacceptably fake. He pointed to another packaging label that he had purchased, as this one had a more realistic-looking torn edge, where the paper was frayed and small threads and fibers were visible.

He was very clear that both of these edge treatments were done by machine; that no paper was torn by hand. The vernacular of the jagged paper was completely unacceptable. The more realistic (as he imagined it) frayed edge was the right way to do it.

It’s a bit of a post-modern take on authenticity, where it’s more of aesthetic that supports suspension-of-disbelief, rather than some extremely absolutely True and Real version. What does the way it looks let me comfortably accept into my reality?

How do you know what is authentic? How do you know that what you are creating or selling is authentic?

Kiosks, technology, and culture

Yet another article

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that mocks the introduction of an automated technology. In this case, it’s a self-serve postal kiosk in San Francisco. Several silly examples in the story where people struggle to figure out how to use it, taking longer than the line for a real person, where the machine asks for lots and lots of extra info (since it has no a priori context like a human might), and so on.

Some themes that we now know

  1. Lots and lots of stuff is badly designed
  2. Many people can’t easily become quick at interacting with a new computer system
  3. Some tasks are more appropriate for a kiosk than others.
  4. Lack of context in an automated system and the resultant work the system (and thus the user) must do in order to establish that context reads as silly, funny, frustrating, and unacceptable

It’s impossible from these stories to tell, of course, what’s really going on. Me, I love self-check even if I have to fight it, even if I have to bend my natural tendencies to work the way it wants me to work. Maybe it’s being an introvert, or a bit of a technology geek, or curious, or just the idea that there’s a scam to be had by being savvy and checking out automatically rather than the usual way.

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