Posts tagged “wired”

ChittahChattah Quickies

  • Wired on the big big money being made selling virtual items in online games – With about 30 workers on staff, Liu was able to keep a gold-farming setup running around the clock. While the night shift slept upstairs on plywood bunks, day-shift workers sat in the hot, dimly lit workshop, each tending three or four computers. They were "playing" World of Warcraft, farming gold at an impressive clip by hunting and looting monsters, their productivity greatly abetted by automated bots that allowed them to handle multiple characters with little effort. They worked 84-hour weeks, got a couple of days off per month, and earned about $4 a day, which even for China was not a stellar wage.
  • Wired on Ray Ozzie and cultural change at MSFT: At first, the skunk works-like nature of Ozzie's operation engendered suspicion and resentment – Previously, a big part of any development team at Microsoft was making sure its new product worked in lockstep with everything else the company produced. While that approach avoided annoying conflicts, it also tended to smother innovation. "This philosophy of independent innovation…is something Ray pushed very strongly," Ozzie's approach was to encourage people to rush ahead and build things. Then he'd have a team of what he calls the spacklers fill in the gaps and get things ready for release.
    He spent a lot of time on the physical workspace for his team. He had workers rip down the labyrinthine corridors on one floor and called in architects to create a more open design. Now, walking into the Windows Live Core group is like leaving Microsoft and visiting a Futurama set. Office windows open onto hallways so that quick eye contact can trigger spontaneous discussions. Whiteboards are everywhere. Pool tables, mini-lounges, and snack zones draw people toward the center of the space.

This Is Your Brain On Hype

I’m so fed up with market research gimmicks that claim to produce an objective provable truth about what’s in someone’s mind. It really runs counter to notions of empathy, listening, and understanding that I feel so passionately about.

It was with some pleasure, therefore, to see the typically exuberant Wired run a story explaining that while lie detecting may be on the horizon,

My journey through the land of functional neuroimaging has helped me to understand how spectacularly meaningless these images are likely to be.

Most neuromarketers are using these scans as a way of sprinkling glitter over their products, so that customers will be persuaded that the pictures are giving them a deeper understanding of their mind. In fact, imaging technologies are still in their infancy. And while overenthusiastic practitioners may try to leapfrog over the science, real progress, which will take decades, will be made by patient and methodical researchers, not by entrepreneurs looking to make a buck.

The vibration of truth

ff_232_lonelygirl2_f.jpg
The Secret World of Lonelygirl is a pretty interesting summary of much that happened with this YouTube phenom. But separate from that, a passage caught my interest.

When the show started in June with a two-minute YouTube posting by Bree — played by actress Jessica Rose — Flinders would rearrange his room after each shoot. He’d take down the pictures of Rose as a baby, stash the stuffed animals, and swap out the girly bedspread for his more masculine blue-and-white-striped blanket. Now, three months into the project and with hundreds of thousands of regular viewers, he doesn’t bother. It’s too much work, even though it has blown some great opportunities for him. Last week, he spotted his neighbors — two Playboy playmates — and invited them in. They glanced at his room, got suspicious, and quickly left.

That playmate bit…do you believe him? I don’t.

It reads strongly like bluster reported as fact.

I’ve done enough ethnographies over the years to know that often you can tell when someone is embellishing or making up a story. It’s fine that people do that; the goal as an ethnographer is try and filter for that; to try and understand why. But what about for a journalist? Do they have a sensitivity to veracity? For non-hard-news, do they have an ethical journalistic responsibility to question or seek corroboration? Or do they simply need to type into their story, presented as fact, whatever their subjects tell them?

0.01% of a bazillion is still quite a bit

Clay Shirky writes in Wired about the meganiche, a narrowly focused area on the web that can still be very active and significantly popular

I first encountered the meganiche concept by chance: I was examining the top few thousand sites listed by Alexa. Once I had culled the well-known media outlets, famous brands, Web marketing firms, and porn venues, I was left with an unfamiliar, difficult-to-characterize residue. There were focused communities (HowardForums and Gaia, plus sites like CollarMe, LifeTips, and SwapperNet), silly diversions (Consumption Junction, Funny Junk, I-Am-Bored.com, Shoosh Time), narrow commercial offerings (NextPimp, YachtWorld), and creative forums (4Chan, FanFiction.net, and YTMND.com).

Many of these sites are unconventional in their approach, content, and design, but all garner substantial traffic. And traffic means potential revenue, which makes the meganiche a good business bet as well as a cultural phenomenon. User-generated content is the Web-biz buzzword of the day, and meganiche sites tend to produce lots of it.

Designer Gods

Disclosure/disclaimer – I teach in the Industrial Design program at CCA, where Yves Behar is the co-chair.

This Wired article may not be the most egregious example, but it was the one that tipped things for me. It describes the work of fuseproject on the $100 laptop. But like many articles about fuseproject, and indeed many articles about design firms in general, it casts the firm as the manifestation of a single person’s talent, skllls, and vision. I don’t know how they work at fuseproject; I would imagine you’ve got to be pretty damn good to get a job there (given the reputation and output of the firm). This management of public image using Yves exclusively may be part of a deliberate attempt to build a brand around an individual, it may be ego, it may accurately represent how things work. I’m working hard not to make too many unfounded assumptions.

As soon as they accepted the challenge, Béhar and a handful of his 28 staffers began a stretch of late nights at the studio, sketching shapes on tracing paper. They reviewed 20 or 30 models that other designers had proposed at various points in the project. They gave special attention to Design Continuum’s original version, a boxy green laptop with a prominent power crank.

“There were too many parts flapping around, too many open places. It wasn’t realistic,” Béhar says. “It should be compact and sealed, like a suitcase. And it should really look and feel different. It shouldn’t look like something for business that’s been colored for kids.” (That’s more than an aesthetic concern: An unmistakable, childlike design will be the laptop’s only real defense against theft and resale.)

“My temptation as a designer was to explore a lot of options,” Béhar says. He looked into electronic ink displays, which run on very low power and could allow for smaller, lighter batteries. (The laptop must be light, since kids are meant to carry it everywhere.) He liked the idea of a soft keyboard, connected to the screen with something called a living hinge (think of the way a cap attaches to a shampoo bottle), which would be cheap and practically indestructible. But E Ink technology is not mature enough, and kids who have no desks at school would find a floppy hinge awkward to balance in their laps. Besides, the laptop was supposed to roll off an assembly line at Quanta, the world’s largest laptop manufacturer, by the end of 2006. He had to move quickly. “A lot of concept ideas I eliminated pretty early on,” Béhar says.


Figuring out how to protect everything from dust and moisture was harder. Béhar replaced the traditional keyboard on Design Continuum’s model with a sealed rubber one and built a sensor right into the palm rest to eliminate the seam between it and the trackpad found on a regular laptop. Other problems: The USB ports were exposed to the elements, and a pair of radio antennas had to stay outside the machine. (The Media Lab wanted the antennas to have a half-mile range for building a city- or village-wide mesh network, with each laptop acting as a node.) Solving one problem solved the other: Béhar turned the antennas into a pair of playful “ears”that swivel up for reception or down to cover the laptop’s naked ports.

“Everything on the laptop serves at least two purposes,” he says.

In March, Béhar’s team presented two models to the One Laptop per Child panel of researchers, engineers, and former Media Labbers. Members of the Design Continuum team also presented two versions. Only one design would survive to a final round of revisions. After Béhar showed off his work, he wandered out to the hall for a glass of water. Fifteen minutes later, he walked back into the room and was greeted with a round of applause.

At least there is an acknowledgement of this as a team effort in a couple of places. But the writer (and Yves himself) attributes decisions and actions to Behar alone.

Contrast this with a piece of Kevin Smith’s My Boring Ass Life

My apologies for the lack of updates, but we’ve been pretty fucking busy. Week 3 is wrapped, and tomorrow, we start our second to last week on the show. Both cast and crew continue to dazzle. I continue to dream about getting more sleep, as I spend all day on set, then lock myself in the editing room ’til usually two or three in the morning. I may be sleepy, but I’ve cut every frame of film we’ve shot already, resulting in one hour of the movie completely assembled. The simultaneous-to-shooting editorial has been tremendously helpful in allowing us to go back to scenes and shoot any missing pieces I didn’t know we’d need, or allow me to revisit scenes I feel need a bit more (or less) detail. If you’re ever gonna make a flick, cut it (yourself) while you’re shooting, kids; you won’t regret it.

We went an extra day last week, shooting on Saturday to get Lee on his “Earl”-free day. The Randal/Lance showdown is a real highlight of the flick, but the award for scene-of-the-week goes to Mewes. When you see the film, you’ll know what I mean.

If you’ve seen Smith interviewed (or giving those entertaining convention or college campus talks), he surprisingly uses “we” to refer to the filmmaking process. He will also use “I” regularly to talk about writing or other things he alone does, but he seems to have made a conscious choice to keep language collective and plural as much as possible.

It’s certainly apples and oranges and I think it’s too easy to draw ridiculously simplistic conclusions from the comparision here. I think the contrast is interesting, however, because it suggests that either way of presenting the creative head is not the only way it can or needs to be done.

[Additionally, I thought the Wired piece was blogworthy because it offers the rare-for-press snippy stuff that always goes around designer conferences around which firm screwed up this for that client and who came in and saved ’em. I always hear those stories but never see ’em in print.]

And what about the frog?

In the The Wired 40 I was intrigued to see

23. FLEXTRONICS
2005 Rank: 22
Singapore-based Flex-tronics pioneered outsourced electronics manufacturing for blue-chip customers like Motorola and Nortel. Now the sprawling company wants to own another link in the value chain: product design.

Pardon? Flextronics already bought and then sold frogdesign.

images.jpg

Seems like Wired is playing kinda loose (if not completely off the mark) with their glib faux-analysis.

Lego grabs ahold of customers with both hands

Great Wired piece about involving ardent fans/customers in developing future products. Clearly, having the right attitude about your customers, and a whole lot of letting go is essential to innovation (okay almost a bad pun there, sorry).

The one key difference between the four panelists and actual Lego staffers: a paycheck. For their participation, Hassenplug and his cohorts received a few Lego crane sets and Mindstorms NXT prototypes. They even paid their own airfares to Denmark. That was fine by Hassenplug. “Pretty much the comment from all four of us was ‘They’re going to talk to us about Legos, and they’re going to pay us with Legos?'” Hassenplug says. “‘They actually want our opinion?’ It doesn’t get much better than that.”

and

Some Lego executives worried that the hackers might cannibalize the market for future Mindstorms accessories or confuse potential customers looking for authorized Lego products.

After a few months of wait-and-see, Lego concluded that limiting creativity was contrary to its mission of encouraging exploration and ingenuity. Besides, the hackers were providing a valuable service. “We came to understand that this is a great way to make the product more exciting,” Nipper says. “It’s a totally different business paradigm – although they don’t get paid for it, they enhance the experience you can have with the basic Mindstorms set.” Rather than send out cease and desist letters, Lego decided to let the modders flourish; it even wrote a “right to hack” into the Mindstorms software license, giving hobbyists explicit permission to let their imaginations run wild.

Soon, dozens of Web sites were hosting third-party programs that helped Mindstorms users build robots that Lego had never dreamed of: soda machines, blackjack dealers, even toilet scrubbers. Hardware mavens designed sensors that were far more sophisticated than the touch and light sensors included in the factory kit. More than 40 Mindstorms guidebooks provided step-by-step strategies for tweaking performance out of the kit’s 727 parts.

Lego’s decision to tap this culture of innovation was a natural extension of its efforts over the past few years to connect customers to the company.

Wired on Reinventing Television

Pretty good Wired interview with Jon Stewart and Ben Karlin. Wired, being Wired, is pushing these guys to say brilliant stuff about the future, about technology, business models being revamped, distribution channels being introduced, utter changes in how we watch and how they make. But Stewart and Karlin continue to resist, falling back on their stance of hey, we just make a show; we’re show makers. But they get them to give up this quote

Karlin: From a creative standpoint, there used to be this idea that network was the holy grail and that cable was where people went who couldn’t work on network. That’s the old model. And now that there’s just as many quality shows coming out of cable – on FX there’s good shows, Comedy Central has good shows, HBO Ôø? I think the audience is going to cease noticing, “Oh, that’s got the NBC logo on it.”
Stewart: It’s the idea that the content is no longer valued by where it stands, in what neighborhood it lives. What matters is what you put out there, not its location. I think that’s what people have come to learn from the Internet – it doesn’t matter where it comes from. If it’s good, it’s good. Just because our channel is after HGTV and right before Spanish people playing soccer doesn’t make it any less valuable than something that exists in the single digits on your television set.

which just struck me as untrue. I think the networks (and by that I mean cable networks as well as network networks) have built pretty strong brands that attract people. HBO, especially. On one hand, I guess they’re saying that the network (ABC CBS NBC) is not the purest endorser of quality any more, that’s absolutely true, but the statement the location of the content has no meaning and the show is judged on its own merit, well, that doesn’t seem true at all.

Reminds me of some recent ethnographic work with consumers about food and groceries. Without revealing anything confidential, I think I can mention that I was surprised by how strong the grocery store brand was in conveying positive meaning about food choices. Far stronger than any indvidual food producer brand. Perhaps an analogy for HBO (the place you get Sopranos and Six Feet Under). Perhaps not.

looking forward, looking backward

You can’t look forward without looking backwards. LukeW writes about Web2.0 – a buzzword that some will be sick of already while others have certainly never heard before. Luke’s soundbites are likely only to confuse those outside the geekstream, but I’ll say that to me it refers to (and maybe this is obvious) the next era or (ulp) paradigm shift in dot-com companies. I suspect this meme is connected to the story about Silicon Valley being “back” (in terms of VC money, IPOs, new companies, jobs, and just general dot-com-type excitement).

An important and timely companion to thinking ahead is to look at where we’ve been. Kevin Kelly, writing in Wired, looks back at 10 years of the Internet in We Are The Web. Elsewhere in that issue is an excellent timeline that ironically doesn’t seem to be available online.

Wired immune to PR

In this Wired piece on Beck Steve Silberman writes “If you feel like you’ve been hearing about Beck’s new album everywhere lately, you probably have. Like most major-label hits, Guero’s ubiquity is the result of a carefully calibrated PR campaign that began long before the CD’s street date. But Beck and his label, Interscope, went way beyond the norm, supplementing the usual onslaught of TV, radio, and print marketing with a cross-platform blitz of iTunes exclusives, downloadable videos, and releases catering to digital consumers. This includes a deluxe CD/DVD-Audio package featuring a 5.1-surround mix and visuals you can control with your DVD player’s remote.”

Seems like he’s confusing PR with marketing and with product. PR is what got this piece written. We’re hearing about Beck right as we read the article. In a print publication. There’ll probably be a piece in the New Yorker, next weekend’s Sunday NYT, something on NPR, and of course Rolling Stone magazine and beyond. That doesn’t happen because of marketing – marketing helps create consumer awareness. The articles appear not because the journos are savvy and are tracking what’s hot, but because PR flack calls or emails or faxes to the right people at the publication and “sells” them on the idea of writing about it.

And Silberman knows that; he’s a professional journalist (ipso facto; he’s being published in Wired), so why this disingenous reporting on the technological innovation in product delivery and marketing under the label of PR? I guess it positions Wired as being immune to the machincations of the companies for whom they (and all of the media, including the “public” or “indie” media) willingly shills; rather we imagine Wired as investigative and cutting-edge. Which is of course, bullshit.

Series

About Steve