Posts tagged “speed”

Flow in the interview

Earlier this week the San Francisco IxDa hosted a talk by Peter Stahl about The Rhythm of Interaction. As part of his presentation , Peter talked about Mih?°ly Cs??kszentmih?°lyi’s notion of Flow – “the mental state of operation in which a person in an activity is fully immersed in a feeling of energized focus, full involvement, and success in the process of the activity.”

Yesterday I came across a podcast I did a few years ago with the folks from Lunar where we talked about how speed, creativity and innovation intertwine in the design process and about getting results through design research. You can listen to the podcast at the bottom of the post; meanwhile I’ve pulled out a snippet where I describe entering a flow state when interviewing users.

And all the power of noticing and stepping back and slowing yourself down and just disengaging yourself from the need to be making things happen, is just sort of creating that space and t hat’s where insights happen. That’s where creativity can happen. And I’m sure you guys have seen that moment when you’re in the field, where you have all this responsibility to be managing a session and managing the other people in the session and making sure you stick to your time, and it’s a lot of, lot of work. Your brain is just firing on all its cylinders. And then sometimes for me there’s that moment where you kind of – it’s almost like a hyperspace moment where the starts start to just stretch out. Things just get really, really quiet in my head and suddenly, I’m just riding it. Things are sort of happening and I’m riding it, and that can be – it’s, I guess, a flow moment, right? Things can be really insightful at that moment. I don’t know that I’m bored, but if I had to contrast that to the stimulation of trying to run everything and run everybody, that seems to be a really kind of creative moment for me when that happens.

Listen to the podcast:

To download the audio Right-Click and Save As… (Windows) or Ctrl-Click (Mac).

Monotasking

Sometimes a seemingly minor interaction has a big impact.

At Black China Cafe in Santa Cruz, a small rock keeps napkins in place at the coffee station. With a cup of coffee in one hand, getting a napkin means picking up the rock, putting it down somewhere, picking up a napkin, and then putting the rock back in place.

I had just been thinking as I walked to the cafe about how hard it’s become for me to do something simple like walk across a parking lot without simultaneously jumping on my phone and checking my email, Twitter feed, etc.

I like being able to get lots of things done while I’m mobile, but at times I do this even when I don’t need to, and it starts to feel like a compulsion to multitask. Coming out of that context, the focused attention and step-at-a-time-ness of this little rock/napkin moment at the cafe shifted my whole pace of being.

Interaction design has always talked about temporal elements like pacing and pause. In their book, Interaction Design: Beyond Human-Computer Interaction, authors Helen Sharp, Yvonne Rogers, and Jenny Preece present a case study in which software testing showed adding pauses to a particular interaction would benefit users, and discuss some of the engineers’ reaction to this finding:

To make these changes would require adding additional menus and building in pauses in the software. This conflicts with the way engineers write their code: they are extremely reluctant to purposely add additional levels to a menu structure and resist purposely slowing down a system with pauses.

Right now, human/device interactions commonly involve waiting impatiently for our things to do what we’ve asked them to, and faster processing is often a goal. But as technological capability increases and our devices become faster than we are, I wonder if it may become increasingly necessary to also think about purposely slowing down elements of an interaction to create a different user experience – a’la the napkin rock – that is more aligned with “human-speed.”

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