ChittahChattah Quickies
- “It would be overreaching to say that design thinking solves everything. That’s putting it too high on a pedestal,” Mr. Kembel says. “Business thinking plus design thinking ends up being far more powerful.”
I was in Chicago last weekend for IIT Institute of Design’s excellent Design Research Conference, and spent a day walking around the city. (I’m happy to say I can now use the term ‘Miesian’ with authority.)
I ended the day in Millennium Park eating a hot dog and looking at Anish Kapoor’s Cloud Gate sculpture.

Actually, to say I was looking at the sculpture sells the experience short. I’d seen the giant silver bean from a distance earlier that day, but once I was next to it, the combination of scale, surface treatment, and form made it such an unusual and compelling object that I couldn’t help but start interacting with it. Chicago writer Lynn Becker’s article on Millennium Park sculpture-as-architecture delves further into the interactivity of Cloud Gate.
After a few trips around and under the sculpture, I decided to sit back and watch how other people were responding to it.
I saw people

It was fascinating to see how people reacted to having this functionless object placed in their midst. It struck me as a form of spatial/environmental prototyping, and I’m sure that noticing and examining what people do and what their patterns of motion around this object are and synthesizing that data could produce insights to inform many types of design.
In our research work, we periodically use objects to elicit responses from people to new concepts. Sometimes these artifacts take the form of storyboards, sometimes models, and sometimes we’ll just put something in a person’s hands to give them a starting point, something to react to. One time, I handed a person we were interviewing a CD box set that was on his coffee table, and he proceeded to talk us through a whole design for the product idea we were discussing. “It’d be smaller than this, I think the corners should be rounded, maybe this part could come off . . .”
We’ve been collaborating lately with a couple of our clients on the creation of storyboards and models for this purpose. It’s been interesting figuring out in each case the right balance of detail and abstraction; how to give people enough cues to get the basic concepts, while leaving them enough space to think about how they would like to see those concepts refined.
Of course, what gets created depends on where our client is in the development process and what we want to learn from the people we’re talking to, but I think that what I saw at Cloud Gate is a good model for what one hopes an artifact will spark in a research participant: the urge to experiment, to hypothesize, to test, to interact, to play, to see what’s possible.

Related posts:
On using objects for generative research
On noticing
On prototyping and fidelity
First of all, isn’t this something that’s about 4 years old (hey, I can do user research by looking at pictures on the Internet). Second, while I’m not saying the information you can get from this isn’t useful but for God’s sake don’t throw around terms like “ethnography” if you don’t know what they mean.
One of the group’s mandates is to generate ideas at a torrid pace with the understanding that most of them will never turn into products. “We have an organization that is designed to fail,” said Mr. Wang, who helped start Magic Labs. “It takes close to 1,000 ideas to turn up a few projects that are worth running.”

Last weekend was my workshop (“Did you see that? Tapping into your super-noticing power”) at the Institute of Design’s Design Research Conference. Most of the folks in the workshop completed a homework assignment where they went out and took photos of something they noticed (similar to the assignment I had given to the students I taught at CCA, discussed here). During the workshop itself, people presented their photos and stories, while I asked both speakers and listeners to think about the noticing process more than the details of the specific examples (all of which were interesting and enjoyable).
We did just a first pass at synthesizing the observations, and some of the things that came out may or may not be obvious to others. Here’s a sampling:
I look forward to the next opportunity to lead this workshop again.
See also: Ever notice? by Steve Portigal and Dan Soltzberg at AIGA Gain
My take on the specific sessions varies from Jon’s (I was disinterested or annoyed by some of what he found rewarding; I was thrilled by some of what he omitted, etc.) in some cases, but I think his overview of the field(s) involved is insightful.
Next week we’ll be in Chicago for the Design Research Conference at IIT. My workshop Did you see that? Tapping into your super-noticing power is sold out.
Let us know if you’re going to be there so we can be sure to say “hi!”
As it turned out, their biggest complaint had a design solution: The students created highly magnetized packs in metallic colors that served to camouflage them. When the police come, their users can throw the bags up to the closest metal structure, and they stick.
I blogged previously about our research with a wine brand. The other day I was in the store and saw that the packaging redesign, informed by our work, is on the shelf!
Landor did the design work in creating the new Stone Cellars package, informed by our exploration of how Beringer’s customers were thinking about, talking about, and making meaning with wine and its packaging. One piece that emerged very strongly was that the folks we were talking to really wanted to associate a sense of place with any wine they had a relationship with, and that is prominent in the new design.

Stone Cellars, before

Stone Cellars, after
And on sale, too!