Human Behavior

I was in Chicago last weekend for IIT Institute of Design’s excellent Design Research Conference, and spent a day walking around the city. (I’m happy to say I can now use the term ‘Miesian’ with authority.)

I ended the day in Millennium Park eating a hot dog and looking at Anish Kapoor’s Cloud Gate sculpture.

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Actually, to say I was looking at the sculpture sells the experience short. I’d seen the giant silver bean from a distance earlier that day, but once I was next to it, the combination of scale, surface treatment, and form made it such an unusual and compelling object that I couldn’t help but start interacting with it. Chicago writer Lynn Becker’s article on Millennium Park sculpture-as-architecture delves further into the interactivity of Cloud Gate.

After a few trips around and under the sculpture, I decided to sit back and watch how other people were responding to it.

I saw people

  • photograph it
  • photograph themselves with it
  • photograph others with it
  • have strangers photograph them with it
  • use it as a mirror and check their makeup, hair
  • clean it and (while being photographed) lick it
  • fit their bodies into the smallest possible space created by the sculpture’s curves
  • smear their fingerprints along the mirrored surface (this seemed like a form of graffiti, a recording of presence)
  • pretend to be holding the sculpture up
  • use it to hold them up
  • pose suggestively on all fours next to it
  • talk about having come there other times
  • lie on the ground in poses to create specific tableaux in the funhouse mirror-like underside

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It was fascinating to see how people reacted to having this functionless object placed in their midst. It struck me as a form of spatial/environmental prototyping, and I’m sure that noticing and examining what people do and what their patterns of motion around this object are and synthesizing that data could produce insights to inform many types of design.

In our research work, we periodically use objects to elicit responses from people to new concepts. Sometimes these artifacts take the form of storyboards, sometimes models, and sometimes we’ll just put something in a person’s hands to give them a starting point, something to react to. One time, I handed a person we were interviewing a CD box set that was on his coffee table, and he proceeded to talk us through a whole design for the product idea we were discussing. “It’d be smaller than this, I think the corners should be rounded, maybe this part could come off . . .”

We’ve been collaborating lately with a couple of our clients on the creation of storyboards and models for this purpose. It’s been interesting figuring out in each case the right balance of detail and abstraction; how to give people enough cues to get the basic concepts, while leaving them enough space to think about how they would like to see those concepts refined.

Of course, what gets created depends on where our client is in the development process and what we want to learn from the people we’re talking to, but I think that what I saw at Cloud Gate is a good model for what one hopes an artifact will spark in a research participant: the urge to experiment, to hypothesize, to test, to interact, to play, to see what’s possible.

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Related posts:
On using objects for generative research

On noticing
On prototyping and fidelity

ChittahChattah Quickies

  • “Ten years ago, if you were designing a laptop bag and wanted to see what people carried in theirs, you could either a) hire a research firm or b) get a job in airport security. But now ID Ethnographers need look no further than Flickr. (For those too lazy to dig through the link, hit the jump for our compiled roundup of shots.) It’s not as in-depth as a focus group, but you also don’t have to provide cookies, juice, and those envelopes filled with crisp hundred-dollar bills.”

    First of all, isn’t this something that’s about 4 years old (hey, I can do user research by looking at pictures on the Internet). Second, while I’m not saying the information you can get from this isn’t useful but for God’s sake don’t throw around terms like “ethnography” if you don’t know what they mean.

  • They have sought to infuse the company with the style and culture of many Silicon Valley pioneers. For example, three years ago HTC created Magic Labs, a group that in addition to about 50 software, hardware and mechanical engineers and industrial designers, includes a writer and a jewelry designer. They all help brainstorm ideas and design new products. Many have titles like software magician and mechanical wizard. The marketing chief John Wang’s business card reads “Chief Innovation Wizard.”

    One of the group’s mandates is to generate ideas at a torrid pace with the understanding that most of them will never turn into products. “We have an organization that is designed to fail,” said Mr. Wang, who helped start Magic Labs. “It takes close to 1,000 ideas to turn up a few projects that are worth running.”

DRC08 Workshop: Tapping into super-noticing power

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Last weekend was my workshop (“Did you see that? Tapping into your super-noticing power”) at the Institute of Design’s Design Research Conference. Most of the folks in the workshop completed a homework assignment where they went out and took photos of something they noticed (similar to the assignment I had given to the students I taught at CCA, discussed here). During the workshop itself, people presented their photos and stories, while I asked both speakers and listeners to think about the noticing process more than the details of the specific examples (all of which were interesting and enjoyable).

We did just a first pass at synthesizing the observations, and some of the things that came out may or may not be obvious to others. Here’s a sampling:

  • To notice, we filter on our previous experiences, our personal backgrounds, and our professional experiences
  • We react to something that evokes an emotion in us
  • Rather than noticing details, we may simply grasp the gestalt of the details in the moment
  • Taking the picture helps you notice, even if you go back to the picture later and notice things in that picture
  • The importance of slowing down, relaxation, being calm/still, having a time of contemplation (in contrast to “trying” to do a noticing activity…several people reported that they couldn’t do the exercise when they tried to do it, but then later on they noticed all sorts of stuff
  • In contrast, for some, there is no on/off button for their design research way of thinking/being
  • There’s a need to give ourselves permission to look silly by stopping to pay attention to something seemingly trivial
  • Notice similarities when you expect differences
  • Notice differences when you expect similarities
  • Most importantly to me, was that it’s okay not to know the “why” of something; this was tough during the workshop when some people had a strong urge to try and explain what others had noticed; to rationalize, clarify, or even solve it

I look forward to the next opportunity to lead this workshop again.

See also: Ever notice? by Steve Portigal and Dan Soltzberg at AIGA Gain

ChittahChattah Quickies

  • He also points to Kolko’s summary and adds some of his own reflections as well.
  • I haven’t even picked up my luggage on my trip back from Chicago and Jon’s got a blog post up. I wouldn’t be surprised if this is the only writeup of the conference that appears; I’m hoping to share some content from our workshop on noticing in the next few days.

    My take on the specific sessions varies from Jon’s (I was disinterested or annoyed by some of what he found rewarding; I was thrilled by some of what he omitted, etc.) in some cases, but I think his overview of the field(s) involved is insightful.

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ChittahChattah Quickies

  • At the University of Minnesota, Thomas Fisher’s students are learning a very important lesson about being architects: before they can be creative, they have to listen. After starting a project to help build homeless shelters, they began to talk to homeless people and discovered that shelters were irrelevant to them. What they wanted was for the police to stop taking and trashing their stuff when they drive them out from under bridges or tunnels.

    As it turned out, their biggest complaint had a design solution: The students created highly magnetized packs in metallic colors that served to camouflage them. When the police come, their users can throw the bags up to the closest metal structure, and they stick.

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Putting research results back on the shelf

I blogged previously about our research with a wine brand. The other day I was in the store and saw that the packaging redesign, informed by our work, is on the shelf!

Landor did the design work in creating the new Stone Cellars package, informed by our exploration of how Beringer’s customers were thinking about, talking about, and making meaning with wine and its packaging. One piece that emerged very strongly was that the folks we were talking to really wanted to associate a sense of place with any wine they had a relationship with, and that is prominent in the new design.

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Stone Cellars, before

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Stone Cellars, after

And on sale, too!

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