Posts tagged “design”

Taxi cab riders in S.F. to get smart ‘passenger’ in back

Taxi cab riders in S.F. to get smart ‘passenger’ in back

Starting next week, the first of 200 taxis will hit the road with computer screens offering riders news and listings for restaurants, bars, movie theaters and museums.
The touch-screen terminals are intended to be a convenience. Use is free of charge.
“You can be in the back of a cab and say, ‘Hey, where can we go to dinner?’ ” said John Lazar, president of Luxor Cabs.

Huh? So people get in cabs without a destination in mind, and then they’ll use this system to figure out where they want to go, while the cab is doing what? Idling? Just driving? Sounds like the scenario isn’t well understood by the customer.

FreshMeat #23: Total Recall

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FreshMeat #23 from Steve Portigal

               (__)
               (oo) Fresh
                \\/  Meat

FreshMeat is kicking it old school. Don’t you think?
=========================================================
We can remember it for you, wholesale
=========================================================
It’s a common exercise in December to reflect back on the
about-to-expire year, but it can be particularly
challenging to identify the highlights in any category.
Sure, cultural critics produce a raft of best-of lists,
but how easy is it for the rest of us to look back?

We are all exposed to media (or information, or stories,
or whatever you’d like to call it) at an enormous quantity
and at a staggering rate, receiving content from TV,
magazines, newspapers, advertising, blogs, music (radio,
CDs, and MP3s), email and more. So, it shouldn’t be hard
for me to come up with some 2004 list of something, right?
After all, I read two daily papers, more than 125 blog
feeds, and about 10 magazines. I manage two mailing
lists (one about the Rolling Stones and one about user
research), participate in several others, as well as
online discussion forums. I contribute to three
different blogs. I’ve got a handle on the zeitgeist,
right?

Wrong. I can’t remember a damn thing.

What the heck happened in 2004? I can remember the front-
page stuff (crimes, war, politics) but little else. So I
decided to do an experiment: I went to several online
sources – BoingBoing, MetaFilter and Core77 –
and skimmed their archives of two random 2004 months,
February and April. I used these sites as triggers for
stories that seemed cool when they broke but eluded my
memory by the time December rolled around.

Just those two months amounted to over 150,000 words-and
many, many stories. Most I recognized with a hockey-card
collector’s nod – “seen it; seen it; seen it;” some I didn’t
notice at all at the time (or if I did notice, made so
little impact that I didn’t recognize them months later);
and a few still seemed new and cool. But a bunch of others
stood out as important, had personal resonance for me, and
seemed, somehow, to be representative of the year. So here
we go:

February, 2004:

The Grey Album – the highest-profile mashup, created by DJ
Danger Mouse from Jay-Z’s The Black Album and the Beatles’
White Album

Gay weddings at City Hall in San Francisco

Cingular buys AT+T Wireless

Scientists discover M&Ms randomly dumped into a bowl pack
together much more densely than spheres

Amazon writers caught reviewing their own books positively

Flickr launches

The Dynamap – bringing the power of layered online data to
a printed medium

Howard Stern dumped by Clear Channel

Brian Wilson performs his lost classic Smile, 37 years
later

Mel Gibson’s Passion of the Christ released – it does very
very well

Janet Jackson’s breast becomes the most searched-for image
in Lycos

A BBC poll named Apple designer Jonathan Ive as the most
influential person in British culture

Glare from Frank Gehry-designed Disney Concert Hall heats
up neighbor buildings

April, 2004:

Porn stars get HIV

BBC launches TV programs for pets

Roboticist develops swarming traffic-cones

Adbusters launches “Black Spot” sneakers

Legoland starts tracking kiddie visitors with WiFi and
RFID

Scary pics of an overweight guy designing his own Tron
costume

Retro 1850s and 1950s appliances

Google launches Gmail

Campbell’s sells Warhole-esque cans of soup as a tribute
to Andy

Burger King’s subservient chicken ad

IKEA founder, Ingvar Kamprad, has overtaken Bill Gates as
the world’s richest man

Academic conference about Wal-Mart

Sony launches a premium brand, Qualia

These are stories about design, technology, culture,
politics, media, and entertainment, all jammed together –
stories that are probably familiar, but that most of us
couldn’t have listed on our own without going back over
some kind of archive. Anyone who took Psychology 101 (not
me) will know that there are different types of memory. In
this case we’re contrasting the memory of recall with the
memory of recognition. We might not be able recall the
names of all our high school teachers, but we could
probably recognize most of them by name or photo. (Of
course, there are some teachers who we’ve blocked from
both recall and recognition due to excessive trauma – but I
digress.)

Perhaps some of the items listed above provided a frisson
of recognition, a surprise of a forgotten incident, the
pleasure of an interesting experience from the past or a
splash of perspective gained from just a few months’
distance. And you could do your own lists, using the
filter of what tripped your fancy or tickled your funny
bone, and that list might provide some fun for others
around you, but the parlor game would still hold; in this
time of information overload, we seem to need the stimulus
to have the response.

Why, if we’re consuming so many cultural stories, is it so
hard to recall them? Again, those Psych 101 students
will know about the Recency Effect – our inclination to add
weight to the more recent items. (Film studios plan
release dates for award-likely movies based on this
phenomenon; Sideways, released in the fall, seems to have
won a conspicuous number of film awards.)

And the Recency Effect is markedly intense when we try to
sum up the cultural experiences of a large period of time,
say a year. We’ve spent that time primarily consuming
information-not accumulating knowledge – the zeitgeist
database rapidly building, each fresh item reshaping the
slag heap, with the older pieces buried ever deeper below.
Try it yourself: you can probably recall last month’s
cover of ID Magazine (or a similarly relevant industry
journal), but not the one before it.

The notion of consuming media, in a period of history that
serves up so many choices, was recently addressed by Peter
Merholz in his thoughts about “media obesity”. (Indeed,
when does anyone have the time to listen to 40G of music?)
Of course, the tag-team of marketing and technology are
adding ever-more options, increasing the challenge of
ever-keeping up: If you enjoyed Seinfeld when it was
originally on television, and then again when it was in
reruns, you can now own it, so that you are able to watch
at least once more. Oh, and then one more time after that
with the commentary. So in addition to all the new media
experiences being generated from this moment forward,
there are re-released and enhanced versions of media
experiences from last year, from 5 years ago, or from 30
years ago. We’re at a single point in time with a stream
of media bearing steadily down upon us like a NASCAR final
lap, while if we’re not careful we’re going to get pounded
by the reverse commute of yesterday’s content.

And if we consider design, specifically, we have to ask
ourselves whether our contribution to this congestion is
unique in any way, or simply more of the same. Designers
are certainly in the consumption business, and while
design both creates and reflects the cultural stories
we’re considering here, the work is typically tangible.
Sure, “the iPod” sits in the zeitgeist somewhere near
“Janet Jackson’s breast,” but Lindsay Lohan’s iPod is a
concrete, physical, experience-able, designed artifact –
especially for Lindsay herself. And maybe “design
stories” – or “personal experiences with design” – are
a kind of story that is more memorable precisely because
it’s tied to an artifact. These kinds of stories may be
richer, individualized, or recall-able on other levels
(tactile, olfactory), making rapid and effective
connections with memories, emotions and experiences in
ways that that are palpable – indeed, literally physical
– and have an upper hand in providing effective tour guides to
both our collective and individual stories.

So here’s the corollary experiment: I was easily able to
generate (mostly from recall, with little need for
stimulus-recognition) a list of my own design-y
experiences from this past year – experiences that
affected me emotionally and intellectually (either
positively or negatively):

Touching the Bean at Millennium Park in Chicago

Rem Koolhaas student center (McCormick Tribune Campus Center) at IIT

Ontario College of Art and Design’s new Sharp Centre

Cornerstone Festival of Gardens

TomTom GO GPS

Bruce Sterling’s opening keynote at the IDSA Western
Region conference

It looks like design can impact an individual’s stories,
pushing past the Recency Effect, lodging in whatever
cranial fissures house the items available for recall. And
what a nice thought that is, looking back at all we’ve
been through and ahead at what’s still to come. Dylan
wrote, “She’s an artist, she don’t look back”, but he also
wrote, “Yer gonna make me lonesome when you go.”

—

A similar version of this article appears on the Core77
Industrial Design Supersite
. Check it out, with pictures
and everything, here.

HP home projector I worked on hits the market

The new boombox style HP Instant Cinema Digital Projector ep9010: front projection box with built-in DVD, 2.1 speakers (20W stereo speakers facing front and rear, plus 30W subwoofer) with every input and output imaginable…Available September 04 for around $2499.
0,1425,i=115718,00.jpg

I did some of the upfront strategic user research on first prototypes they developed for this. Neat to see it hit the market.

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FreshMeat #21: The More The Merrier

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FreshMeat #21 from Steve Portigal

               (__)
               (oo) Fresh
                \\/  Meat

People, put your hands together now for FreshMeat!
=========================================================
There’s a party in my mind and everyone’s invited
=========================================================
At the dawn of the eighties, I looked towards my imminent
ritual transition to manhood – my Bar Mitzvah. My
preparations began with the acquisition of a portable
tape recorder (used for listening and practicing the
Torah portion I would eventually chant). My friends and I
immediately put this device to use, creating fake radio
programs, with interviews, songs, commercials, and
closing credits. The post-modern media parodies of
National Lampoon and Saturday Night Live were well-
established at that point, but not to a 13-year-old. To
us, presented with a new enabling technology, pretending
to be on the radio seemed the natural thing to do.

These new technologies continue to appear. Within recent
memory, some products that put previously unachievable
professional-grade abilities in the hands of ordinary
people include video cameras, desktop publishing, teeth
whitening, home theater, hairstyling products, and home
dry-cleaning. Further, consider some of the brands that
offer “professional” as part of their promise: Hummer,
Jeep, Viking, Thermador, SubZero, Bosch, Nikon, and Smart
and Final.

In our culture there is a growing interest in trying to
be like the professionals. As consumers, we’re interested
in how business is done. The popular press reports the
amount of money that a new movie makes in its opening
weekend. Advertisements (most recently Dell) profile the
product designers, user researchers, usability testers,
and others who are behind the scenes for the products we
buy. Many of the ubiquitous reality-TV shows are simply
pulling back the veil on a previously hidden process
(MTV’s Cribs documents the homes of the famous, Take This
Job- tracks the work activities of people with unique
occupations, Airline shows the minutiae of getting
passengers boarded for an on-time departure, and Family
Plots tells all about a family-owned funeral home). The
boundaries between consumer and producer continue to
blur, a change that was massively accelerated by the
Internet. For more about this, check out The Cluetrain
Manifesto
. Customers (really, fans) of companies form
communities to debate how those companies and their
products should evolve. For example, Google’s social
networking site Orkut includes two communities with over
1000 subscribers: What Should Google Do? and What Should
Orkut Do?

But beyond simply acting upon that sense of ownership by
talking about the companies, many people are taking
advantage of new enabling technology (i.e., Photoshop) to
go one step further – to create new “products.” And, with
a distribution channel like the Internet, they can also
share their creation with an enormous audience, just like
the professionals.

Fan-created fiction (or “Fanfic”) is artifact of fandom
in general, but the quantity and breadth of Internet
sources further demonstrates the extent of consumers
acting, literally, like producers. The “Lois and Clark”
Fanfic archive
has over 2300 stories and is updated
regularly. There are other fanfic sites devoted to NYPD
Blue, Law and Order SVU, Felicity, anime characters such
as Sailor Moon, and video games including Max Payne and
Zork. As well as many, many Star Trek sites.

Similarly, DVD Tracks is a site that was set up to host
alternative commentary tracks for DVDs, recorded as MP3
files by ordinary viewers.

For products, specifically, one of the most popular
formats for consumer-developed concepts is the parody.
SomethingAwful.com runs a regular forum where
participants create realistic, disturbing, obscene,
bombastic and hilarious product concepts, ads, book
covers, movie posters, and more. Check out this for
fictitious recalled food products like Nestle Boogers, or
this for fake religious toys such as Biblical MadLibs and
Erotic Dreidels.

Some people might look at those pages and groan, grimace
and think “Hardy-har, I’ve seen stuff just like that on
comedy TV shows.” That’s exactly the point! Now, ordinary
folks can create parodies of real products and services
as well as commercial media. Ironically (or
frustratingly, if you can’t handle too much recursion)
this trend was beautifully pegged in a Saturday Night
Live parody ad for computer they called McIntosh Jr.
Using the tagline “The Power to Crush the Other Kids” one
young boy earns the envy of his classmates by printing
out a fake brochure for the “pubic library.” See the ad
here.

Beyond straight-up parodies, we can find people crafting
conceptual visions of the future. Look at this to see
wireless coffee delivery and payphones converted to
clean air dispensers, among other imaginings.

But what probably hits closest to home for many of us are
the proposed design evolutions of real products, created
by regular people. A beautiful iPod watch is here. You
can see 150 other iPod concepts – new form factors, new
finishes, skins, features, and more here.

These people obviously have real passion and enthusiasm
for the iPod. We also find a similar energy with an
eagerly anticipated product update, such as the Nintendo
DS. When the public has no idea what their future object
of desire will look like, fake images begin circulating
to feed that hunger. Gizmodo.com

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, an excellent site for
information about the latest technology products, has
been soliciting concepts for the Nintendo DS (see some
examples here) as part of their campaign to obtain an
actual pre-release image of the product. They are even
offering a bounty (get the details here) for whoever can
provide this image.

A further variation is the how-to information created by
enthusiasts who not only share the result of their
project, but also publish detailed instructions for
others who may want to duplicate their example. They are
publishing their own designs, and the means for others to
complete that same design. Want to build a lit cityscape
for your kitchen window? See how Ryan Hoagland did it
here
. Mike Harrison tells you how to build a Nixie Tube
clock here. Physically modifying a PC (or “casemodding”)
has produced a entire subculture of DIY hardware
designers who no doubt are influencing manufacturers like
Alienware. See the process of building a casemod that
looks like an anime girl here, or visit www.moddin.net to
see ultra-custom designs like a toaster, an Underwood
typerwriter, a V8 engine and others that evoke futuristic
technogeek wet dreams. The turn-your-Mac-Classic-into-an-
aquarium meme became so widespread that there is an
entire collection of Mac-based aquariums here.

Product designers may have a negative knee-jerk reaction
to all this. Who do these people think they are? Up to
this point, the limited availability of glorious tools
(and training needed to use them) placed this type of
speculative conceptual activity out of the reach of the
masses. Now the technology, if not the ability, is within
reach of millions. But for designers this is really a
“the-more-the-merrier” situation. These new enabling
technologies (i.e., PhotoShop and its brethren) further
the discourse about what is possible, and what is desired
– and that discourse is an essential ingredient in the
work we do for non-fake clients.

For example, consider how user research methods such as
participatory design (also known as PD) explicitly
harness this desire. PD asks regular people to help
design future products. The designers work directly with
users to identify needs, rapidly prototype solutions, and
iterate those solutions on-the-fly. Although some may
fear that bringing non-designers into the actual pencil-
and-paper moments of design may reduce the design to a
mere sketchmonkey, PD is not consumer-led design. The
designer takes the lead, informed by what the users know
best – the problems they have today with existing
products (of a lack of product). People will offer
alternatives to ideas suggested by designers, but the
biggest value for the designer is in understanding the
needs behind that input (i.e., it’s not clear that people
are ready for an emergency fresh air dispenser as
suggested above, but we can see the connection between
that concept and existing products such as the USB-based
personal ionizers that are sold online).

When someone says, “I want a handle,” that shouldn’t be
taken literally. The need being expressed is, “I need an
easy way to carry this device into another room.” The
designer is not simply implementing a wish-list but is
actively translating and transforming. That is what they
do best: act as a magic engine that takes in needs and
spits out wants – in a way that solves the need. No one
really “needs” an iPod watch, but they may “want” one.
Some people want one badly enough to create a picture of
what it would be like!

Participatory design is a significant shift in how we
approach user research – instead of focusing on the
problem we are now working with users to develop the
solutions. Of course, in the process of creating
products, needs, wants, and solutions are often just
proxies for each other as we struggle to articulate half-
baked ideas. But half-baked ideas are artifacts of the
creative process. It’s exciting that these regular people
are already creating partially cooked concepts on their
own, without a client, without a PD session, without a
designer, or a facilitator. For the designer who seeks to
center their solutions in the world of the user, rest
assured that the users are already headed out to meet you
halfway.

If we ever wanted proof that such a thing is possible,
that everyone really is a designer, we need look no
further than these impassioned expressions of desire to
be involved with products we love.

—

A similar version of this article appears on the Core77
Industrial Design Supersite
. Check it out, with pictures
and everything, here.

FreshMeat #8: Everyone Remembers Their First Time

========================================================
FreshMeat #8 from Steve Portigal

               (__)                     
               (oo) Fresh                  
                \\/  Meat

FreshMeat. It’s free as a bird now, so join in!
=========================================================
A lazy journey through mistakes made and lessons learned
=========================================================

It was a hot Toronto summer, late in the 1980s. I was
wearing shiny dress pants and a sock tie, sitting in a
big downtown office tower. I can’t imagine it, but I may
very well have been fresh-faced.

Yes, I was a summer intern.

I worked in the computer support department of a bank
that had offices across Canada. I provided technical
support for anyone who had a computer problem, be it
hardware, software, DOS, what have you. This was
pre-Internet, so there was no way to know anything
about the state of their system except what they were
able to tell you. It was a challenging job, and gave
me a real sense of user empathy.

As part of my internship, I was asked to develop an
application for one client, a woman who was using a
spreadsheet to manage data for her investment
customers.

A spreadsheet, for those that haven’t used Lotus or
Excel (or VisiCalc), is basically just a bunch of
columns of data. Across the top may be headers such as
name, date, opening balance, etc. For example, I use a
spreadsheet to manage my collection of live music
recordings, so I have headers such as band, date, venue,
number of discs, comments. Each row, therefore, is a
different “record” in the database. It’s quite cool
because you can sort it by any field, or look at certain
subsets of all your data (originally, spreadsheets were
described as “what-if” programs).

We decided to move the program from Lotus (a spreadsheet)
to dBase IV (a database program that had the ability to
write programs that would add, delete, sort, search, etc.

The client sent me her spreadsheet (I guess she must
have put it on a floppy disk and mailed it to me) and
I sat down and spent several weeks putting together my
dBase program (to be really trivial, I think we used
something called Clipper that made actual “programs”
out of dBase code). I built in all the great functions.
ADD a new record. DELETE a record. And, the good ol’
standby, CHANGE an existing record.

I did a really nice job. The program offered you three
choices (ADD, DELETE, and CHANGE) which you could
select by pressing 1, 2, or 3. I think I was wise enough
to include a function that would let you quit the program.
When you made your choice, you would see a new screen
that said something like “Enter the number of the record
you would like to delete” and had a little space to type
it in. I’m sure I even had confirmations before deletes,
and feedback to tell you that your record had been added.
All this without a single course in user-interface design!

A few days before the end of the summer, I delivered it
to the client, still never having met her, or discussed
her expectations. I got a very nice phone call a few days
later. She was very appreciative of all the effort, but
she politely informed me that it wouldn’t be much use to
them, because of the way they used their current solution,
the spreadsheet. They would typically scroll very rapidly
through the data, looking for “flags” that they had
embedded – two or three character codes they placed in
front of the customer’s name to help them anticipate
certain actions. My wonderful front-end made that entirely
impossible.

And thus endeth the summer. Many successes and one failure.

But it was to be more than a year before the reasons for
the failure really became clear. Back in school, I
encountered my first course that considered the human part
of software – the user. I was struck with a ton of bricks
when shown that the people who make any kind of stuff
(revolving doors, stairway railings, library searching
software) are responsible for ensuring that their intended
users can actually make use of the thing.

Whoah.

And then my software development experience came into sharp
relief. I had made dozens of assumptions without realizing
it. I had never before grasped my own responsibility to
step outside myself in order to understand how that program
was going to be used. This second ton of bricks hurt just a
little more. But it changed forever how I looked at the
process of designing anything.

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