Posts tagged “innovation”

genchi genbutsu – that’s Toyota for “user research”

There’s tons of good stuff on business/manufacturing/processes/marketing/company culture/innovation in the fantastic article about Toyota from the Sunday NYT magazine. I’ve picked just a bit to share here.

Toyota’s chief engineers consider it their responsibility to begin a design (or a redesign) by going out and seeing for themselves – the term within Toyota is genchi genbutsu – what customers want in a car or a truck and how any current versions come up short. This quest can sometimes seem Arthurian, with chief engineers leading lonely and gallant expeditions in an attempt to figure out how to beat the competition. Most extreme, perhaps, was the task Yuji Yokoya set for himself when he was asked to redesign the Sienna minivan. He decided he would drive the Sienna (and other minivans) in every American state, every Canadian province and most of Mexico. Yokoya at one point decided to visit a tiny and remote Canadian town, Rankin Inlet, in Nunavut, near the Arctic Circle. He flew there in a small plane, borrowed a minivan from a Rankin Inlet taxi driver and drove around for a few minutes (there were very few roads). The point of all this to and fro, Jeff Liker says, was to test different vans – on ice, in wind, on highways and city streets – and make Toyota’s superior. Curiously, even when his three-year, 53,000-mile journey was finished, Yokoya could not stop. One person at Toyota told me he bumped into him at a hotel in the middle of Death Valley, Calif., after the new Sienna came out in 2004. Apparently, Yokoya wanted to see how his redesigned van was handling in the desert.

and

The way a farmer uses a truck is different from the way a construction worker does; preferences in Texas (for two-wheel drive) differ from those in Montana (for four-wheel drive). Truck drivers have diverse needs in terms of horsepower and torque, since they carry different payloads on different terrain. They also have variable needs when it comes to cab size (seating between two and five people) and fuel economy (depending on the length of a commute). In August 2002, Obu and his team began visiting different regions of the U.S.; they went to logging camps, horse farms, factories and construction sites to meet with truck owners. By asking them face to face about their needs, Obu and Schrage sought to understand preferences for towing capacity and power; by silently observing them at work, they learned things about the ideal placement of the gear shifter, for instance, or that the door handle and radio knobs should be extra large, because pickup owners often wear work gloves all day. When the team discerned that the pickup has now evolved into a kind of mobile office for many contractors, the engineers sought to create a space for a laptop and hanging files next to the driver. Finally, they made archaeological visits to truck graveyards in Michigan, where they poked around the rusting hulks of pickups and saw what parts had lasted. With so many retired trucks in one place, they also gained a better sense of how trucks had evolved over the past 30 years – becoming larger, more varied, more luxurious – and where they might go next.

Obu’s team, which drew on hundreds of engineers, ultimately produced a pickup model with 31 variations that include engines, wheelbases and cabs of different sizes. Design engineers, however, cannot simply create the best truck they can; they need to create the best truck that can be built in a big factory. In other words, Tundra’s design engineers had to confer with Tundra’s manufacturing engineers at every step of the way to create a truck – or 31 trucks, really – that could be assembled efficiently and systematically.

Should you?

Granted, the blog is called Outside Innovation but stuff like this cracks me up…

As we move towards the close of 2006, you should be asking yourself “How can we take better advantage of user-generated content in 2007?”

Under the Radar: video startups

Under the Radar is a showcase of early-stage innovation. Events feature several companies in one sector presenting to a panel of VC judges. Judges and attendees pick the company most likely to succeed and discuss the future of the presenting companies’ industry sector.

Last night I attended my first such event, hosted by Orange R&D. There were actually 7 companies, and the panel didn’t in fact make any overall picks.

Living and working in Silicon Valley means that I’m not immune from lingo like “burn rate”, “angel-funded”, “series-A”, “[something]-play”, “the eBay of [something]” and beyond, but this was my first formal in-depth exposure to this scene.

The companies shown were podaddies (dynamic video ad network), CastTV (video search), Veodia (enterprise video distribution), Nexage (video on mobile phones), Eyespot (editing/mashing up video on the web), ComVu

(mobile video sharing), and OneCast (turnkey venue-based video).

The ideas were all very different and so some just were more easily explained than others, some were better presenters than others. Some were prepared to pitch to investors, others like CastTV were funded using money from their previous startup and there was an interesting comment about not wanting to bother with dealing with investors this time around. Isn’t that a sign of the latest dot-com economy; that companies can do a lot without millions of dollars?

Some folks were slick, some were slick but without merit (the video editing tool that was framed as telling stories since stories are important but offered nothing more than a way to butt clips together and overlay music – that’s not storytelling, sorry).

But the greatest part was the panel – it was a neat form of a crit, really. They asked great questions, shared their own concerns, picked on the weak, challenged the strong, and just emitted so much wisdom and experience (without much attitude) that I was very impressed. I mean, that’s the job of a venture capitalist, to be able to assess new companies based on having seen a million others, but for me to get to see that live and in the flesh was very neat.

There was little discussion of culture, or users; it was mostly about technology and markets, but that’s okay, I learned a bit just being part of it.

Granny’s Inbox

Via PopSci, comes Granny’s Inbox

This connected printer uses a phone line to periodically dial into an e-mail account that only certain people can send to. Then it automatically prints new messages, even ones with photos. HP Printing Mailbox with Presto presto.com; $150

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I was intrigued/amused because of this: a concept from work we did at GVO back in early 2001 (not for HP).
remotephotoprinter.jpg

I don’t mean to imply that “we thought of it first” because no doubt we weren’t the first ones to come up with the idea; no doubt our client had probably thought of it as well. It’s amazing to see the same ideas come up over and over again (the fridge with the LCD screen is one of my favorite examples). It doesn’t mean they are good ideas or bad ideas. Sometimes they are just obvious ideas. It depends on who the company is and what the time period is. Push-printing seems pretty ridiculous in 2006, with “Grandma” (an aside rant – that’s an incredibly annoying but prevasive stereotypical user that everyone who has no clue always wants to design for) no doubt being fully capable of sharing her own photos via flickr or email, and not really needing this.

But once again you can see that ideas are relatively easy. Connecting your ideas to something relevant from culture, company, brand, customers – that continues to be the real challenge I see.

Michael Bierut at UX Week

Michael gave one of the keynotes today at UXWeek. He is a great storyteller with a wonderful self-deprecating style (that somehow combines with an amusing cynicism about some of those around him; but yet he’s genuine in it all). His talk essentially focused on his learning moment(s) as a designer around being user-centered.

He took on a pro-bono project to rename/rebrand/create a logo/etc. for a project to redo decrepit libraries in NYC schools. In a post-modern fashion, he presented his deliverables for that client in a dry and critical tone, mocking his own “big ideas” in a way that made it clear he no longer sees them as big ideas any longer. It was an interesting line to skate, there is always bullshit and performance in trying to convince someone that a new idea (or a trite idea, brought in for the first time, etc.) is a valid one, and it’s easy to present the same idea as genius or crap depending on the tone of voice. Listen to some old Bob Newhart recordings for a concrete example (Tob-acco… er, what’s tob-acco, Walt? It’s a kind of leaf, huh?… and you bought eighty tonnes of it?!!… Let me get this straight, Walt… you’ve bought eighty tonnes of leaves?… This may come as a kind of a surprise to you Walt but… come fall in England, we’re kinda up to our…).

Bierut’s ideas were completely inappropriate and indicated how poorly he understood the problem. The client took him out to see the libraries, and he got it. Instantly, and hugely. And the design work that he and many others collaborated one was wonderful. Framed as a story about his own failures, it’s actually a story about success. But the framing is what makes the telling of the story so genius.

Bierut gave his client a new treatment for the library. In a funny PowerPoint build he went from
Library
to
Library!
to
L!brary
to
L!brary

He planned to deliver a full specification document indicating fonts and treatment and all the rest, but in the interim, the client took control over the logo and started using it whatever way they wanted. He realized that this was okay, and that the cultural (and indeed design) benefits outweighed any super-specification desire he might have projected on them.

One awesome and obvious (in hindsight) example of this dawning user-centered perspective was in how Michael and his team referred to these different libraries being designed. Before meeting the librarians, he referred to them by the architect (i.e., the Peter Arkle (sp!) library) but afterwards he learned that it was referred to as “Vince’s library” – a classic user research insight – different groups call things by different names, revealing their underlying use model!

Five things he learned
1. Innovation is overrated*
2. You get power by giving away power
3. The real opportunity may be outside your scope of work
4. Consistency does not equal sameness
5. Take care of the experience and the brand will take care of itself

The “innovation” comment was challenging and Ryan Freitas

asked about it. Bierut added that “innovation has never been a profound motivator for me…design has to work within conventions to work.” Seems like we’re approaching the I-word with some different things in mind. Bierut felt he started off being too “clever” – which I hear as new for new’s sake – and that wasn’t the right thing to do. I don’t think innovative means shocking, obviously new, different, and all that. I think innovation can be invisible and brilliant and seamless to adapt to, with that whiff of exhaled “ooh!” that happens afterwards. To a graphic designer, the word may mean something else.

Extra Feedback in (Invisible) Processes

Some interesting innovations in products (both aimed at kids) that help you complete a feedback-less task more effectively.

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Squidsoap [via Strange New Products

online pharmacy purchase advair online generic

] is a pump that puts black ink on your hands when you pump out the soap; your hands are clean when they are free of ink (and happily, also free from invisible germs and gunk).

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Listerine Agent CoolBlue is similar to good ol’ Disclosing Tablets; it stains the placque on your teeth so you can see where you need to go back and brush.

Cleaning is a great category for this sort of thing; as we are more afraid of germs that we can’t detect, we need some mechanism in our tasks to ensure that we’re completing them properly. Consider vacuuming; one way to know you’re done with the carpet is that you stop hearing the noise of dirt shooting past the rollers.

I’ll be keeping my eyes open for other examples like this.

Everybody’s stalking:

Accidental entrepreneur David Weekly sets a new record for startup failure – Valleywag

Well, I learned a little bit about viral marketing. I also learned that big companies sometimes don’t like small companies innovating using them as a platform.

As part of some programming contest, some smart dude launches a site that monitors MySpace accounts and sees when someone’s relationship status changes to or from single. There are other sites that do something similar. Site is launched, reviewed, and then MySpace lawyers send a letter.

I just thought the quote was interesting, as it’s fascinating to watch the ecosystem (ahem) of products and services emerge around big successes. eBay takes off, and suddenly you’ve got sites to handle posting photos, other sites to handle creating an eBay store, and then even meatspace facilities that will take your item, hold it, post about it, sell it, and ship it off. The iPod has launched more white plastic crap than we can truly conceive of. And here’s an example where it didn’t work, or at least this guy’s example didn’t work. It raises the question, though, where are the MySpace accessories?

Sam Lucente: The Ethnographer

Sam Lucente: The Ethnographer is an article in the BusinessWeek IN magazine, a new thing they’ve launched – with a bit of hype and controversy – to focus specifically on innovation. They’ve got the usual set of folks no doubt, Claudia Kotchka, IDEO, Marissa Mayer (and if this sounds bitter, it’s not since I seem to be – on a much more mortal scale – included in the broader population of regular BW folks).

The story about Lucente is pretty good. I have liked and admired Sam since I had the opportunity to work for him on a project my old firm did for IBM many years ago. He’s done amazing things and is having an impact.

But he’s not, by any stretch of the imagination, an ethnographer. I would be enormously surprised if he claimed that identity for himself, and I would suggest he sees himself still and forever as a designer (just my impression of the guy).

I’m not going to get fussy and try to define what the heck an ethnographer is or isn’t, but I’d say that it’s like innovation, art, or p0rnography – we know it when we see it.

I’m not being territorial here. I’m not at all comfortable when people label me as an ethnographer, either. I think that BW’s ongoing enthusiasm for design and now ethnography and of course innovation is making them a bit careless with their terms, and that’s frankly going to simply devalue and commoditize the special things they are talking about. I don’t know how we in the community can help BusinessWeek – I want us to encourage them to keep writing about these great examples of people doing good work, but to keep their enthusiasm in check long enough to look more deeply (what do these words mean), broadly (who are some more usual suspects), and judiciously (maybe some of what we’re hearing has been hopelessly idealized for PR purposes).

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