Tokyo: 2002

In 2002 I travelled to Tokyo a couple of times with clients in order to do in-home ethnographic research, participatory design sessions, and general cultural immersion. Here’s some of my walking-around pictures. The entire set is here.

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Community Safety Family

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Delicious

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Late night snack

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Late night

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Harajuku girls

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Strolling Through Shibuya

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Coming home from school>

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Box Experiences

I recently ordered a few curtain rod brackets from Amazon. I was just shy of $25, the magic number for free shipping, so I made use of Amazon Filler, a site that finds items, in ascending order of price, to get you to that needed total for free shipping.

For me, it was dental floss.

A few days later, Amazon tells me that they are going to ship the items separately to speed up service! I guess this makes sense in terms of their infrastructure – wherever the floss is kept, it’s probably far enough from curtain brackets that if they were to get the two items together and then ship to me it would be costlier or more time-consuming that simply sending the items directly to me from each of their origins.

But still – it leads to this strange out of the box experience:

The Box
The boxes arrived on the same day; one was sent earlier, but they both got here at the same time. It doesn’t appear to the recipient that it made any difference!

The Open Box
Here’s the two boxes opened, with their various packagings.

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And unpacked, all the crapola strewn about.

Our purcase

Our actual items in one box.

Surprise
And our dental floss tiny in its massive box. So I saved some money on shipping, but cost Amazon (and the environment) another box and inner packaging and all that shipping effort and fuel. Was this a good outcome for me? For Amazon? For all of us? Many factors to balance and I’m uncertain.

Grasping the Slender Thread of Emergence

I’ve noticed recently that many of my peers speak casually of emergence, or describe something as being emergent. I can usually process their comments by context, even if I can’t use the word myself. At one point, I explored the word, but it didn’t stick more than loosely (supporting that context I’d been skating by with), so I decided today after the Nth encounter to seek some clarity. It’s not an easy term to sort out; even Wikipedia was not a lot of help (at one point the entry acknowledges the difficult in providing a definition).

But let me try and offer some sort of definition myself. This will help me “own” the word and may be of use to the three other people out there that don’t have emergence in their vocab!

Something is emergent when it is the seemingly unexpected and unpredictable outcome of a large number of smaller and simpler things (actions, items). If you put one brick on top of another, those small steps lead eventually to a tower. This is not emergence, because those small actions (one brick atop another) are intended to and obviously linked to the final result. But if everyone who is reading this right now takes their arms and goes like this (imagine a gesture) and a humming sound fills the earth, that is emergence.

The result of all that gesturing is unexpected. The collective gestures are a complex system with unintended consequences and side-effects (that’s the jargon money shot).

Animal behaviors are oft-cited examples. Each bird in a flock isn’t creating a flock, they are just doing their individual activity and it leads, somehow, to a flock. The Internet is another example where we can see weird things happen from a million small behaviors (putting up a site, establishing a node on a network).

Hey, if you’ve got more or can correct any of this, please go for it. That’s just my take on it!

A little Econ 101

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The New York Times takes a quick look at how companies manage pricing of equivalent goods and services, and how people perceive value.

Although some people care a great deal about cutting-edge hardware and software, others would happily settle for simpler machines if that meant lower prices. Offering discounts to buyers of traditional white machines enables Apple to expand its market. And this reduces its cost per unit sold, freeing resources to develop even more sophisticated machines.

Don’t Abandon Expertise For The Fleeting Pleasures Of Collaboration

In a thoughtful piece that carefully debunks some of the co-creation hype, my friend and colleague Denise Lee Yohn writes about Viewer Created Adverising Messages at brandchannel

Much more important, however, is the fact that these ads likely miss the opportunity to demonstrate brand leadership; that is, to express the unique and compelling brand point of view that transcends the product or service being sold. The ads everyone points to as having been the most disruptive, and therefore the most successful, are ones that represent the thought leadership of the brand. Think Apple’s 1984 commercial and Nike’s original Just Do It campaign. No consumer, no matter how talented or cool or brand fanatical, would have ever come up with those ads.This is because consumers know what they know at the moment-they know why they like a product-but they don’t know the vision of the brand. They don’t know the company’s dreams and aspirations for the brand, and so they lack the insight and foresight to realize an ad’s full potential. Their ads may be cute or clever, but they won’t further brand leadership. Just as product development should be consumer-informed, so should creative development. But innovative, game-changing companies don’t ask consumers to actually develop new products for them; they shouldn’t ask consumers to develop ads for them either.

…
Now, I’m not questioning the effectiveness of some brands’ consumer-created ads. Converse and MasterCard stand out as companies that have not sacrificed brand consistency, thought leadership, or alignment in their efforts to engage their consumer base in fresh, interactive ways. And before you accuse me of being some old ad agency type pining away for the good ol’ times, let me tell you, I’m not. I’ll be the first to assert that the old advertising model is broken and creative teams need a big wake up call. But that wake up call needs to come from the clients, not consumers, and therein lies the fundamental reason why V-CAMs [Viewer Created Advertising Messages] are a mistake.

Brands are the responsibilities of the companies that produce them. Companies are ultimately responsible for the perceptions of and relationships with consumers that brands develop. Although the consumer now has more information than ever on which to base her brand perceptions, and she is in more control of the brand relationships, it remains the marketer’s role to shape and nurture brand image and equity.

…

In the blogosphere, consumer-generated content thrives. So even if companies don’t solicit V-CAMs, they’ll still be created. And that’s okay. But actively pursuing consumer-generated advertising as a marketing strategy is a lazy and irresponsible approach to branding. Furthermore, it’s doomed.

Design Research: A Conversation With Steve Portigal (pt. 2)

Here’s part 2 of my conversation with LukeW. Please see Functioning Form for part 1.

Luke Wroblewski

Let me try to clarify by taking a step back. I see field research as a way to remove some of the tarnish that comes with more “traditional” market research like focus groups and surveys. The common perspective is that people in a focus group or survey won’t really tell you what they want or how they do things because often times -they can’t. They are a level removed from the actual activity and as a result may leave out key details or considerations they use the make decisions.

The classic example, and I can’t recall where I first read it, is the washing machine manufacturer that polls thousands of potential customers and asks them “what features do you want in a washing machine?” The responses they get back are: “just the basics”; “i just want a simple setting for colors and whites”; “nothing too fancy”; etc. So the company makes a bunch of no-frills, feature-lite machines and they don’t sell because when it actually comes time to buy a machine the same people that said they want “simple above all else” fall prey to feature-sheen. “Oooh but this one has more features…” I’m sure you’ve heard a similar tale or two.

So what we have here is people saying they do one thing then going out and doing something totally different. Field research should ideally be there at the point of the sale -in context- to enable the company to see what really happens.

Now let’s go back to my original question about digital context. In all the methods you described above -great list by the way!- we’re asking people to tell us what they’re doing rather than being there -in context- when they are doing it.

Maybe I’m picking nits here but I know there are lots of “hidden” subtleties within digital social systems that govern how people behave. There are contexts of when and where that alter behavior. As an example, during a home visit a buyer on eBay may tell you: “I leave positive feedback when I get an item in good condition.” Their actual behavior, however, differs. They may or may not leave feedback based on the type of seller (professional or amateur), how much feedback they have, how much feedback the seller has, the category they are buying from, their intentions for the item after they get it (resell, return), and so on.

I guess when I think of people that spend hours every day immersed in something like World of Warcraft I feel there’s more to their behavior and motivations in that digital space than they can explain in words. How can we be a fly on the wall within that digital context? Or is what I’m looking for already covered by the methods you outlined?

Steve Portigal

Any situation where you have someone telling you about their own behavior is going to include some amount of bias (and let’s pretend for the sake of discussion that our own bias isn’t an additional factor). In focus groups, those influences are hard to leverage (complex peer dynamics, sterile environment, closed-ended discussion), but in contextual research, we can try to take advantage of showing and telling, for instance. Having someone walk through their previous feedback log, and explain, is illustrative of patterns that person may not explicitly be telling us.

Q: Are you leaving feedback for the seller?

A: I leave positive feedback; it’s really important, I usually will look at the condition and decide based on that.

Q: [points to computer screen]Can you walk us through some examples of feedback?

A: Sure, umm, here’s one I left last week. The item was in pretty good condition, so, well, I only left 2 stars, because I didn’t get it right away. And this one here, I left 4 stars because the last time I bought from them it was great. Yeah.

Q: What’s that icon over there?

A: Oh, there’s a bunch of items awaiting feedback.

Q: How often does that happen?

A: Well, I’ve got about 35 in there, some of them let’s see oh yeah, some of them go back about 3 months, I guess.

Now, I’ve totally made that up to support my point so let’s not treat it as data, but as a likely scenario for a dialog in an interview. So much of the process involves triangulation – asking the question at different points in the interview, getting demonstrations as well as declarative statements as well as stories. When you come out of the session, you have to ask yourselves what you think that person’s approach to feedback is. And it lies somewhere in between, but it’s ultimately an interpretive answer.

We can measure people’s TV viewing habits, let’s say, with a Nielsen box, and we can ask them about their behavior. And history shows (like the washing machine example) a disconnect. People under-report their TV watching. It’s easy to think about why; TV is bad, it’s better to show yourself as someone who reads books and goes on hikes than it is as someone who watches a ton of TV. The insight comes out around the delta between the observed and the reported. Of course, not every gulf is an insight, or one that you can use.

And maybe to make it more simple, it’s easier to talk to people about what they did in the past, and why (i.e., leaving feedback) rather than their overall attitude. People make generalized statements but the actual examples contain a lot more subtlety. This of course leads to one reason that companies like to reject any form of customer research – because people can’t talk about what they will do or what they will want. My short answer to that is that the researcher is the one doing the interpretation; in all of this we aren’t simply collecting responses verbatim – we are dynamically choosing different questions and making inferences in order to build our own model of how people will behave.

That said, I had an interesting conversation the other night with Zachary Jean Paradis, a student at the Institute of Design. He described how he had tried to do an ethnography of World of Warcraft (a MMORPG), where presumably a lot more of the behavior to be understood is taking place inside a virtual world. He felt like his traditional tools of ethnographic research didn’t hold up, and he was wishing for another month to better refine his methods. Gaming is an interesting example (and one where I don’t have a great deal of personal experience) of the online-behavior-studied-offline that we’re talking about. I’ve heard that some researchers will videotape the faces and body language of people while they are playing; I imagine you could play those back along with the matching gameplay and have people reflect on what they think was happening at the time. You can see that technique in Gimme Shelter, where Mick Jagger is watching the footage from Altamont while they interview him. A UK company called Everyday Lives does this sort of user research exclusively, preferring to passively observe, and then only interview when there’s a video record of the event to be discussed. I think it’s an interesting tool, but I think we need an ever-expanding palette of methods to deal with new situations as they emerge, rather than dogmatically rely on a single approach.
Am I still dodging your question? Or are we any closer?

Luke Wroblewski

Maybe I’m dodging your answer! One thing you said, though, really resonated with me “getting demonstrations as well as declarative statements as well as stories.” Since we can’t actually be a fly on the wall within complex digital systems yet -and I say that because the tracking software and log analytics software I’ve used is still a ways off from being nuanced and effective enough to match what we can do it the real world- that’s how we need to understand context: through demonstrations, declarations, stories, and of course observation of what people are actually doing on screen. Personally, I do think as digital environments become even more immersive and complex, we’ll need additional methods.

That said, let’s jump into the other topic I wanted to bring up with you. Without getting into pure semantics, why do you think a lot of ethnographic or field research is being characterized as “design research”? Is it user experience design teams within large companies trying to own the research process/data? Is it an attempt to differentiate the type of customer insights a human-centric problem solving approach can uncover from the types of insights Marketing departments have traditionally owned -like customer segmentation? Or does this type of research intrinsically belong in the “design world”?

Steve Portigal

I agree that there’s more to behavior than can be explained in words. It’s up to us to look for the deeper meanings between the words – what is said, what isn’t said, and how it’s said. As far terminology goes, I agree with your suggestion that the label can be an attempt to distinguish the methodology and/or the results from market research, and the departments that do market research. I’m so frustrated by the chaos around methodological labels. I’m sure within organizations they can create a locally-relevant nomenclature (they can, I’m not sure they do) but once you leave the boundaries of their company (through any industry discussion, conference, or online group) they end up sowing confusion. The vendors, of course, who move between companies are even more guilty. There’s a desire to differentiate from the other providers by claiming some proprietary take on doing research: Context-Based Research, PhotoEthnography, Rapid Ethnography, etc. (some of those may be actual methods claimed by actual firms; others may just be me riffing). It’s tough to balance exploring the ideas and staying “on-message” isn’t it? I guess that’s why I don’t take kindly to the terminology wars; they seem to make it more confusing for people.

Luke Wroblewski

So this time you did dodge my question! I’ve consistently heard “design” added to “research” when describing the type of activities we’ve been discussing. Any thoughts on the inclusion of the design label? I know you find yourself in lots of designer-focused events like Design 2.0 in San Francisco, Core77, Overlap… is there really that strong a connection between design and ethnographic research? Why doesn’t this type of research feed business models more than mock-ups? From my experience, the designers eat this kind of data up, the business folks are slow to act on it. What’s you take on that?

Steve Portigal

One suggestion is that the term is historical. Bringing the tools of ethnographic research into product development was led by a few firms that were self-described design firms (like my old company, GVO) or that had ties to design (Doblin, with their connection to the Institute of Design). I would also say (and this is a gross generalization) that market research tends to focus on the evaluative and design research tends to focus on the generative. That’s more about the goals of the research sponsors than anything inherent in the methodologies (since ethnography is ethnography).

And I think those goals or orientations that differ by discipline will affect the gusto with which they eat this stuff up. In many cases, designers are faced with tangible goals. They are committed to acting, since the product has to be designed, and is going to launch. The information they gain from research can help them solve a near-term problem (i.e., what is the organizational framework for a navigation through a space?). Even though my strategic recommendations can be as tangible as my tactical ones, they ask for actions that are much slower (i.e., launch a newsletter that addresses the transparency concerns of customers), more tangled up in organizational (same example) and resource issues (same example), and with many degrees of freedom to create a good solution (and as non-designers, that can be paralyzing).

Luke Wroblewski

Thanks Steve!

A test post

The new blog is here!

Not only a new blog, but now the entire site is in WordPress – this makes for some interesting things (like trying to have separate feeds for FreshMeat and this blog; or titling this page “All This ChittahChattah” while titling the rest of the site “Portigal Consulting”).

FreshMeat is definitely not working right now, but maybe within 24 hours we’ll have them all back up and sorted out (they are still up, under the old URLs, but whatever)

If you see other weirdness with the site, let me know

Design Research: A Conversation with Steve Portigal

Over at Functioning Form I’m in conversation with LukeW.

To help me work through some recent thoughts I’ve had about Design Research, I asked Steve Portigal -founder of Portigal Consulting and all around bright guy- to talk about context within digital products and the connection between ethnographic research and design. Part one.

Part two will be here (although where “here” is remains in slight flux as this blog is soon to move to portigal.com but is not yet ready. We’ll announce the move when it happens and we’ll make sure you find part two of the conversation!

Quoted in today’s Boston Globe

I’m quoted in today’s Boston Globe

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NEW YORK – To those who dwell in the design universe, Apple Computer has accomplished the near-impossible: making nerdy computing products seem hip and friendly.Sleek, ergonomic, and accessible, first their computers and now their iPods have gained raves and a cult following, and they have brought terms like ‘nano’ out of geekdom and into everyday use. ‘I think every designer in the world has been in a meeting where someone announces that their printer, toaster, telephone, breakfast cereal should become the iPod of its category,’ says Steve Portigal of Portigal Consulting, a California firm specializing in design and business strategy.

Now, with the opening of an architecturally audacious retail store in Manhattan, Apple has crossed another design threshold. The Apple Store Fifth Avenue a mammoth underground docking station for Macs, iPods, and accessories has made the ultimate statement of design and product packaging by morphing the design of Apple products with the design of the building that houses them.

‘It’s difficult to think of other companies that have such design coherence,’ says Paul Thompson, director of New York’s Cooper-Hewitt, National Design Museum. ‘Everything comes together under one design vision. Anyway you cut the apple, design is driving it.’

Article also quoted here.

Long Now – Will Wright and Brian Eno

The other night we saw a LongNow event, featuring Will Wright and Brian Eno. As Stewart Brand writes (in that link) “In a dazzling duet Will Wright and Brian Eno gave an intense clinic on the joys and techniques of ‘generative’ creation. ”

Elsewhere on the web I found some great quotes from the event:

B.E. :: ‘ .. culture is everything that you don’t have to do, like choosing to style your hair in a certain way… what would it be like to be a person with hair like that? … the act of surrender is agreeing to live life under those values…’

W.W. :: on game design ‘… like a japanese zen garden, your garden is not complete until you cannot remove anything else.’

I was surprised no one mentioned Joshua Davis who does something similar writing algorithms that create art. Nice Wired piece here (the relevant-to-the-LongNow-event stuff is on page 2).

This was the best presentation I have ever seen. My brain was just ready to explode about a million times. The audio and video will be up on their site by the end of the week, and I’m definitely going to watch it.

There were a lot of Big Ideas, and the two presenters engaged each other in a wonderful dialog; they were smart, articulated, experienced (“well, when Bowie and I….”) and great listeners; building together. I’ve seen other presentations that try to accomplish this sort of thing but nothing has ever even come close.

I think one lesson for session organizers is that this stuff doesn’t come off spontaneously. If people are going to perform together (i.e. be part of a panel discussion), they need to interact, to learn about each other and each other’s work. I wish our recent Design 2.0 panel had done some of this; I’m sure our discussion would have been better if we had formed some sort of team ahead of time.

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